Armada E-Wings - hint at what they'll do in X-wing?

By mazz0, in X-Wing

FreiTek Overcharged Targeting System:

System - E-Wing Only - 0 Points

"You may attack any target within your firing arc, regardless of range, treating the attack as a range three attack. Then receive one ion token. You may not attack again this round or next round."

I think this will help the others but not help Corran. Corran wants FCS so he's not giving up his system slot for a sniping ability that will also remove his double-tap. If it's too strong then make it lose another slot or something.

Fundamental logistics question - how do you measure if something is in your arc or not? My range ruler only goes out to R3. And even if you're to continuously stack 1,2,3,4,5 straight templates, that's adding to R9... The board is larger than that. At least diagonally. Plus that would be obnoxiously unwieldy.

I like the suggestion about reducing the range of the attack... "When attacking, you may treat all Range 3 attacks as if they were made at R2 or R2 attacks as if they were R1." Not a bad title for the E wing, or perhaps make it an E wing only Systems to force Corran between FCS/AdvS/Range. The question becomes what should this be priced at?

dont know a single person that lacks a line laser pointer for this game lol..

but, from a rules standpoint, he has a point. Without said laser seeing if theyre in arc would be a pain and theres no clear-cut way to do it without 3rd party stuff.

FreiTek Overcharged Targeting System:

System - E-Wing Only - 0 Points

"You may attack any target within your firing arc, regardless of range, treating the attack as a range three attack. Then receive one ion token. You may not attack again this round or next round."

I think this will help the others but not help Corran. Corran wants FCS so he's not giving up his system slot for a sniping ability that will also remove his double-tap. If it's too strong then make it lose another slot or something.

Fundamental logistics question - how do you measure if something is in your arc or not? My range ruler only goes out to R3. And even if you're to continuously stack 1,2,3,4,5 straight templates, that's adding to R9... The board is larger than that. At least diagonally. Plus that would be obnoxiously unwieldy.

I like the suggestion about reducing the range of the attack... "When attacking, you may treat all Range 3 attacks as if they were made at R2 or R2 attacks as if they were R1." Not a bad title for the E wing, or perhaps make it an E wing only Systems to force Corran between FCS/AdvS/Range. The question becomes what should this be priced at?

I don't think it's a problem. It's common in minatures games to establish a line of sight from very far away.

I got it! In the expansion pack that contains the E-Wing upgrade fix, also include a laser pointer. Are you kidding me? People would go nuts over an official X-Wing laser pointer with sweet art on it.

They could certainly exceed range 3 for standard play. They've done it already twice with target locks. Maybe just make some ability that says you can only attack at range 3 and beyond, but cannot attack at range 1 or 2?

Corran could double tap on turn 1.

Include New Old Han just outside range 3 and you'll have 3 shots at one ship on the first turn.

, also include a laser pointer. Are you kidding me? People would go nuts over an official X-Wing laser pointer with sweet art on it.

... And then you find out its completely sealed and has an internal non-rechargeable, non-replaceable battery..... because always keep 'em coming back...

If it was E-wing only, it can't cost more than 1 point, but it should probably be free. Possibly word it as "When attacking with your primary weapon, reduce the range of the attack by 1,to a minimum of 1." This is something that can be used with Corran without changing his play, it would reduce his standard cost at the price of the likelihood of hitting on his 2nd attack without a TL. But the question is would this really entice people to use the non-Corran E-wing, the main problem is the low pilot skill and cost.

Like I said. Make it "you cannot perform another attack this round" and it negates Corrans ability.

I think whatever the E-Wing fix is, it should be something new and something that takes the system slot to discourage Corran from using it.

Prior to Imperial Veterans, the only Tie Defender pilot seen with any regularity was Brath with HLC. Now FFG managed to cleverly introduce 2 new titles which boosted other pilots but had no effect on HLC Brath. He still works as he always did but they made other pilots much more viable.

A good E-wing fix would achieve the same. Leave Coran as he stands but provide an incentive to field some of the other pilots. Maybe something like the /x7 Title that provides a discount in exchange for removing some of the upgrade slots? Coran usually uses both Astromech and System slot so removing these and providing a discount would make some of the other pilots more cost-effective in comparison.

Y-wings don't really need a fix but a few new pilots would be nice (with EPTs).

Where were you when this happened?

https://community.fantasyflightgames.com/topic/229791-rogue-one-another-ship-spoiler/

Maybe the enemy looses his range 3 defense bonus.

Like this?

x_wing_miniatures_game___custom_upgrade_

Maybe the enemy looses his range 3 defense bonus.

Like this?

x_wing_miniatures_game___custom_upgrade_

Great! :)

Now add a line that prevents a second attack this round and it's perfect ^^

Note not great

Doesnt specify which dice your opponent doest add

Ie range bonus as opposed to stuff like obstruction

Also, given how disgustingly overpriced the E is, it isnt good enough

Give it an arc restriction and have it negate range bonsuses for enemies when attacking AND defending

Ie no +1red

And ofc no doubletap clause for corran

Edited by ficklegreendice

"everything" range <=3, or with no-range-limitation, for standard play.

