I've speculated recently that the elusive SWX58 could be a Rogue One related "Aces" expansion, with X-Wings and Y-Wings in it. Well, i got impatient. I've created a new expansion with what i believe are very competitive pilots and upgrades designed to bring these two ships back into the limelight as very viable pilots and craft. This expansion features 3 X-Wing and 3 Y-Wing pilots, 3 new astromechs, and 1 new modification.
So let's start with the X-Wing stuff.

A PS 6 generic with an EPT slot, at 24 points. This is designed to give a very competitive, versatile generic pilot to the X-Wing at a decent cost.

A PS 4 unique, cost identically to the Partisan Ace. A PS2 decrease for the same cost? Yes, because you get to perform an attack during the activation phase, WELL before almost any serious ace has even begun to think about moving, let alone getting tokens. We'll pick this one back up later, after we've toured the upgrades in the pack.

The infamous Saw Gerrera, with what i believe to be a very, very thematic ability. The Partisans were all about big explosions with no regard to collateral damage to strike fear in the hearts of their enemies. Anyone near these brutal attacks would likely be traumatized for a good deal of time. So, he deals stress to all ships at range 1(including friendly ships), and upon a crit result on a roll, they are dealt another one. Very powerful, but with some notable downsides; Saw is cost 2 points higher than his PS would otherwise indicate, and himself and other friendly ships are vulnerable to this stress as well. Range 1 attacks are extremely ill-advised, and so Saw himself won't likely be doing much damage. This is notably a powerful ability against PTL aces.

An X-Wing only mod, that by itself is good, but really is more effective when paired with the R2 Astromech. A worse-but-better X/7 title. Its now a mod, costs a point, almost requires additional investment to get maximum effect, and only gives the opportunity to perform an action, unlike X/7 which is action independent. So, if you're double stressed, you don't get that evade token. It does, however, give an additional mod slot, restricted below 2 points. Notably, Integrated Astro or Vectored Thrusters. It also notably works with T-70s, too.
The philosophy here is that X-Wings are jousters, and that shouldnt change. However, their lack of ability to dodge damage is problematic, which is why they're bad jousters. So with the right set of upgrades, this upgrade makes X-Wings into rather effective jousters. Their other problem is countering Aces, who can run circles around them with ease. "Neophyte" with this, Juke, IA or VT, and R2 is a scarily effective Ace killer on a budget. Aces can still easily win, but they certainly would have to put far more effort in their positioning so as to not get caught out by "Neophyte".
Now for Y-Wings.

Something Y-Wings have desperately needed for a long time, a pilot with an EPT slot. Just a PS 5 generic with an EPT slot.

At PS 3, it's certainly down there in the shooting order. But, if you can keep him alive long enough to shoot, he completely shuts down excessive dice mods, possibly enough to push some damage through tough aces, the philosophy being that one more green dice means far less than focus, evade, palp, and autothrusters all together.

"Marquise" is extremely scary. When paired with a torpedo such as Proton Torps, which grant a focus to a crit automatically, and considering that crits are canceled last already, you have a lethal torp boat on your hands. Granted, she's only one pilot, so it's not spammable, but these torps are far, far more accurate than any other torp carriers seen so far, and are especially efficient at punching through heavy dice mods(you may be seeing a theme, here). It also pushes the Y-Wing in a direction i've always wanted, which is to give it far more of an ordnance based role. She comes outfitted with an EPT slot, and a very competitive cost at only 24 points.
So lets take a look at those astromechs.

Dice blank outs are annoying. Nobody likes getting them. This is something to help out ships that don't freely have access to immediate blank-to-evade or blank-to-focus dice mods such as autothrusters, palp, etc. It's not a guarantee by any means, but a re-roll is better than nothing, and at 1 point it's very affordable, and works on every defense.

Don't have an EPT for Deadeye? No problem, but you gotta take a stress to do it, otherwise it's just objectively better than Deadeye, which is not my intent. This may prove effective with Shara Bey and some torp-laden Y-Wings, perhaps...

I'll admit, i almost made this a modification, then realized that torp scouts were still, in fact, a thing. In Astromech form, this is significantly safer for the meta. Most notably, this was designed to go very well with "Fearless", as long as you manage to keep your target in your arc. However, this is still very good for anything planning to get the most out of a secondary weapon, even "Marquise", as less defense dice=less evades=more damage done.
So let's get the philosophy behind everything here.
Imperial Veterans was... ridiculously good, especially for Defenders. Only fair that equal treatment gets passed around, eh?
With X-Wings, the problem was less the pilots available, and more the ship itself. It's durable enough i suppose, but i would vastly prefer dodging damage entirely to simply discarding a damage card. That, and evade tokens = Juke, which helps fix the X-Wings second problem, which is that 3 dice isn't quite... enough these days. This philosophy is seen with both "Neophyte" and Saw Gerrera. "Neophyte" is all about making the most of the 3 dice by avoiding dice mods almost entirely, at the expense of an action. Saw is all about ignoring the 3 dice until it matters the most; when hardened targets are almost completely modless by being overwhelmed by stress. However, it's a firm belief of mine that no matter what, something should have a bad matchup, and for Saw that matchup is Dengaroo, and for "Neophyte" it's torp scouts. Saw is worthless against Dengaroo for obvious reasons, and "Neophyte" is too high of pilot skill to hit torp scouts before they get their focus. But, interestingly, Saw is good against Torp Scouts because he just dumps stress on the enemy, and torp scouts fly in formation, and "Neophyte" has a good matchup in Dengaroo, because "Neophyte" hits Dengar before he gets his focus that turn, meaning that Dengar either wastes his ability attack on "Neophyte", without his focus tokens, or chooses not to trigger the ability on "Neophyte", guaranteeing that "Neophyte" will live longer and get to do it again.
As for the Partisan Ace, it's just useful. It's a PS 6 pilot with an EPT slot. I'm sure you can think of uses for it.
So, Y-Wings, then. The platform is definitely decent. The problem is a lack of pilots, and furthermore any pilots with EPT slots. The choice to focus on secondary weapons was my own choice for how i believed Y-Wings were supposed to flown; by using torps and turrets. Y-Wings fell out of favor because Y-Wings couldn't live long enough, and TLTs couldnt punch through dice mods well enough. Well, i think Y-Wings should be beat up if you don't bring anything to protect them! However, i can easily fix weapons issues. Ordnance is now significantly more viable on the Y-Wing, with many many many options to utilize ordnance in increasingly effective ways. Force damage through with crits with "Marquise", restrict modification with "Fearless", keep TLs with R4-M4, reduce target agility with R5-E2, amongst other readily available options like Deadeye and Chimps.
And, finally, for Partisan Veteran, i specifically designed it so that you couldn't field more than 3 with Plasmas and Deadeye. It's just 1 point too expensive for that. You also can't spam Grey Squad Pilots, as R4-M4 is unique. I'm not looking to make the torp scout replacement.
One last thing. If anyone has some actual names for pilots in Rogue One, please let me know. I had to go with the "Red Ace" "Blue Ace" nonsense.... while i like the sound of some of these callsigns, i'd much prefer real names.
Comments, questions, concerns?
Edited by Razgriz25thinf