My take at DengRau

By Schyzo Kitty, in X-Wing Squad Lists

Howdy folks,

Quick take at Dengar and Fenn Rau combo

C&C needed!

JumpMaster 5000: ·

Dengar (33)

Push The Limit (3)

Extra Munitions (2)

Advanced Proton Torpedoes (6)

Engine Upgrade (4)

K4 Security Droid (3)

· Punishing One (12)

Glitterstim (2)

Unhinged Astromech (1)

Protectorate Starfighter: ·

Fenn Rau (28)

Push The Limit (3)

Autothrusters (2)

Concord Dawn Protector (1)

100 points

I would probably not play at a full 100 points with both at PS9 and one of them an arc dodger. Extra Munitions and Engine Upgrade would be the first two cards I'd look at possibly changing.

I'm not necessarily sold on Advanced Protons on Dengar. You're spending 8 points to get a 2-time 1-dice boost to an attack in his firing arc at range 1. Granted, his incredible action economy and repositioning make them a lot more reliable than usual on him, but I'd be tempted to go with Protons or Plasmas instead to give you a more potent long-range option (as well as giving you an initiative bid, which as ObiWanka said is crucial at PS 9). Heck, I'd almost consider moving the Advanced Protons to Rau; his action economy is nothing to sneeze at either, and six dice at any range is insane.

I've come up with something similar after having run Super Dengar when the Jumpmaster first came out.

Thing is you have 8pts that add only marginal benifit, the ones You've used them all on munitions for Dengar.

I definitely wouldn't use all 8. I'd want at least a 2pt bid, maybe more. Plasma and EM for example leaves you a 3pt bid. Proton and EM a 2pt bid if your comfortable with that. Either adds a little more to Dengar ranged damage. I'd go with Plasma purely for the better initiative bid as neither are major boosts IMO.

I'd personally build Dengar completely differently (no munitions, no engine, VI, recspec, R4 agromech), and save enough to fit a Z in there as well for a blocker.

I know some people might think it's insane but I have had massive success with my build on Dengar.

Lone Wolf, Gonk, R5-P8, Title, and Experimental Interface.

I usually match him with the bus. Run slow at the start to build extra shields on Gonk. Opponents always target the bus first leaving Dengar to target the biggest threat. They hate shooting at Dengar with his return fire pain bot combo. Any shots during the match that do come his way can be regened. Usually by the later part of the match I have a full health Dengar against the one or two enemy ships remaining. With EI I can regen one shield a round if I have to and pain bot alone can be enough to finish off whatever remains even if it's Fel.