Hello everyone,
I just received my copy of V3 by mail and I've read the rules and cards through and through.
Some of the Action Cards seem very strange to me. They make me wonder... What do they represent exactly ? Why this mechanic ?
I hope somebody can help me understand them and what real action they represent in-game, because on some of these, I'm clueless.
Here they are:
SWORD AND BOARD: What does that mean ? Why does it recharge the Block action ?
GRAPPLE: How can you inflict normal unarmed damage while only grabbing, with one hand only, an opponent ? Very strange. Also, with two hands, no way you can immobilise the opponent ? He can do what he wants, just adds a M die ? That's also very strange, if not ridiculous.
ARROWSTORM vs RAPID FIRE: Two cards that basically describe the same action, but use two different mechanics for it... (Personnally I prefer Arrowstorm. Why does Rapid Fire cease once you miss a target ? You get depressed and stop shooting ?)
BULLSEYE vs SNIPER SHOT: What does the Bullseye card represent, exactly ? A hidden sniper shot ? It's like an augmented Sniper Shot ? Is that it ? It's a weird card. Using Sniper Shot and the Stealth skill as a manoeuvre seems much more sensible to me... After all these millenia, the elves got it wrong...
THUNDERING SHOT: Why does this card cause Fear 2 on two boons ? The weapon makes a lounder sound ? They took out the muffler or what ? Isn't that supposed to be a Trade Gunsmith thing rather than an Action Card ? Really don't get this one...
THREADING THE NEEDLE: Are two M dice enough difficulty for this ? And why isn't there a chance you hit a random target in the engagement ? On a chaos star, for example ? Also, why does the target get a free manoeuvre on a Bane ? Because you distracted your ally uring the action ?
ACCURATE SHOT: It's like a stressed out Aim action from v2. OK. But why is it so stressful, and why the recharge of 6 ? Seems strange to me.
COVERING FIRE: How many shots is a "hail of fire" ? And why do the enemies only suffer fatigue and mysterious "scrambling" condition ? No one can get hit by this hail of nerf arrows or what ?
***** IN THE ARMOUR: A card I really like. But I wonder if it's a bit overpowered if the character has a super high observation and a very bad ballistic skill. Maybe, "use Observation or Ballistic skill, whichever is lower" would be better ? Makes the shot harder, but the payoff is worth it.
KNOCKBACK SHOT: How is it possible that a shot makes someone back off 20 yards ? Close to medium seems... overpowered ? Also, where do you hit to get that effect ? I feel this card would be better used in Dark Heresy V2...
Now don't get me wrong, I'm not picking on details here. I just have a problem visualizing these cards, and thus will have problems explaining them to my players, let alone describe their effects in-game !
A bit of creative help would be greatly appreciated.
Thanks all.
. Because in the context of the rules....they don't work.