Is Push the Limit a Crutch?

By YwingAce, in X-Wing

Oh please someone start a new topic asking if push the limit is a crutch I really want to see that but not brave enough to start it myself

Here you go bud.

As someone who uses PTL extensively, I think it depends on what it's being used for. Post-maneuver actions in general are kind of a crutch, and using PTL to activate them only adds to that. But if you're using it in the case of F + TL or something like that, it's more like insurance to make sure the person you're shooting at dies. Either way, it probably does limit your skill to an extent to use it alot.

Everything other than 4 PS 2 X-wings (with no upgrades) is a crutch.

Yup, and a waste of an EPT slot

Nope.

but tis a chocolate covered crutch

because it's just so so good!

(don't eat the part that touches the ground; five second rule was debunked on mythbusters!)

I use push the limit a lot. It is an essential to arc dodging. Just an IFY but someone asking this question probably needs hole words... F+ TL so IDK but just guessing.. lol

No, it certainly isn't. It is a post-movement flash that can put you where you need to be (offensively or defensively) that has that benefit tied to a negative (stress). Plus, it's available to almost all ships; though fits best on just a percentage of them.

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My argument leans more to it is a crutch to list building, develps one way thinking. Generates a lack of creativity, too often on the forums when people have asked for help building a list all I see for ept is push the limit or VI, time to start thinking outside the box. I get that its a life savior for arc dogers but why not mix it up sometime and try outmaneuver?

My argument leans more to it is a crutch to list building, develps one way thinking. Generates a lack of creativity, too often on the forums when people have asked for help building a list all I see for ept is push the limit or VI, time to start thinking outside the box. I get that its a life savior for arc dogers but why not mix it up sometime and try outmaneuver?

because outmaneuver is not a "life savior" :P

also doesn't synergize for **** on pilots such as Soontir or Norra

Edited by ficklegreendice

Push the Limit is probably the biggest crutch in the game.

Without it, a lot of players would be at a complete loss.

Yes. It's a crutch to arc dodging.

Might be less crutchy if it cost more points or completely excluded movement actions.

PTL is undercosted on ships with green turns. It's probably priced right for ships with 'average' greens like T-65s. On the Squint it should be at least 4, maybe 5 on Soontir since he synergizes so well with it.

I'm sure PTL is a crutch for many players since the added manuverability will save them from mistakes in the planning phase. It's fun to use, since more actions is more stuff you can do, but it's the post movement b-rolls and boosts that really open PTL to abuse. It's more complex than just saying PTL is the problem.

Push the Limit is probably the biggest crutch in the game.

Without it, a lot of players would be at a complete loss.

Not really

Theyd just go to scouts

I'm not really sure you can call it a crutch. In some cases it still takes skill to be effective (i.e. on super dash - pre Kanan at least) and it is just a super efficient card. I think most people take it because it is just very good for action economy, not because they rely on it as a crutch.

I'm not really sure you can call it a crutch. In some cases it still takes skill to be effective (i.e. on super dash - pre Kanan at least) and it is just a super efficient card. I think most people take it because it is just very good for action economy, not because they rely on it as a crutch.

I'd rather have Push the Limit than (worse) power creep. It keeps newer and non-tournament players from being regulated to the kiddie pool.

Oh please someone start a new topic asking if push the limit is a crutch I really want to see that but not brave enough to start it myself

Here you go bud.

As someone who uses PTL extensively, I think it depends on what it's being used for. Post-maneuver actions in general are kind of a crutch, and using PTL to activate them only adds to that. But if you're using it in the case of F + TL or something like that, it's more like insurance to make sure the person you're shooting at dies. Either way, it probably does limit your skill to an extent to use it alot.

I started the game flying only interceptors, literally doing triple TIE/IN list and back then I would have agreed that PTL is a crutch as those ships instead should had have a title which gives them a boost or roll post maneuvering for free. All of them, every time with the may keyword.

Now that I have come back to my beloved Soontir Fel and fly him together with his a little slower Inquisitor buddy … PTL is exactly as it should be. As long as the dial is right that point of stress is a commitment, a commitment how to play your current and your next turn and you really rather would not to proc it to open up your dial more.

And then there is naturally the double stress problem which can ruin the day of nearly all PTL pilots. Player choice are good, PTL is good in that context imho.

To clarify, I don't think it shouldn't be in the game, but yea, post maneuver actions in general kind of are a crutch, and then being able to do 2, or also get a focus, doesn't help.

I use push the limit a lot. It is an essential to arc dodging. Just an IFY but someone asking this question probably needs hole words... F+ TL so IDK but just guessing.. lol

Focus + Target Lock

Everything other than 4 PS 2 X-wings (with no upgrades) is a crutch.

No. Everything other then naked As, Ys, Squints, or Defenders is a crutch. You were pretty close though.

Push the Limit is probably the biggest crutch in the game.

Without it, a lot of players would be at a complete loss.

Not really

Theyd just go to scouts

Or Defenders or anything else with a good action economy. Though with aces out of the window, swarms might look cool too. Actions are not the only source for efficiency afterall ;-)