What kind of dial will the TIE Striker need to be competitive?

By Chief Hugh, in X-Wing

I want it to be the glassest glass cannon ever, 1 hull, no shields, phantom dial, all the phantom abilities minus cloak, so like double rangef barrel roll, 1 defense die, 20 offensive dice.

Since they perform a pseudo-boost before every move, I hope they have far more low-speed maneuvers than other TIEs. If they had all the speed 1 and 2 maneuvers I'd be pretty happy.

More than likely no 1 hard turns, or if they are they're red.

My guess would be TIE Fighter dial with no/red 1 hard turns, 3 sloop, 4Kturn, 1-2-3 banks, green 2-4 forward. Maybe possibly a green 1 forward but I doubt it.

We already know it has a white 2 hard turn to the right (I think) which makes me assume it will have a 3 hard turn to keep with the TIE theme.

TIEs with no hard ones or red hard ones don't get flown. Well until the x7 title.

I definitely agree, but the problem is with a white 1 hard turn the Striker + title will be a k-turning monster.

Perhaps that's what they want though? A hyper mobile cheap fragile slugger.

With only 2 agility dice I think that'd be fitting. It's already pretty fragile, and can't take Autothrusters. Let them have a fast-as-f*** hard-hitter that can go down at the drop of a hat.

Think of it as the poor-man's TIE Phantom.

Not so poor given you can take 2 for the same cost and get better fire power and double the hit points.

I want it to be the glassest glass cannon ever, 1 hull, no shields, phantom dial, all the phantom abilities minus cloak, so like double rangef barrel roll, 1 defense die, 20 offensive dice.

I want a bottle of brain bleach :/

I want it to be the glassest glass cannon ever, 1 hull, no shields, phantom dial, all the phantom abilities minus cloak, so like double rangef barrel roll, 1 defense die, 20 offensive dice.

If you want 20 dice just use quickdraw

As much as I prefer slow dials I think that the Striker will need a fast fast dial to be successful. I'm expecting that the pre-reveal maneuver will get blocked frequently so the Striker will frequently be without actions and setting short maneuvers may end up getting it double blocked. It probably wants 2 different K-Turns and would be better off with 3 S-Loops than 2 S-Loops. As long as it as enough greens to to clear the stress from those maneuvers (straights and banks will do) I think it will be in a good place.

Edited by WWHSD

Agreed. Since the generic's going to be cheap - going by 'Duchess' price and it's raw statline we're in 16 point territory here - the dial can't be that good. A TIE interceptor's dial would be way too effective.

I'd personally agree that something akin to the TIE phantom makes sense - it's not a bad dial - not an amazing one, but not bad either (you mostly just don't see it because it's all about the decloak). I'd be hesitant to give it a speed 5 straight (although it'd be nice) just because of the ridiculous straight-line speed Ailerons + Straight 5 + Engine Upgrade could achieve.... although that'd be nice in its own way.

I'd definitely say no green turns. With Ailerons being essentially a free boost, you don't need to rely on push the limit to reposition, and not having green turns stops you using push the limit to token-stack (which would essentially turn you into a TIE interceptor). I think a nice, fast white dial, limited greens, and speed three segnor's loops should do well enough.

The stats for this ships are one of the worst, so I think it needs white s-loops to compensate for that.

The stats for this ships are one of the worst, so I think it needs white s-loops to compensate for that.

I'm not sure that's accurate. Especially, if the PS1 ends up being 16 points. Two points cheaper than an Alpha Interceptor to still get 3 attack dice isn't bad. Trading a green die for an extra point of hull doesn't seem like a bad deal on a cheap ship either.

It seems like it would benifit from a very fast dial, given its free boost actions. Maybe one with some 3 speed s-loops and 5 speed k-turns?

What it wants is a slowish dial, that can go fast if you want to be in the face of the enemy on turn , or if you want to get away fast for whatever reason, or even catch a fleeing enemy

A dial much like the Inquisitior's TAP would be pretty good, since it can get a bunch of slow green hard turns and moves, and still go relaively fast if needed.

Edited by knavelead

It seems like it would benifit from a very fast dial, given its free boost actions. Maybe one with some 3 speed s-loops and 5 speed k-turns?

You do reaie it actually adds 2 speed to EVERY move on iits dial due to the 1-speed ailerons, and its own base width, right? That means it does speed 7 moves when it reveals a 5! That is cray board coverage, but that doesnt mae it very maneuverable, at all. It actually gives it a good chance of flying off the board on any Kturn higher than a 3.

What it wants is a slowish dial, that can go fast if you want to be in the face of the enemy on turn , or if you want to get away fast for whatever reason, or even catch a fleeing enemy

A dial much like the Inquisitior's TAP would be pretty good, since it can get a bunch of slow green hard turns and moves, and still go relaively fast if needed.

Slow moves mean that when your predicable first maneuver gets blocked by a large base ship, your second maneuver probably will too.

Edited by WWHSD

I could maybe see something similar to the Khiraxz fighter dial with some sloops.