Shadowcaster, how are you building it and what are you flying it with

By Evil Doctor T, in X-Wing

Am I the only one not seeing engine as a) being necessary and b) better than gyro targeting? I haven't played the ship yet so maybe I'm way off but g targeting seems super good.

Engines on large base ships is so good. Big ship boosting is where it's at, dawg.

Such base displacement. Much wow.

Am I the only one not seeing engine as a) being necessary and b) better than gyro targeting? I haven't played the ship yet so maybe I'm way off but g targeting seems super good.

Engines on large base ships is so good. Big ship boosting is where it's at, dawg.

Such base displacement. Much wow.

This doesn't seem like a well formed opinion or argument. It's good because it's good isn't a basis for any logic.

Am I the only one not seeing engine as a) being necessary and b) better than gyro targeting? I haven't played the ship yet so maybe I'm way off but g targeting seems super good.

Engines on large base ships is so good. Big ship boosting is where it's at, dawg.

Such base displacement. Much wow.

This doesn't seem like a well formed opinion or argument. It's good because it's good isn't a basis for any logic.

Bold is the argument I guess. Solid enough.

This doesn't seem like a well formed opinion or argument. It's good because it's good isn't a basis for any logic.

It's good because boosting on a large ship displaces 3 base lengths, as opposed to boosting with a small ship which only displaces 2. As a result of this increased speed, it's easier to dodge arcs entirely or catch fleeing ships, which can be necessary for beating Dengaroo (catching a fleeing Manaroo) and TIE crackswarms (getting out of 2 or 3 arcs from PS4 Blackshots) alike. You can also use this extra movement with a large ship to move further and thus force bumps when you don't want one of your higher PS enemies to attack you on a given round. The range of options is huge, and every time you stop one attack from happening, either by forcing a bump or by dodging an arc, you've essentially spent one action on a super evade.

If you have PtL, you can manually reposition your arc anytime you want. What's more, you can do it after you've seen where lower PS ships are going to end up (like Countess). That means that you can swivel your arc with either build. If you don't have engines, you're not boosting, period. That limits your tactical options.

My conclusion is that Gyroscopic Targeting is fine if you want to make a 3 ship list and keep your Lancer cheap, but if you're doing a two ship list and want the best Asajj possible, you probably want to take an Engine Upgrade.

It's good because it's good.

yeah I can't imagine running someone who isn't sabine without engine

10 health and 2 agility just melts otherwise for the points you are investing. EU either helps immensely with arc-dodging or blocking higher PS, which is amazing for the Casters because ventress and Ketsu both have abilities they can use on opponents in base to base contact

the best defense is not getting shot etc.

Read the queted post wrong and responded to the complete opposite opinion, heh. So nevermind.

Edited by Calibri Garamond

Am I the only one not seeing engine as a) being necessary and b) better than gyro targeting? I haven't played the ship yet so maybe I'm way off but g targeting seems super good.

Depends on the build. On a VI ketsu you absolutely want engine for range control

yeah I can't imagine running someone who isn't sabine without engine

Also, because Sabine exists, I can pretty much never see running the generic PS2 Lancer. There's nothing wrong with the generic PS2, except that Sabine's +3 to pilot skill and pilot ability is way better than the 2pt price increase associated with it.

Like, the generic is fine, but it is to Sabine what Royal Guard Pilot is to Soontir Fel. For a handful more points, you really can't afford not to.

Ps 2lancer is horridly overcosted with or without sabine :P

While boosting obviously displaces you more on a large base than a small base spending an action to boost and an action to move your arc means your economy is god awful and you still are open to being arc dodged by anything with higher ps. Yeah you can sometimes force a bump or dodge an arc with an extra boost but I can't imagine that happening consistently enough to make up for the offensive loses. Being able to move arc after everyone moves strikes me as way more important for triggering pilot abilities and trading up in points.

Engine is a great thing for large base ships that can't get arc easily (firespray, hound's tooth) or don't care about getting arc and can just run all squirrelly and lob shots anyway (yt, decimator). I can't see k4 ptl gyro as being worse than a huge engine loadout as you end up with arc on whomever you want, lock, focus, evade every turn. The ship should already be hard to track since it's so fast on a large base so I'm not seeing how the extra boost is better than just pounding dice and pilot abilities into people. The ship isn't a point fortress so don't play it like one.

Snip

I said engine was bad and you quoted a ton of people building with engine...

