New Article on Heroes T-70

By Audio Weasel, in X-Wing

Because they realized that giving Poe a free VI would make the PS 8 version worthless.

So we make the PS9 version worthless instead? Which is arguably the version people should be using in the first place?

Also more like a free adaptability.

Don't forget about effects from other ships like Palpatine and M9-G8 that can modify the results..

Sensor Jammer triggers the same way that Palp does, where the 'You' modifying the dice isn't the owner of snap shot, but M9-G8 says that the other ship re-rolls their own die making the 'you' modifying it the owner of snap shot, which isn't allowed by snap shot.

M9-G8 does not work with snap shot the way it's written.

See r4-b11. Makes opponent reroll defense dice, but doesnt work against OL because YOURE the source of the modification. The source of the dice modificationfor m9 is another ship, not the one performing the attack, so it should work fine

That's the key though. R4-B11 doesn't work on OL because you're making OL reroll his dice. M9-G8 operates the same way. If I'm the ship with Snap shot and you tell me to reroll a die, I tell you I'm not allowed to by my card saying I cannot modify it.

That I cannot modify my die means that I cannot pick up a die and reroll it, which is what M9 is telling me to do regardless who has M9 equipped. I'd say "Sorry Mate, M(9-G)8 doesn't work." Similar to how if OL has a target lock on me and I shoot him with HLC, I cannot turn my crits to hits because that's a modification.

That makes zero sense.

R4-B11 says that the OPPONENT rerolls the dice. Same wording as M9. Therefore if R4 doesn't work on OL, M9 follows the same logic and will work find with snap shot ala Palpatine.

And as I said earlier in this thread, the wording on the card is completely irrelevant. It only matters which ship the card is equipped on.

Edited by Delta57Dash

Because they realized that giving Poe a free VI would make the PS 8 version worthless.

So we make the PS9 version worthless instead? Which is arguably the version people should be using in the first place?

Also more like a free adaptability.

Yup

See the core set version is more important because thats how people get into the game

Having them find out the expac version is strictly better...well thats some GW tier **** right there

Not to mention people make way too big about this ps 9 nonsense even ffg did in the preview article

Because they realized that giving Poe a free VI would make the PS 8 version worthless.

So we make the PS9 version worthless instead? Which is arguably the version people should be using in the first place?

Also more like a free adaptability.

PS9 isn't worthless. He actually gets an EPT, unlike the PS8 version who's married to Vi or adaptability.

Because they realized that giving Poe a free VI would make the PS 8 version worthless.

So we make the PS9 version worthless instead? Which is arguably the version people should be using in the first place?

Also more like a free adaptability.

Yup

See the core set version is more important because thats how people get into the game

Having them find out the expac version is strictly better...well thats some GW tier **** right there

Not to mention people make way too big about this ps 9 nonsense even ffg did in the preview article

But the PS9 version isn't strictly better, even at 32 points. If you just care about getting the PS, you can get it for one point cheaper with adaptability on PS8 or get PS10 for the same cost.

PS9 Poe having a more open EPT slot means he's already going to be costing yet more points, because you'll actually want to fill it with something useful. He's easily going to end up being a 40+ point ship, and I'm not thinking he's going to be worth it in the end.

I just find their pricing of the T-70 pilots really **** strange, considering they decreased the cost of the new named pilots, but made Poe cost even more.

Edited by DarkArk

Don't forget about effects from other ships like Palpatine and M9-G8 that can modify the results..

Sensor Jammer triggers the same way that Palp does, where the 'You' modifying the dice isn't the owner of snap shot, but M9-G8 says that the other ship re-rolls their own die making the 'you' modifying it the owner of snap shot, which isn't allowed by snap shot.

M9-G8 does not work with snap shot the way it's written.

See r4-b11. Makes opponent reroll defense dice, but doesnt work against OL because YOURE the source of the modification. The source of the dice modificationfor m9 is another ship, not the one performing the attack, so it should work fine

That's the key though. R4-B11 doesn't work on OL because you're making OL reroll his dice. M9-G8 operates the same way. If I'm the ship with Snap shot and you tell me to reroll a die, I tell you I'm not allowed to by my card saying I cannot modify it.

That I cannot modify my die means that I cannot pick up a die and reroll it, which is what M9 is telling me to do regardless who has M9 equipped. I'd say "Sorry Mate, M(9-G)8 doesn't work." Similar to how if OL has a target lock on me and I shoot him with HLC, I cannot turn my crits to hits because that's a modification.

That makes zero sense.

R4-B11 says that the OPPONENT rerolls the dice. Same wording as M9. Therefore if R4 doesn't work on OL, M9 follows the same logic and will work find with snap shot ala Palpatine.

And as I said earlier in this thread, the wording on the card is completely irrelevant. It only matters which ship the card is equipped on.

That doesn't make sense.

As I disagreed earlier in this thread, the wording is everything. It doesn't matter what any other ship in the game has equipped because the ship with snap shot is not allowed to modify his die.

When Palpatine modifies, it works because Palpatine's ship is not target locked by OL and is modifying the die of the ship that is target locked by OL. OL only affects the ship he has target locked. While Palp is waving his arms force style to alter the die, the pilot he's saving has his hands in the air saying "look ma, no hands."

With snap shot, the ship with M9 is telling the ship with snap shot to modify a die but the ship with snap shot cannot modify that die by the rule on the card.

Where M9 says the attacker rerolls a die you choose, sensor jammer says you change their die for them. For M9 to work against snap shot it would have to say that you reroll the attacker's die.

Finally finished reading it all.

WOOOO! I'm so excited for Jess Pava!

