Average Damage Per Point (ADPP)

By Tirion, in Star Wars: Armada

Let me preface this with I realize this information may be completely worthless, as it does not take into account major aspects of the game namely underage cards. The only game mechanics that is taking into account for these stats are ship battery dice. Also one last thing I am not analyzing flotillas they are outliers and will not provide any real data for our purposes.

It is also of note that I hold FFG responsible for the compilation of this data due to their lack of articles ;) and not giving me a way to distract myself at work on a Friday.

Average Damage Per Point (ADPP) is simply calculated by taking the Average Damage Per Roll (ADPR), which is the sum of the Average Damage Per Dice (ADPD) in your battery, divided by the Ships Cost (SC).

ADPP = ADPR/SC

Lets make a couple of other assumptions; the ship is firing out of its optimum arc and aT optimum range.

The ADPD is:

Red = 0.75 Damage Per Roll

Blue = 0.75 Damage Per Roll

Black = 1.00 Damage Per Roll

Here is what those the number say;

Key

R = Red Dice

B = Blue Dice

BLK = Black Dice

(*) = Ship Cost

REBELS

Name DICE POINTS ADPR ADPP

CR90A - 2R 1B (44) 2.25 .051

CR90B - 3B (39) 2.25 .058

NEB-E - 3R (57) 2.25 .040

NEB-S - 3R (51) 2.25 .044

MC30-S - 2R 3LK (69) 4.50 .065

MC30-T - 2B 3BLK (63) 4.50 .071

AF2A - 3R 1B (81) 3.00 .037

AF2B - 3R 1B (72) 3.00 .042

MC80-SC- 4R 3B (103) 5.25 .051

MC80-BC- 3R 4B (96) 5.25 .055

MC80-AC- 4R 2B (114) 4.50 .040

MC80-CC- 3R 3B (106) 4.50 .043

EMPIRE
Name DICE POINTS ADPR ADPP

RAIDER II - 3B 1BLK (48) 3.25 .068

RAIDER I - 2B 2BLK (44) 3.50 .080

GSD II - 1R 3BLK (62) 3.75 .061

GSD I - 4BLK (56) 4.00 .071

VSD II - 3R 3B (85) 4.50 .053

VSD I - 3R 3BLK (73) 5.25 .072

INT-C - 2R 2B (93) 3.00 .032

INT-S - 1R 3B (90) 3.00 .033

ISD II - 4R 4B (120) 6.00 .050

ISD I - 3R 2B 2BLK (110) 6.75 .061

As most of us already know the Imperials when firing out of their primary arc can do significantly more damage than the Rebels minus the Interdictor which was actually lowest ADPP ship in the game. The only number that jumped out at me was that an MC30T has the same ADPP as a GSD I. This is a perfect example to reiterate that this is without upgrades of any kind.

Another thing that was a semi surprise to me was how low the NEBs scored. I mean it’s obvious with the math but I just hadn’t realized how low their ADPR was. Probably has something to do with Salvation.

So with the Empire having the clear ADPP advantage in a single optimum arc shot what about a double arc? It would seem that ships such ask the AFII would fare better in such a situation right? Lets take look;

