New Article on Heroes T-70

By Audio Weasel, in X-Wing

^26pt Tarn is looking pretty great, though only rerolling 1 die is kind of meh - I had an opponent practically pulling his hair out last week after converting something like three 2-hit/crit attacks in a row into full blanks.

What is important about the new droid is that it doesn't say anywhere that the locked ship has to attack the droid carrier for the droid to trigger. In other words - TL a guy and make him reroll a die on every attack he makes.

pfft HA ok i didnt see that. Thats funny. TL someone with an annoying accurate gun and just trollololol him for the duration of the droid's life lol

This.is.awesome!!!

Edited by IG88E

TIE/Striker won't trigger two SS attacks with ailerons and normal maneuver. It is impossible to fire SS twice due to the last bit of text on the card (cannot perform anymore attacks this phase).

Yeah. This is what happens when I read a new text and haven't quite memorized it. :)

^26pt Tarn is looking pretty great, though only rerolling 1 die is kind of meh - I had an opponent practically pulling his hair out last week after converting something like three 2-hit/crit attacks in a row into full blanks.

What is important about the new droid is that it doesn't say anywhere that the locked ship has to attack the droid carrier for the droid to trigger. In other words - TL a guy and make him reroll a die on every attack he makes.

pfft HA ok i didnt see that. Thats funny. TL someone with an annoying accurate gun and just trollololol him for the duration of the droid's life lol

And if it's on an ARC-170 with Weapon Engineer....

I almost lost hope for m9g8 after seeing r3 astro

Good to know ffg can still make fun flexible cards without four goddamn conditions required to trigger

Its very flexible and useful with any number of enemy or friendly ships left on the table. Really digging its design

I can never think of all the different weapons modifiers cards...are there any others like Moralo Eval's pilot skill that work on secondary weapons...if so, what kind of secondary weapon is SnapShot regarded as, or do all secondary weapon modifiers specify a particular type ?

Sorry if this is a wild-goose-chase! :unsure: :wacko:

Edited by ianmiddy

^26pt Tarn is looking pretty great, though only rerolling 1 die is kind of meh - I had an opponent practically pulling his hair out last week after converting something like three 2-hit/crit attacks in a row into full blanks.

What is important about the new droid is that it doesn't say anywhere that the locked ship has to attack the droid carrier for the droid to trigger. In other words - TL a guy and make him reroll a die on every attack he makes.

pfft HA ok i didnt see that. Thats funny. TL someone with an annoying accurate gun and just trollololol him for the duration of the droid's life lol

And if it's on an ARC-170 with Weapon Engineer....

thats almost as glorious as Jammers because if they reroll into a blank, they effectively lost that die unless they have one of the uber rare blank-to-hit or blank-to-focus mods.

I might have to do some brainstorming to figure out which ARC would be great for this. On one hand i think Thane since cheap and adds to his "biggs effect" but on the other Shara because then i can use the TL if i think i can get a killing blow on my friendly ships' attack.

Guys major rhymer already won HotR

Major Rhymer — TIE Bomber 26

Snap Shot 2

Tactician 2

TIE Shuttle 0

Ship Total: 30

swx57-snap-shot.pngswx56-shadow-caster.png

swx57-snap-shot.pngswx56-shadow-caster.png

issue with this is secondary weapons do not apply to the mobile arc as they are strictly limited to primary arcs unless noted elsewhere.

Technically that combo works, but the shadowcaster isnt going to have something in front of it at range 1 that often outside maybe turn2.

That 2 die attack is from a secondary weapon. R3 gives you the evade for a primary weapon attack.

GDI! I keep forgetting that about R3. Every great combo (except 1) I can think of for it falls apart on the primary-only limitation.

AAAAAAAAAARGH

Now I'm mad about R3 all over again. The primary restriction is even more stupid and unnecessary now that we know that snap shot was being developed at the same time.

swx57-snap-shot.pngswx56-shadow-caster.png

issue with this is secondary weapons do not apply to the mobile arc as they are strictly limited to primary arcs unless noted elsewhere.

Technically that combo works, but the shadowcaster isnt going to have something in front of it at range 1 that often outside maybe turn2.

Agreed. Only works if mobile fire arc = primary fire arc.

edit

Edited by IG88E

swx57-snap-shot.pngswx56-shadow-caster.png

issue with this is secondary weapons do not apply to the mobile arc as they are strictly limited to primary arcs unless noted elsewhere.

