I may just be really late to realizing this...

By Parkdaddy, in Star Wars: Armada

Dominator: "while attacking...", and no limits like "once per turn", "against a ship", or anything like that.

So Dominator could potentially dish out an anti-squadron attack of 3 blue dice to up to 5 squadrons all in one shot (granted, you'd be stripped of shields).

Add a CF-4 against a single squadron.

Add Agent Kallus-5 against a hero (4 against up to 5 Heros).

Add Leading Shots-you get to reroll whiffs.

Add Quad Laser Turrets-doesn't need to waste a ship attack.

Add the interdoctor with Wulff-shields for days

Add another doctor with Aresko-shields for weeks

Sure can.

As you said. You'll strip of shields, but totally possible.

Every Anti-Squadron attack you make is a separate attack for the purposes of upgrades, so you may spend 2 shields against each squadron.

Dominator is too expensive to use in my opinion. :( Both in points and shields. Interdoctors will help though.

I played the Dominator recently just for the firepower it can lay out. With spinal, concentrated, you can hand out a 10 dice forward. Well worth it.

I played the Dominator recently just for the firepower it can lay out. With spinal, concentrated, you can hand out a 10 dice forward. Well worth it.

I use Defiance with Ackbar for fun times. :P

12 points for an upgrade that also has a drawback is just bonkers though. Like, Demolisher is cheaper.

The "While" is the limiter there. There is a part in the rules reference that clearly states during a "While" (attack, defend, whatever) the same effect can only trigger once. I forget which part it comes under but it is there. There is also a specific part for "When" as well. It might be under timing or something similar.

The "While" is the limiter there. There is a part in the rules reference that clearly states during a "While" (attack, defend, whatever) the same effect can only trigger once. I forget which part it comes under but it is there. There is also a specific part for "When" as well. It might be under timing or something similar.

But each squadron attack is a new event for the purposes of while.

Dominator: "while attacking...", and no limits like "once per turn", "against a ship", or anything like that.

So Dominator could potentially dish out an anti-squadron attack of 3 blue dice to up to 5 squadrons all in one shot (granted, you'd be stripped of shields).

Add a CF-4 against a single squadron.

Add Agent Kallus-5 against a hero (4 against up to 5 Heros).

Add Leading Shots-you get to reroll whiffs.

Add Quad Laser Turrets-doesn't need to waste a ship attack.

Add the interdoctor with Wulff-shields for days

Add another doctor with Aresko-shields for weeks

While Dominator looks kind of tempting on paper, it's not.

It's just a hugely expensive way to kill yourself.

At the very best it's a niche card that requires to build your entire fleet around a one-trick pony.

At worst it makes your fleet hugely inflexible, and leaves it weak vs. a range of other builds.

Not quite true, its a good flanker whilst everyone is dodging those front arcs.

Not quite true, its a good flanker whilst everyone is dodging those front arcs.

Could it perhaps be put to use in a list with Konstantine?

Still pretty expensive.

Still pretty expensive.

Yes. That's the main issue. If it was (much) less expensive, it could have a place in certain builds. But 12 pts is just huge.

If there was an upgrade to roll 2 blue dice against one your own fighters to do 2 guaranteed damage to a capital ship within close-medium range and repeat for every squadron you have I think we would all pay points for it.

Dominator: "while attacking...", and no limits like "once per turn", "against a ship", or anything like that.

So Dominator could potentially dish out an anti-squadron attack of 3 blue dice to up to 5 squadrons all in one shot (granted, you'd be stripped of shields).

Add a CF-4 against a single squadron.

Add Agent Kallus-5 against a hero (4 against up to 5 Heros).

Add Leading Shots-you get to reroll whiffs.

Add Quad Laser Turrets-doesn't need to waste a ship attack.

Add the interdoctor with Wulff-shields for days

Add another doctor with Aresko-shields for weeks

look at warlord + h9 turbo lasers.... auto damage... that shreds enemy imp fighters.

The issue I have with dominator is speed. Even if you build a Dictor/gozanti/VSD2 dom/ISD2 Avenger list..... the VSD is sooo slow. It wants to go up field use all them blue dice with OLP to try and just wreck an opponents defense tokens... then let avenger come in on the ISD2 and blow it to hell. Or even tie swarm blue dice..... eventually the shields give out and does your opponent want to permanently discharge defense tokens for 1 damage.

Because of its speed it means the rest of the fleet needs to stay with it and let it lead and initiate. You most likely want to go first so you are going to need to underbid by 10pts min to get it. It is 128pts. Pairly cheaper than an ISD2 who will have almost the same dice count with spinal armaments.. so at that point you lose 1 blue die but gain 1 red... just run another isd. So for 1 pt more then dominator you get an ISD2 with Spinal Arm and a bit less utility but still the beefyness that is isd2..... its tough to justify the spd 2 ship at that point.

