I have a bunch of minor annoyances with FFG's take on a Star Wars RPG that is really driving me back towards the now-ancient d6-based West End Games books. The only one big thing is the blatant cash-grabbery of it all (splitting the 'core rules' into 3 books, with HUGE redundant sections and duplicated information? Speciality dice?), but there are a lot of little things that add up to that one big thing and make me just want to shrug and go, "Nope."
And I actually have bad memories of the WEG RPG, I just know it's a much sounder, easier-to-use system with a lot of existing books and information. The first system with a wild die concept, for example - and the fact that character creation can take 5 minutes, tops. The more I look at FFG's system and the more I try to plan for it the
So, sell me on the newest incarnation of the Star Wars RPG. What is actually better about it? Why should I bother with it, other than to give money to my FLGS instead of buying long OOP books?