REBELS

Name DICE POINTS ADPR ADPP

CR90A - 3R 2B (44) 3.75 .085

CR90B - 5B (39) 3.75 .096

NEB-E - 4R 1B (57) 3.75 .066

NEB-S - 4R 1B (51) 3,75 .074

MC30-S - 3R 5LK (69) 7.25 .105

MC30-T - 3B 5BLK (63) 7.25 .115

AF2A - 5R 2B (81) 5.25 .065

AF2B - 5R 1B (72) 4.50 .063

MC80-SC- 6R 4B (103) 7.50 .073

MC80-BC- 5R 5B (96) 7.50 .078

MC80-AC- 6R 3B (114) 6.75 .059

MC80-CC- 4R 5B (106) 6.75 .064

EMPIRE
Name DICE POINTS ADPR ADPP

RAIDER II - 4B 2BLK (48) 5.00 .104

RAIDER I - 3B 3BLK (44) 5.25 .119

GSD II - 3R 4BLK (62) 7.25 .117

GSD I - 2R 6BLK (56) 7.50 .134

VSD II - 5R 4B (85) 6.75 .079

VSD I - 5R 4BLK (73) 7.75 .106

INT-C - 4R 4B (93) 6.00 .065

INT-S - 2R 6B (90) 6.00 .067

ISD II - 6R 6B (120) 9.00 .075

ISD I - 5R 2B 5BLK (110) 10.25 .085

While the Empire still has advantages across the board the Rebels close the gap by a significant margin here. Also something of note the Interdictor which was the worst ADPP in the game out of a single arc gets the biggest bump in the game when you move to a double arc. It effectively doubles its ADPP. I think this might have been why so many players had trouble with it when they first got it. Imperial players were not used to double arcing medium and large ships. But as Imperial players have begun to learn that skill we see drastically increased points efficiency from it.

Its battery counterpart for the Rebels the AFII becomes the only ship that the cheaper version has a lower ADPP as it it also the only ship that its amount of total dice changes.

There is plenty more to say about this data one of those things being that since it is without upgrades is this just a giant waste of time? Maybe but I think there are some uses for this information and like I said if there had been an article today…..

Edited by Tirion

All this really proves is that gsd1 is a crutch... /troll

All this really proves is that gsd1 is a crutch... /troll

My avatar approves of this message

This data is great but the numbers only work on close range.

This is not always the case since the Rebels like to fly around and fire from some distance.

Or of course outflank the large empire ships.

It would be interesting if you made this also with firing from long range and medium range only.

I think you will get some interesting results.

Some ships you think was bad at close range will be good at medium and long range.

Glad you liked it.

I prefaced this with it was optimum range for each case. Therefore it is only close range for black dice ships.

I will try to use your data later tonight and see if I can't give all of us some data at medium and long range.

I will post results here later.

I will try to use your data later tonight and see if I can't give all of us some data at medium and long range.

I will post results here later.

I'm confused what you're asking for. The data at medium-long range is the same except for the black dice ships. They will lose 1 ADPR per black dice and their ADPP will be affected accordingly. Everything else is unchanged it is already assumed medium-long for non black dice ships.

At long range we use only red dice so only ships with this dice will have score.

Ship with black dice will of course be 0.

At medium range we count blue and red dice.

This will give us a tactical score of where the ships are best at use. Because some are better at longer ranges,

we may then rank the ship at range.

I understand that, but the ships will be best at the range they have all heir dice. You don't need ADPP to see which ships are best at long range. Just look to see which ones can throw the most reds effectively

I see your point and understand but still for the lack of article I need something to do :-)

I still want to rank them at medium and long range. Thinking also about ranking them as best value for points.

I thinking of incorporate survivability together with firepower.

By adding total shield value and hull points together with ADPP in some way we may just find out what ship is the best buy.

I have to think about how to do this. I'm not sure how much survivability will count together with ADPP.

At least we have something to do while we wait for new articles from FFG.

I am tired to look every day and be disappointed. This game is like a drug.....

Hi,

I love and hate these kind of analysis. I tend to do them myself and feel like breaking everything down to math takes the play out of the game ;-)

That being said your model is too simplistic.

Assuming "optimal range" just boils down to the cheapest ship with the most black dice being the "best".

If you really want to evaluate damage potential you have to at least evaluate threat range and the ability to keep enemies within threat range.

What is the value of a flotilla?

I wouldn't even know how to calculate a solid ability to maintain that range.

I cant believe your company pays you.....

This was all done after texting me all morning bout no article.....geez.

Hello

I have gone through Tirions data and found the ADPP at short, medium & Long Range.

I have also added what I call survivability. This was the ships total Shield and Hull point divided on the ship cost.

Adding this value to the score gave me a best value field.

Now we can se witch ships are the best buy at any planned tactical play. Of course it is always difficult to keep ships at this range, but most players know if they plan a close combat battle with black dice or a medium/long range strategy where you want to hit opponent from a distance and let the squadrons do the close combat.