I don't know why I like that character so much. Maybe it's from The Weapon of a Jedi, or maybe it's just because she's a solid Rebel Pilot female character. But one thing that FFG absolutely nailed in this pack, is theme, and Jess Pava is no exception. She's a relatively new member of the squad, and even in the movie you can hear a bit of her concern in her voice. However, when she's in formation with her squad mates, she feels secure, like she can take on the galaxy. Hence the rerolls to attack and defense when at range 1 of friendly ships. That's just so awesome!

I'm totally going to fly her with 3 Blue Sq. Novices, but I'm not sure what upgrades just yet. Can't wait to try it out!

I am really excited to fly 2 A wings with Juke and Snapshot. With Autothrusters Green Squad Pilots are coming in at 23 points each. If they fly in formation together they will cause serious headaches for a ton of ships, and cost less than half of your squad! Evades every turn and an open dial will make them hard to kill, and no Push the Limit means they don't need to worry about slicer tools as much.

Finally finished reading it all.

WOOOO! I'm so excited for Jess Pava!

I don't know why I like that character so much. Maybe it's from The Weapon of a Jedi, or maybe it's just because she's a solid Rebel Pilot female character. But one thing that FFG absolutely nailed in this pack, is theme, and Jess Pava is no exception. She's a relatively new member of the squad, and even in the movie you can hear a bit of her concern in her voice. However, when she's in formation with her squad mates, she feels secure, like she can take on the galaxy. Hence the rerolls to attack and defense when at range 1 of friendly ships. That's just so awesome!

I'm totally going to fly her with 3 Blue Sq. Novices, but I'm not sure what upgrades just yet. Can't wait to try it out!

I like the cut of your jib!

Holy crap. How are you keeping Soontir in arc, at range 1, of 5 ships, having moved before he has, and having to guess where he is going to land after he moves? That's impressive.

True, you'll have to be able to guess whether he hard-2s left or right!

Remember this activates before he has a chance to barrel-roll/boost, so it shouldn't be too hard.

Edited by SEApocalypse

There's a lot of misconceptions with Snap Shot.

1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.

2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.

3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5. :)

Snap Shot is a good card.

I was going to type something....then I saw what you wrote....beat me to the punch world champ.

5 Snap Crack As should be quite a nasty squad......that is if anyone is willing to shell out the cash for 3 HotRs

There's a lot of misconceptions with Snap Shot.

1. It is a secondary weapon, even though it's an EPT. It uses your primary firing arc.

2. You can't modify your attack dice, but you CAN modify your opponent's defense dice. Feel free to use Crack Shot (on A-Wings), scum crew, etc.

3. Yes, you aren't going to hit Soontir with one Snap Shot. That's why you run 5. :)

Snap Shot is a good card.

I was going to type something....then I saw what you wrote....beat me to the punch world champ.

5 Snap Crack As should be quite a nasty squad......that is if anyone is willing to shell out the cash for 3 HotRs

There's two more in the Upsilon once W10 drops. I think they were expecting people to want to run snap shot swarms.

Some really nice cards in there !

Too bad it's on a pack with a YT1300, which I have no desire to acquire a second one...


I wonder, if you face Red Ace (R2D2, comm relay), Jess Pava (IA, R2) and Tarn Mison (R7) coming at you in a tight formation (and add a Z95 to make it 99pts), what ship would you shoot first ? ^^

Red Ace no question. Kill the regen first, because if you leave it too long, you can never ever kill the regen.

Duuuude. Primed Thrusters.

Primed Thrusters.

Pattern analyzer seems pretty good on Quickdraw with Rage and E-baffle. You essentially do not care about stress. You can't do reds, but hey, Tycho can't either. :D

The Pattern Analyzer is gonna make the Tie SF's dial better. Backdraft s-loop onto to another ship with Rennet shuttle, more literal aspet of showing the darkside.

Makes advanced sensors useless on SF, so we can get that FCS too on a zeta for 27 points.

Actually that's a good idea, and if lightning fromage does increase agility like we think the sf may see some play after all.

Actually that's a good idea, and if lightning fromage does increase agility like we think the sf may see some play after all.

Lightning... cheese? :blink:

Edited by streamdragon

Actually that's a good idea, and if lightning fromage does increase agility like we think the sf may see some play after all.

Lightning... cheese? :blink:

Ligh... Fr... are the first letters of the unrevealed upgrade from the TIE Striker which is TIE only and seems to let you roll extra green dice under some condition whih isn't clear yet.

Also something just occurred to me, possibly already said in the thread but I dunno:

Nien Numb + R4-D6 = In-arc enemies at R1 can't do more than 2 damage, with no stress. Granted, R4-D6 is probably already on Biggs somewhere, but hey, it's a thought.

It's not a bad combo but it only kicks in if your enemy happens to deal 3+ normal damage at Range 1. I would prefer something where I have control of when the stress triggering kicks in. R3-A2 is a simple example as you simply choose when/if to activate rather than being dependent on your enemy making a choice and then rolling a certain result.

R4-D6 is great on Biggs because it remove's your enemy's choice, Biggs has to be the target. And for 1 point you are hard-pressed to find better fodder for Sacrificial Protection Integrated Astromech.

My temptation would be to build Nien with as much Stress inducing equipment as possible and put a simple R2 Astromech on him for those occasions when you want to trigger them and the enemy is not close enough.

Have a missed something in the previews, but are there still two cards to be revealed; Trick-Something & Hot-Something?

3 I think but I forget the third....

Have a missed something in the previews, but are there still two cards to be revealed; Trick-Something & Hot-Something?

Trick Turning Hot Copilot

Well we have Snap Shot. I would not be surprised to see Trick Shot as some sort of opposite effect. Maybe denying the opponent's bonus at Range 3 or something?

The other card looks like Hotshot Co-pilot (other interpretations are available) so probably a crew card. Maybe only 2 left after all.