Hey all!
My team has a Gonk droid that they found and they want to keep him with them. I was thinking of a way to make the Gonk fun and useable, as they're literally everywhere. They're slow and cumbersome, but look sturdy. I wanted to make them a low level rival to make life fun for them. This is what I came up with:
GNK Power Droid
B1/A1/I1/C1/W1/P1
Soak- 5
Wounds- 11
Talents:
Ponderous (like the hutt talent, limiting maneuvers and adding Setback to Athletics and Coordination)
Recharge- Player can negate an out of ammo despair by spending a maneuver at the Gonk droid to re-charge their fuel cells. Only Useable once per encounter. Add +B when assisting with mechanics checks to repair ship System Strain
Skills:
Computers 1
Mechanics 1
My reasoning for the 2 skills is the fact that they are power droids, and while not good on their own, they can do rudimentary commands. Being essentially walking power generators, I feel like borrowing from their usage in Battlefront (granting ammunition) and their utility as a power generator (Repairing system strain) gives them utility, and a way to use them beyond just plugging them in and letting them be a generator.
Thoughts? I originally had their Wounds at 15, but I thought that made them a bit TOO sturdy.