Here is the Result:

SHIP cost ADPP Best ADPP Best ADPP Best

Short R. Value Med.R Value Long R Value

CR90 A 44 0,085 0,335 0,085 0,335 0,051 0,301

CR90 B 39 0,096 0,378 0,085 0,378 0,000 0,282

NEB-E 57 0,066 0,259 0,066 0,259 0,053 0,246

NEB-S 51 0,074 0,289 0,074 0,289 0,059 0,275

MC30 S 69 0,105 0,322 0,033 0,250 0,033 0,250

MC30 T 63 0,115 0,353 0,036 0,274 0,000 0,238

AF2A 81 0,065 0,287 0,065 0,287 0,046 0,269

AF2B 72 0,063 0,313 0,063 0,313 0,052 0,302

MC80 SC 103 0,073 0,257 0,073 0,257 0,044 0,228

MC80 BC 96 0,078 0,276 0,078 0,276 0,039 0,237

MC80 AC 114 0,059 0,261 0,059 0,261 0,039 0,241

MC80 CC 106 0,064 0,281 0,064 0,281 0,028 0,245

Raider I 48 0,104 0,354 0,063 0,313 0,000 0,250

Raider II 44 0,119 0,392 0,051 0,324 0,000 0,273

GSD I 62 0,117 0,327 0,036 0,246 0,036 0,246

GSD II 56 0,134 0,366 0,027 0,259 0,027 0,259

VSD II 85 0,079 0,291 0,079 0,291 0,044 0,256

VSD II 73 0,106 0,353 0,051 0,298 0,051 0,298

INT C 93 0,065 0,258 0,065 0,258 0,032 0,226

INT S 90 0,067 0,267 0,067 0,267 0,017 0,217

ISD II 120 0,075 0,267 0,075 0,267 0,038 0,229

ISD I 110 0,093 0,302 0,048 0,257 0,034 0,243

Best ADPP ships at short range are:

GSD I 0,134

Raider I 0,119

GSD II 0,117

Best valued ship at short Range is:

Raider I 0,392

CR90B 0,378

GSD I 0,366

Best ADPP ships at long range are:

NEB-S 0,059

NEB-E 0,053

AF2B 0,052

Best valued ship at long Range is:

AF2B 0,302

CR90A 0,301

VSD I 0,298

This data do not of course show the full picture since there are many variabels to think of before you may say what is the best ship. There is speed and maneuverability, upgrade possibilities and so on.

Enjoy the Data and use it as you wish :-)

Nice!

Last night I didn't really see a need for my data or what you were talking about. Now I'm glad you did yours!

Edited by Tirion

Nice!

Last night I didn't really see a need for my data or what you were talking about. Now I'm glad you did yours!

It was a team effort. You came up with this great idea.

Anyway we managed to pass some time and have fun while we wait and wait and wait for FFG.

You hear this FFG.......we are waiting for more info.............Still waiting............I need to find another hobby :-)

I wouldn't add the ADPP and Average survivability values together in that way. The survivability changes at ranges, too -- if you have an Evade token, you outright cancel a die at long range, for example (so higher long range survivability, which decreases as you get closer). Plus the scatter token on Flotillas makes them an interesting variable. I'm not sure attack and defense are necessarily equal in value, either, if trying to come up with an overall value (utility) score.

Defense is a measure of "staying power", so if you set up a pure joust you can set up a cost-normed loss-exchange ratio between two lost with ADPP on one side versus a survivability factor on the other and compare attrition rates.

Sounds like you volunteered ;)

I wouldn't add the ADPP and Average survivability values together in that way. The survivability changes at ranges, too -- if you have an Evade token, you outright cancel a die at long range, for example (so higher long range survivability, which decreases as you get closer). Plus the scatter token on Flotillas makes them an interesting variable. I'm not sure attack and defense are necessarily equal in value, either, if trying to come up with an overall value (utility) score.

Defense is a measure of "staying power", so if you set up a pure joust you can set up a cost-normed loss-exchange ratio between two lost with ADPP on one side versus a survivability factor on the other and compare attrition rates.

I agree it so many things you need to consider before you can have a 100% correct evaluation. If it can ever be 100 %. If you have some ideas on how to do this better please join us and give us some more data.

Looks like FFG are not in the hurry of publishing anything interesting for some time, so enlighten us with some more stuff so we have something to do :-)

If everyone contribute to this we may find some key numbers that we all can live with.

It is anyway fun and it let us pass the time until we have some more info from FFG.

I will send every data I have on the excel sheet I made to anyone who want to work with the numbers.

Edited by Wetaas

Isnt a 100% evaluation that all ships are worth 1 value per point?

Isnt a 100% evaluation that all ships are worth 1 value per point?

I was checking for ADPP