What's the best list you can make with 5 Bombers?

By Rogue Dakotan, in X-Wing Squad Lists

The I like running scimitars with only prox mines, but it's time to change things up.

What's the best list you can make with 5 tie bombers?

Bonus points if you restrict your list to a max of 3 Chips, 2 LRS, and 2 Extra Munitions so I don't have to borrow from anyone. ;)

My random attempt:

Scimitar Squadron, Proton Rockets, Thread Tracers, Chips = 20

Scimitar Squadron, Proton Rockets, Thread Tracers, Chips = 20

Scimitar Squadron, Homing Missiles, LRS = 21

Scimitar Squadron, Proton Torpedoes, Chips = 20

Scimitar Squadron, TIE Shuttle, Vader = 19

The Procket/Tracer bombers set up shots for other bombers on the opening engagement and provide a nasty range 1 punch if someone tries to dive inside the Homing Missile/Proton Torpedo bubble. Homing Missile bomber locks someone important first turn, but the Thread Tracers can retask the lock on the opening engagement if it's important. Proton Torp just does damage. TIE Shuttle with Vader finishes stuff off or hangs back and threatens aces.

I actually like your Prox Mine bombers better, though.

5 Scimitars with connor nets? Or 4 with nets and 1 with Tracers + Prox Mines for a little extra punch. Gives you a little extra something against aces.

Edited by DeathToJarJar

5 Gamma Squadrons with Tacticians. :P

scimitars and seismics

carpet bomb that ****

I played with 6 the other night

4 with thread tracers and all of them with long range scanners

Was good fun but really should've been able to do more damage than I did, some bad dice on concentrated firing ended up leaving ships with only one hull numerous times

I should add that I broke them up into 2 equal groups of 3 which really helped to pin down arc dodgers. I was pleasantly surprised how well it did

Gamma Squadron Veteran - Deadeye, Plasma Torpedoes, Extra Munitions, Guidance Chips

Scimitar - Plasma Torpedoes, Extra Munitions, Guidance Chips

3x Scimitar - Seismic Charges