First organized play event coming up. Seeking feedback.

By Destraa, in Star Wars: Armada Fleet Builds

I'm a seasoned X-Wing player, but still relatively new to Armada. Have my first OP event coming up on the first of October and have three fleets that I'm looking at currently. Not really a meta in my area, as players are sparse, but I would like some constructive feedback in regards to tweaks. So far /r/StarWarsArmada hasn't come up when ith much other than pointing out the lack of an initiative bid on the twin ISD fleet or to replace the demo with a tricked out Raider on it.

Option 1:

+++ Interdictor+Twin GSD (391pts) +++

++ Imperial Navy (Standard) (391pts) ++

+ Gladiator Star Destroyer (162pts) +

Gladiator I-Class Star Destroyer (90pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

Gladiator I-Class Star Destroyer (72pts) [Assault Proton Torpedoes (5pts), Intel Officer (7pts), Ordnance Experts (4pts)]

+ Raider Corvette (57pts) +

Raider I-Class Corvette (57pts) [Ordnance Experts (4pts), Quad Laser Turrets (5pts), •Impetuous (4pts)]

+ Squadrons (32pts) +

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

+ Objectives +

Assault Objective [Opening Salvo]

Defense Objective [Hyperspace Assault]

Navigation Objective [Dangerous Territory]

+ Interdictor Refit (140pts) +

Interdictor Suppression Refit (140pts) [Engineering Team (5pts), G-8 Experimental Projector (8pts), SW-7 Ion Batteries (5pts), Targeting Scrambler (5pts), •Admiral Motti (24pts), •Interdictor (3pts)]

Option 2:

+++ ISD+Interdictor+Demolisher (389pts) +++

++ Imperial Navy (Standard) (389pts) ++

+ Gladiator Star Destroyer (90pts) +

Gladiator I-Class Star Destroyer (90pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

+ Imperial Star Destroyer (161pts) +

Imperial II-Class Star Destroyer (161pts) [Electronic Countermeasures (7pts), Leading Shots (4pts), XI7 Turbolasers (6pts), •Admiral Motti (24pts)]

+ Squadrons (32pts) +

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Fleet Ambush]

Navigation Objective [Dangerous Territory]

+ Interdictor Refit (106pts) +

Interdictor Suppression Refit (106pts) [G-8 Experimental Projector (8pts), Targeting Scrambler (5pts), •Interdictor (3pts)]

and Option 3:

+++ Twin ISD / Demolisher (398pts) +++

++ Imperial Navy (Standard) (398pts) ++

+ Gladiator Star Destroyer (90pts) +

Gladiator I-Class Star Destroyer (90pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

+ Imperial Star Destroyer (276pts) +

Imperial I-Class Star Destroyer (126pts) [Ordnance Experts (4pts), Phylon Q7 Tractor Beams (6pts), XI7 Turbolasers (6pts)]

Imperial I-Class Star Destroyer (150pts) [Ordnance Experts (4pts), Phylon Q7 Tractor Beams (6pts), XI7 Turbolasers (6pts), •Admiral Motti (24pts)]

+ Squadrons (32pts) +

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

TIE Fighter Squadron (8pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Fleet Ambush]

Navigation Objective [Dangerous Territory]

I'm leading towards the second or third option. They seem more balanced, and relying on a second gladiator and a raider to do a good amount of work, while far from impossible, is slightly trickier. The second and third options both look super solid lists to me, the only thing I'd do is switch Fleet Ambush to Contested Outpost. The latter basically gives you a 40 point lead to start and forces your opponent to come to you, which your black dice ships want. It also has less potential to backfire ("Thanks for getting my B Wings into position for me!").