Well, everything's everything until there's an exception.

Exactly. Used to be that set up was along your table edge. Then along came HotR Han.

How useful would attacking at R4 be anyway? What if the defender just got one extra green like at R3 and what if they got 2 like in Epic?

Well, there is the shoot and not get shot part. Instead of Arc Dodging, there's Range Dodging.

And ofc no doubletap clause for corran

Just make it a system (or a mod) instead of a title. I would be absolutely fine with coming across a double tapping Corran shooting at my Fel at R3, 3v4 (because SD of course) twice in a round. Without the FCS, that second shot is hard to make useful. Plus, when was the last time someone took a good double tap at R3? You almost always save it for the next turn when you'll be at R1.

Maybe the enemy looses his range 3 defense bonus.

A title that added that ability would be a nice bonus without being overpowered. It has the usual problem though that it boosts all E-Wings equally meaning that people would likely still run Coran and none of the other pilots.

I doubt the E-Wing is very high on their priority fix list anyway.

I have given up trying to work out what FFG consider needs fixing. I would not have thought Poe needed much work yet he gets a new version in HOTR. Imperial Veterans shows that FFG do give love to underpowered ships but does not give much indication of their reasoning.

HotR was more about getting new stuff into the game for the falcon and T70 than it was about fixing poe. People wanted the falcon with the square dish (I didnt, but a lot of people were asking), rey pilot for the falcon, rey and finn crew cards, jess and snaps in the T70, etc. and people were upset that poe wasnt ps9 after seeing the movie, so they gave us that at the same time

And ofc no doubletap clause for corran

Just make it a system (or a mod) instead of a title. I would be absolutely fine with coming across a double tapping Corran shooting at my Fel at R3, 3v4 (because SD of course) twice in a round. Without the FCS, that second shot is hard to make useful. Plus, when was the last time someone took a good double tap at R3? You almost always save it for the next turn when you'll be at R1.

Literally the only cool thing about the E is the system w astro combo (like fcs r7)

Wouldnt want to shut that off when it could finally be viable

I bet some kind of range 2-4 cannon is coming eventually, just because in this game, if you can think of it, it will happen eventually, just maybe not exactly how you thought it would. Case in point: nobody saw scum and villainy coming, and we were all sad that Boba was stuck being an Imperial, and now it's just accepted as part of the game that scum is a completely separate third faction.

I think the range 2-4 cannon will have to come with a huge ship. It's a long shot, but maybe the rumored SWX58 set will be a scum huge ship with a Scyk interceptor fix, part of which is a range 2-4 cannon.

Sadly, ARC-170s have no cannon slot and thus will have the most comically oversized cannons ever and yet be underpowered in that department compared to the lowly Scyk. And we'd all hate range 4 outriders.

I don't know why you're all worrying about not being able to meausure beyond range 3. Bundle this fix with the Hammerhead and everyone has a range five measuring stick anyway!

I like the sea of making them extra accurate at range 3, but maybe instead of removing a die you remove an evade result? Is Corran so good that he'd be overpowered with it? I didn't think he was that well regarded these days. If so, an Ewing only System would worK.

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

As Rogue said, Corran still sees play NOW despite being hideously overpriced. His ability and synery with r2d2 are just that good

Be careful about him getting buffed

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

This is the fix I thought for the non-Corran E-Wings:

x_wing_miniatures_game___custom_upgrade_

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

This is the fix I thought for the non-Corran E-Wings:

x_wing_miniatures_game___custom_upgrade_

Why doesn't that help Corran?

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

This is the fix I thought for the non-Corran E-Wings:x_wing_miniatures_game___custom_upgrade_

Why doesn't that help Corran?

Hmm, perhaps if it had the astro icon so it wouldn't stack with r2d2.

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

This is the fix I thought for the non-Corran E-Wings:x_wing_miniatures_game___custom_upgrade_

Why doesn't that help Corran?

Hmm, perhaps if it had the astro icon so it wouldn't stack with r2d2.

Oops! I forgot the droid symbol. Here it is:

x_wing_miniatures_game___custom_upgrade_

It's not about Corran being overpowered. The problem is: Corran is so much better than the generics and (outside of Epic) Ethan. So something that improves the E-Wing in general just makes Corran better.

This is the fix I thought for the non-Corran E-Wings:x_wing_miniatures_game___custom_upgrade_

Why doesn't that help Corran?

Hmm, perhaps if it had the astro icon so it wouldn't stack with r2d2.

Oops! I forgot the droid symbol. Here it is:

x_wing_miniatures_game___custom_upgrade_

Oh, duh - I should have realised from the fact that it was a droid!