Is there a "Drain Energy" Force Power or talent combination?

By kingpin000, in Star Wars: Force and Destiny RPG

Hi there,

when I was browsing the old Star Wars D20 Revised Core Rules, I found the "Drain Energy" Force skill which allows to drain empty the power cells of items (not life force). I would prefer it as an "aura effect" which needs committed Force dices to keep it up.

This power could be (narratively) very effective for the enemy (maybe a Starweird) of the horror adventure I am planning for the next session. If you hear scary voices from beyond, the hallway turns dark and then you notice that your blaster has no more power left, you will start to panic.

What would you advice for the question in the title?

Thanks in advance

Short answer is there isn't a Force Power to do this.

There is a talent called "Bad Motivator" in the Mechanic Specialisation (EotE Core and AoR Core), this can kind of do what your wanting.

What do you think to make it to a species ability which effects all items within short or medium range like an EMP pulse, once per encounter? Too strong?

Edited by kingpin000

It would need to have a significant strain cost. Take a look at the Ithorian species ability, it has a strain cost, a slow firing rating, but it also has blast. Effectively it could be: Ion attack, Resilience as the skill, Short range which higher damage or Medium range with lower damage. Blast, Slow Firing 3, and a 3 to 4 Strain cost to activate.

It's probably going to reduce the starting XP too to the 80xp range, with one rank in a skill and a characteristic spread that includes 3/2/2/2/2/1, not necessarily in that order.

Edited by Richardbuxton

There isn't "yet" such a power, but each new Career book for F&D has had a new Force power included, so, who knows, one might be introduced in a later supplement down the line.