Technically that combo works, but the shadowcaster isnt going to have something in front of it at range 1 that often outside maybe turn2.

Agreed. Only works if mobile fire arc = primary fire arc.

So basically Ketsu, since she wants that mobile arc = primary arc most of the time.

Commander Alozen (25)

Snap Shot (2)

Advanced Targeting Computer (1)

Twin Ion Engine Mk. II (1)

TIE/x1 (0)

Total: 29

View in Yet Another Squad Builder

I think this is the lowest PS Advanced this combo will work on. And I kinda love it. Would love it more at PS3 or 4, though.

swx57-snap-shot.pngswx56-shadow-caster.png

issue with this is secondary weapons do not apply to the mobile arc as they are strictly limited to primary arcs unless noted elsewhere.

Technically that combo works, but the shadowcaster isnt going to have something in front of it at range 1 that often outside maybe turn2.

Agreed. Only works if mobile fire arc = primary fire arc.

So basically Ketsu, since she wants that mobile arc = primary arc most of the time.

Still pretty amazing, considering the size of a large-based ship's range-1 band. "End your move in my arc? That's a timeout on a rock for you!"

Commander Alozen (25)Snap Shot (2)Advanced Targeting Computer (1)Twin Ion Engine Mk. II (1)TIE/x1 (0)Total: 29View in Yet Another Squad Builder

I think this is the lowest PS Advanced this combo will work on. And I kinda love it. Would love it more at PS3 or 4, though.

Adding a die result is modifying your dice, so no crit from atc

Just noticed Mauler Mithel is not limited to primary only, so he would work well with snapshot

Screw it.

Glaive/Ion Cannon/Snap Shot//D

Triple shot Defenders!!!!!!!!

Havent read all of the pages yet but wanted to ask which one happens first - snap shot or defender getting evade from x7 title?

That should be determined by initiative since they both have the same timing trigger.

In regards to Snap Shot's targets not getting modifications: I guess X7 Defenders will get the Evade token from their 3-5 speed movements. Same with any tokens given to them by other ships (say Fleet Officer) or pemovement action able ships so ships with Advanced Sensors.

How does Nien Numb interact with Rage? Does he remove both stress tokens? I'd say yes..?

In regards to Snap Shot's targets not getting modifications: I guess X7 Defenders will get the Evade token from their 3-5 speed movements.

Eh, only sometimes. They both have the same trigger, so it would go by who has initiative.

How does Nien Numb interact with Rage? Does he remove both stress tokens? I'd say yes..?

Yep. Rage away for free.
Edited by Zefirus

Just noticed Mauler Mithel is not limited to primary only, so he would work well with snapshot

Mentioned this earlier.

Mauler Mithel, Scourge, and Zeta Leader are simply "when attacking" - though mithel is the easiest to trigger since ZL requires him to not be stressed and Scourge only gets his if the target has a damage card.

Generally i like running Mithel + Scourge side by side, i got a list i call The Deadly 7s which is Stele Defender, Mithel, Scourge, and Omega Ace (all PS7 pilots, hence deadly 7s lol). I intentionally fire with Scourge last, or at least until theres a damage card, to make sure he gets that extra attack die.

How does Nien Numb interact with Rage? Does he remove both stress tokens? I'd say yes..?

Up for debate i think. I remember there being a debate on whether it counts as two individual assignments or one assignment of two, which means he wouldnt clear both (and soontir wouldnt get double focus from the stress).

However im one of those that thinks the former. Its literally the only case where you assign two tokens simultaneously to the same ship, so i find it weird it wouldnt just loop the assign rule twice instead of have its own unique rule.

Edited by Vineheart01

Uh, can someone tell me what on Earth this section means? I don't get why it's referring to action efficiency.

In fact, Jess Pava's ability to reroll her attack dice without spending her target locks makes her an excellent candidate for a couple of the new upgrades from Heroes of the Resistance. While even Jess cannot modify any attack she makes with the Snap Shot elite pilot talent, the fact that her rerolls are built into her ability means she can afford to equip the R2-D6 astromech, gain an elite pilot talent slot, and gain the ability to make an extra attack, without worrying that she's sacrificing action efficiency in order to claim the two-die attack.

Looks like a mistake: you wouldn't be sacrificing action efficiency anyway.

Edited by Blue Five