Escape from Mos Shuuta ShantyTown Help/Ideas

By MasterX87, in Game Masters

Hey guys! New to the forums here and I'm posting because I'm in need of help(obviously)..

Basically, I always wanted to role-play Star Wars. So I purchased the EOTE Core Rule-book, Beginner Game, GM kit, & a lot of Dice & forced my X-wing group of friends to play. So far they and myself are having a blast and they have actually complimented my style of GM-ing. which is awesome because I've never done it before.

Anyways we are doing the two modules Escape From Mos Shuuta & The Long Arm Of The Hutt without the pre-made characters in the beginner game. (Since my buddies wanted to have their own personalized characters)

We have a...

Male "swoden" type, Twi'lek scholar who is a Force Sensitive and obsessed with Sith Literature banished from Ryloth

We have a...

Male Imperial Tie Bomber deserter who sees the Empire for what they truly are and is looking out for himself

And we have a..

Male Wookie Bounty Hunter who is dishearten of the current status of his race in search for a better life even at the expense of others...

And so I made a short story about how they all had a connection to Teemo the hutt by doing odd jobs here and there with very little pay and they were just tired of it. Stole some money of his and now are trying to escape from his clutches.

We pretty much finished encounter 2 & 3 (Cantina brawl & the Junkyard Shop). Then! my guys decided to explore Mos Shuuta lol. and whats worst they went to ShantyTown. Thank goodness the time ran out and our session was over because I was drawing a blank. Especially from the short discription of this place... Anyone have some cool ideas about this place.... Since they are lugging this "Hyper Matter Reactor Igniter" maybe they run a foul with a local gang??? idk. please feel free to leave some ideas... Sorry for the long explanation too. Thanks!!!

My group has just finished this - in our GM's 'Campaign Reboot' - *grinding of teeth, shaking of head*.. they HAVE TO GET OFF THE PLANET ASAP.. if the players wish to explore let them... throw in setback dice and upgrade those purples to red, baby... and let them see the error of their ways :D throw in a minion squad of Teemo's thugs,,,, then 2 squads, then a squad with a rival, then 2 rivals,,, finally have Nemesis turn up....

Or convince them to leave in the first place and then design a home brew planet for them to explore

Edited by ExpandingUniverse

If they want to explore the Shantytown, let them, but make sure you "remind" them of the task at hand. Teemo would've had eyes everywhere, so maybe one of the "beggars" on the Hutt's payroll spots the PCs and Teemo's thugs show up to take them down with the support of a powerful bounty hunter, reminding them that they have a bounty on their heads.

I had a similar thing come up when I first ran the beginner game. I came up with a quest involving Teemo's men basically holding all the water in Mos Shuuta hostage. In exchange for helping get the town their water back from the tower, some of the shantytown residents helped distract the guards at the landing pad so the group could walk in easily

Checked out the compiled resources page and look up the Mos Shuuta Supplement . You can find things there that will help with ideas and you can easily mix and match things around, just because it lists something as being in one area doesn't mean that you, the GM, can move that over to the Shantytown instead!

Mos Shuuta Shantytown. Why does my mind instantly flash to the Eavesdown Docks on Persephone from 'Firefly'? Gang and Tong members walking around, looking tough...porters hauling goods from one place to another...a street vendor offering 'Good Dogs', with questionable meat sizzling on a home-made grill...