Noooo, you absolutely want Ketsu to shoot before Rau. So VI over fearlessness in that build. The only quibble I have with that build, which I think looks very good, is that the 1 point initiative bid would be better spent pushing the PS1 Z95 up to the PS3 version. Or if staying at PS1 put feedback array and vector thrusters on it to become a blocker instead of the concussion missile.
Here is my build I've been flying with - the Z-95 often lives longer than I expected because everyone is always gunning after Fenn and Asajj. It's currently 4-0 in my local meta, and 2-1 in the first tourney I took it to. Asajj is basically an AC-130, the Z-95 is a blocker or allows me to funnel enemies into her mobile arc, and Fenn is a hardhitting flanker. So far it's taken down Oicunn-Whisper (BMST'd Whisper to death), Ghost/Fat Han, Partybus/Kavil/Y-Wings, Jake/Biggs/Kyle, and Nera+2AdvSens Bwings. Lost to Imperial A-Holes, but was able to fire off Advanced Protons in all but the Imperial aces game.
Asajj — Lancer-class Pursuit Craft 39
PTL 3
Dengar 3
BMST 1
Ship Total: 46
Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Autothrusters 2
Concord Dawn Protector 1
Advanced Proton Torpedoes 6
Ship Total: 40
Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14
100
Edited by JohnnyRicoPotatoes