I spent probably half a dozen games playing four generic TIE Interceptors, and it was a helluva lot of fun. The list I ended up liking the most was:
3x Royal Guard Pilot, Predator, Autothrusters = 81
1x Alpha Squadron Pilot = 18
99 points
I liked the open dial, the speed, and the massive offense of this list, but in an effort to play something other than Imperials, and just to try something new, I started looking at similar ships in other factions. The obvious (tiny) shift was Protectorate Starfighters. They are a touch more expensive, but have an extra hull, a Target Lock, no Evade, and arguably a better dial (2-Trolls are sweet!). While they can support a similar build (Predator, with a native extra hull instead of Autothrusters), it's not quite as good, I think, because PS5 for the Protectorate Ace is not quite as nice as PS 6 because of stuff like Brobots and Vessery, and probably Ventress. It could work, but I decided to try for an actual Ace, just to try. So I came up with this list:
Zealous Recruit x3 = 60
Fenn Rau, PTL, Autothrusters, Title = 34
That's 6 points left.
There are a variety of options, here
Flechette Torpedo on Fenn Rau: This is sort of an anti-ace tool so if Fel or someone turtles up at long range against him, he can just drop the torpedo on them to double stress and go in for the kill next turn. Keeping Brobots from turning around is cool too.
Titles on the Recruits. They don't seem to trigger them all that often, but even once is probably okay, and the title is cheap.
Upgrading PS. A Recruit can get 3 PS for 2 points (upgrade to Vet with Adaptability), so they could all be PS4, or two could be PS6 if I upgrade them to Aces.
Initiative: I don't need 6 points, but 2-3 is probably a good idea.
Seismic Torpedo(s) on the Zealots. Anti-swarm and mild anti-ace tech. You've got the right PS for it, certainly.
Any other thoughts about what could go on Fenn Rau or the Zealots. Maybe any solid ideas for switching a Zealot out for something else?