With Rogue One on the not so distant horizon and related X-Wing releases to come with it, something has come to my attention: The growing disparity between faction specific crew.
Including Wave 9 here are the current faction specific crew numbers (not including Epic only):
Rebels - 18
Imperials - 9
Scum - 12
If we reference some FFG preview articles and do some speculation using our super squinting powers we can estimate the numbers post Wave 10 + HotR + Rogue One to be:
Rebels - 26 (+8)
Imperials - 11 (+2)
Scum - 13 (+1, can't quite make out the restriction on the second crew in the QuadJumper pack so refraining from adding for now)
Now I'm sure you're saying: "Of course Rebels have the most you idiot, they are the focus of the movies/shows so we need crew for everyone!!" or you might be saying: "Oh wow, that is alarming. Never realized the faction specific crew differed that much". I would agree that Star Wars generally focuses on the Heroes of the Rebels/Resistance and as such I expect us to get more crew for them. I am also alarmed by the crew disparity between factions but maybe for different reasons. Regardless the reasons why there is an imbalance in crew I think what's more important is the implications this has for X-Wing and that's what I would like to discuss.
With a constant stream of new Star Wars media (introducing new characters to us at a rate I can hardly keep up with), and FFG's relative success with X-Wing I don't have a doubt we'll continue to see new ships/releases for awhile and subsequently even more faction specific crew. My concern is will the plethora of crew combos restrict the game designers in future (specifically Rebel) releases/ship designs giving us ships/Pilots in X-Wing artificially skewed from expectations in order to maintain game balance? As we've discovered from time to time some killer combos can and do make it through play testing and turn the game on its head and we could run into the opposite scenario where post (insert some future Wave/Release) everyone is flying Rebels exclusively because so-and-so is OP combined with that other crew.
Generally I don't have a problem with or think its a bad thing if there are more of one faction crew than the other, what I fear is that it will paint the designers into a metaphoric corner when designing future releases because crew combo X or Y exists. Now that I think of it, this may be true for more than just crew in X-Wing and instead a high-level game design problem as a game matures and potential combinations grow as new releases introduce new upgrades/mechanics/etc. (/revelation)
Digressed a little there but to get back to my original point: wanted to present this to the community and see if anyone else had thoughts regarding the imbalance between faction specific crew and any theories they might have as to its lasting impact on X-Wing
- darkdooku