The caster's dice output simply isnt impressive enough for gyro arc to outweigh the incredible utility of EU boost/blocks. You will simply lose trades to most any late game ship in existence 1v1 nevermind what happens when you get focused down

Pilot abilities and the fact that base2base enemies generally cant hurt you FAR outweigh gyros

Good flying ensures you dont spend actions rotating the mobile arc

Edited by ficklegreendice

Being able to move arc after everyone moves strikes me as way more important for triggering pilot abilities and trading up in points.

Sorry, how are you moving your arc after a PS9 or PS10 moves, if you're running Gryoscopic Targeting?

Being able to move arc after everyone moves strikes me as way more important for triggering pilot abilities and trading up in points.

Sorry, how are you moving your arc after a PS9 or PS10 moves, if you're running Gryoscopic Targeting?

By misreading the card of course! I read 'end of the combat phase' as ' start of combat phase'. I retract all of my previous arguments, engine ahoy.

Gyroscope have actually one interesting point that Engine doesn't have:

Gyroscope can poke enemies.

Spin your arc before the incoming turn, can be a call for the enemy about your next move........or a bait.

I like it. And actually, she doesn't needs Engine, it is just an habit. If a PartyBus doesn't need an Engine Upgrade,then Asajj neither. To me.

Edited by Cerve

By misreading the card of course! I read 'end of the combat phase' as ' start of combat phase'. I retract all of my previous arguments, engine ahoy.

I knew you'd misread it, because at first that's how I read Gyroscopic Targeting too.

I kept thinking to myself "Good heavens, this card is amazing! It's like having a real arc in any direction, so like, you just always catch arc-dodgers and negate autothrusters?! That's INCREDIBLE! Why...why is it this easy to use? That seems crazy!" Other forum goers eventually corrected me.

Good times.

2 tlt y's seem to complement a large ship well. I bet the caster might like it.

Gyroscope have actually one interesting point that Engine doesn't have:

Gyroscope can poke enemies.

Spin your arc before the incoming turn, can be a call for the enemy about your next move........or a bait.

I like it. And actually, she doesn't needs Engine, it is just an habit. If a PartyBus doesn't need an Engine Upgrade,then Asajj neither. To me.

partybus and assajj aren't even remotely the same class of ship

partybus is a cheapish (34 points; less than Asajj without upgrades) gun on wheels that just dices through defenses

Asajj deals in stress, which limits enemy manueverability, but costs a boatload of points. You give her engine to more easily outmanuever the enemy, i.e to not die, while you're leveraging her stress to run circles around them and eventually dice through their defenses

By misreading the card of course! I read 'end of the combat phase' as ' start of combat phase'. I retract all of my previous arguments, engine ahoy.

I knew you'd misread it, because at first that's how I read Gyroscopic Targeting too.

I kept thinking to myself "Good heavens, this card is amazing! It's like having a real arc in any direction, so like, you just always catch arc-dodgers and negate autothrusters?! That's INCREDIBLE! Why...why is it this easy to use? That seems crazy!" Other forum goers eventually corrected me.

Good times.

This was why I was so shocked at all of the engine builds.

Sadly reality has come crashing down on my dreams.

This is the first list I will try with a caster. K4 and eu makes sure I'm almost always in range to proc my abilities. Use the tlts to clean up

Lancer-class Pursuit Draft: · Asajj Ventress (37)

Push The Limit (3)

Engine Upgrade (4)

K4 Security Droid (3)

· Shadow Caster (3)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Unhinged Astromech (1)

Edited by krootman

The only time I'd run Gyroscopic Targeting is if I was also running Ketsu Crew. It's timing means you can almost guarantee they keep their tractors on them, assuming you're in range, because Gyroscopic triggers right before Ketsu does.

Ya i like gyro, but you need engine, particularly for that crisis moment where enemy has caught you and you're going to get blasted. Once the illicit slam comes out you can save back that burst of speed and keep your gyro. Hello 4 actions per turn (w/k4 and ptl).

Also, just realized that illicit slam will not shut down feedback.

Ya i like gyro, but you need engine, particularly for that crisis moment where enemy has caught you and you're going to get blasted. Once the illicit slam comes out you can save back that burst of speed and keep your gyro. Hello 4 actions per turn (w/k4 and ptl).

Also, just realized that illicit slam will not shut down feedback.

From the faq:

Using Feedback Array does not count as an attack, and

can be used against ships you are touching and while

you have the Blinded Pilot Damage card assigned to

your ship. It cannot be used while you are overlapping

an asteroid or have a weapons disabled token.

that doesnt apply to me when i fly scum

that doesnt apply to me when i fly scum

Very scum attitude, I like it.