https://www.fantasyflightgames.com/en/news/2016/9/19/the-galaxys-greatest/
I just wanted to finally be the one to announce it lol
Adding in the pics of the new stuff:







https://www.fantasyflightgames.com/en/news/2016/9/19/the-galaxys-greatest/
I just wanted to finally be the one to announce it lol
Adding in the pics of the new stuff:







Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
it says, "cannot attack again this phase" does that mean you get a snapshot, then in the combat phase you can attack again with modifiers?
Primed thrusters is really good for T-70s! Pattern Analyzer is 2 points... I was hoping for 1 point but maybe it'll still be good enough on some ships. Specifically thinking of the TIE/SF here.
Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
Edited by WAC47It does exactly what I wanted and I'm still disappointed.
I thought it would allow for a normal attack and then not let you attack for the rest of the round.
Instead you get one attack, at range one only, with only two dice, that you can't modify.
Thanks for nothing. I'll stick with crackshot.
Wow, Pattern Analyzer s a lot better than I thought it would be. It makes any ship it is on essentially have Tycho's ability. That is definitely worth 2 points.
Edited by Nhoj4
It does exactly what I wanted and I'm still disappointed.
I thought it would allow for a normal attack and then not let you attack for the rest of the round.
Instead you get one attack, at range one only, with only two dice, that you can't modify.
Thanks for nothing. I'll stick with crackshot.
Did I read it wrong? I thought you just couldn't attack again during that phase, in other words chaining a ton of shots into a swarm at range one. You should still be able to attack per normal in the combat phase, right?
Uh, can someone tell me what on Earth this section means? I don't get why it's referring to action efficiency.
Edited by WingedSpiderIn fact, Jess Pava's ability to reroll her attack dice without spending her target locks makes her an excellent candidate for a couple of the new upgrades from Heroes of the Resistance. While even Jess cannot modify any attack she makes with the Snap Shot elite pilot talent, the fact that her rerolls are built into her ability means she can afford to equip the R2-D6 astromech, gain an elite pilot talent slot, and gain the ability to make an extra attack, without worrying that she's sacrificing action efficiency in order to claim the two-die attack.
Speaking of Paul and Nathan in Worlds Finals last year- "But if they could have run the Heroes of the Resistance Poe Dameron, is it possible they would have instead chosen to field him in his black-and-orange X-wing, equipped with BB-8 and Push the Limit ?"
No, sorry FFG, don't think they would have. But it was a valiant effort to get us to forget about the regen droids.
Why are you complaining about Snap Shot? You're shooting at unmodified green dice (ignoring Comm Relay and moldy crow), that is really good! Any more than 2 dice would be brutal.
Primed Thrusters is solid, and Pattern Analyzer is also a great deal. The tech slot just got a lot of competition! All of a sudden dials and maneuvers are much more open for resistance and first order ships.
It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.

I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
Snap Shot went from "oh that's pretty meh" to "OH WOW" as soon as I realized "can't attack again this phase" was referring to only the activation phase.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
The white number tells you the range. Only range 1 here (Which is okay, it's already really good)
Edited by WingedSpiderSnap shot occurs during activation phase so Jess would still be able to attack during the combat phase.
Ffgg ****** up PA
Twas inveitable but eh. Guess you can do it with ptl greens and r2 astro though
Primed is interesting. Too bad it is also tech as i think PA is overall superior unless facing stuff like ventress
Otherstuff is fascinating; need to digest
At first i was upset about Snap Shot, until I learned that you can still attack in the attack round and STILL HAVE AN ACTION. Heelllloooooo nurse!
It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
Look again. Range 1 limitation
It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
The Range is the "1" under the attack dice.
It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
Its a secondary weapon. The range is in the same spot as ordnance, cannons, and turrets.
It does exactly what I wanted and I'm still disappointed.Well, the card I was most excited about, "Snap Shot", has just been revealed. Not impressed.
That range restriction is just brutal.
Edit: oh wait! If it's just no more attacks in activation phase it's ok. Thought you had to give up your combat phase attack. An unmodified two dice followed up by a range 1 shot is good. Still will be hard to nail down aces, but it makes the "dive to range 1 and use repositioning to get out" gambit dangerous.
I see no range restriction on this card.
5 snap-shot blacks + snapshot howlrunner = lots and lots and lots of dice.
Look again. Range 1 limitation
Bah, I see it now. Slightly less impressive now.
This sounds fun, instead of the swarm: Vessery + Snap shot + Tie/D + Tractor/Ion + Primary attack
Edited by ViscerothSWGHmm, Snap Shot on an ARC or Firespray with Tail Gunner. Definitely not going to sneak up onto your tail then...
Edited by SithborgSo, does this mean that if Soontir moves into range 1 of your arc, you get to fire before he completes his actions ? ![]()
Ew snap shot
Ironically SNAP himself seems legit
Ptl pa r2 astro and youre boosting around with full mods like you own the place
Only ps 6 though but arguably needed for balance purposes
34 points same as a juke x7 glaive
Oh Snap Shot... So much potential wasted...
Not that it's BAD, but I was really hoping for something that could actually hit Soontir. He is going to get 1 evade with Palp, and chances are he will roll 1 other. Too bad is all. Should be fun though either way.
Edited by Kdubbwould snap shot trigger gunner??
Edit: never mind didn't read the cannot attack again bit lol
Edited by bageldrone