Edited by BergerFett

Dominator: "while attacking...", and no limits like "once per turn", "against a ship", or anything like that.

So Dominator could potentially dish out an anti-squadron attack of 3 blue dice to up to 5 squadrons all in one shot (granted, you'd be stripped of shields).

Add a CF-4 against a single squadron.

Add Agent Kallus-5 against a hero (4 against up to 5 Heros).

Add Leading Shots-you get to reroll whiffs.

Add Quad Laser Turrets-doesn't need to waste a ship attack.

Add the interdoctor with Wulff-shields for days

Add another doctor with Aresko-shields for weeks

look at warlord + h9 turbo lasers.... auto damage... that shreds enemy imp fighters.

The issue I have with dominator is speed. Even if you build a Dictor/gozanti/VSD2 dom/ISD2 Avenger list..... the VSD is sooo slow. It wants to go up field use all them blue dice with OLP to try and just wreck an opponents defense tokens... then let avenger come in on the ISD2 and blow it to hell. Or even tie swarm blue dice..... eventually the shields give out and does your opponent want to permanently discharge defense tokens for 1 damage.

Because of its speed it means the rest of the fleet needs to stay with it and let it lead and initiate. You most likely want to go first so you are going to need to underbid by 10pts min to get it. It is 128pts. Pairly cheaper than an ISD2 who will have almost the same dice count with spinal armaments.. so at that point you lose 1 blue die but gain 1 red... just run another isd. So for 1 pt more then dominator you get an ISD2 with Spinal Arm and a bit less utility but still the beefyness that is isd2..... its tough to justify the spd 2 ship at that point.

But you are right with the ISD analysis. Absolutely right. Though Dom can still add those dice to any arc

Edited by Parkdaddy

Dominator: "while attacking...", and no limits like "once per turn", "against a ship", or anything like that.

So Dominator could potentially dish out an anti-squadron attack of 3 blue dice to up to 5 squadrons all in one shot (granted, you'd be stripped of shields).

Add a CF-4 against a single squadron.

Add Agent Kallus-5 against a hero (4 against up to 5 Heros).

Add Leading Shots-you get to reroll whiffs.

Add Quad Laser Turrets-doesn't need to waste a ship attack.

Add the interdoctor with Wulff-shields for days

Add another doctor with Aresko-shields for weeks

look at warlord + h9 turbo lasers.... auto damage... that shreds enemy imp fighters.

The issue I have with dominator is speed. Even if you build a Dictor/gozanti/VSD2 dom/ISD2 Avenger list..... the VSD is sooo slow. It wants to go up field use all them blue dice with OLP to try and just wreck an opponents defense tokens... then let avenger come in on the ISD2 and blow it to hell. Or even tie swarm blue dice..... eventually the shields give out and does your opponent want to permanently discharge defense tokens for 1 damage.

Because of its speed it means the rest of the fleet needs to stay with it and let it lead and initiate. You most likely want to go first so you are going to need to underbid by 10pts min to get it. It is 128pts. Pairly cheaper than an ISD2 who will have almost the same dice count with spinal armaments.. so at that point you lose 1 blue die but gain 1 red... just run another isd. So for 1 pt more then dominator you get an ISD2 with Spinal Arm and a bit less utility but still the beefyness that is isd2..... its tough to justify the spd 2 ship at that point.

It is auto damage, and cheaper, but with w/Dom+ Kallus, you could throw 5 dice into a single squadron, with Leading shots. That's a lot more potential.

i guess it comes down to what do you want to kill?

Comparing 1 guarantee damage to every squadron against potential 5 damage at the loss of 2 shields against a named squadron that probably can brace or scatter.

Comparing 1 guarantee damage to every squadron against potential 5 damage at the loss of 2 shields against a named squadron that probably can brace or scatter.

But when you're throwing 3-5 blue dice, the chances of an accuracy are pretty darn good. Throw in leading shots to improve the likelihood. What I'd really like to see, though, is an upgrade card that improves AA attacks. Like add a blue die. That would make squadron less fleets very viable. (And it's not inconceivable, as it looks like we're gonna get a black crit effect against squadrons)

Though another combo I just though of, was guaranteeing the double hit with a red die. Warlord, H9, Kallus, and Screed. For when you don't have a shot on ship, you can get a gauranteed 2 damage against a hero.

It's the little things that add up over time

Cool combo action there.

But if it's a hero, wouldn't that just be reduced to 1 damage anyway via Brace?

Yes, but then you get them to spend that brace before the squadron phase. Which is better than just a single hit.