Scratchbuilt scenery and more

By MaxPower, in X-Wing Painting and Modification

Hi fellas! In this topic, I'll share with you some scratch-built stuff and (re-)paints. Granted, I'm no Macross, but hopefully you'll like them anyhow. All work shared here is aiming to fulfill "good tabletop standard", meaning "easy to paint/build, beautiful from an arm's lenght". Without further ado I give you...

A modular Imperial base ...

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The centerpiece-HQ with some turrets (third party)

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A rebel asteroid base ...

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If you guys are interested, I could do a quick tutorial for the rebel asteroid base (took some fotos during the making-of)

This looks good :)

But there are a few details which could be improved to make it more imperial/rebel looking.

This looks good :)

But there are a few details which could be improved to make it more imperial/rebel looking.

I don't know. I think it's fairly generic looking and as such could be used for almost any game other than X-Wing as well. If you play other games, having terrain that can be multi-game capable is always a good thing.

My only critique is if you want to have a large window on a building, try using perspex or clear plastic painted black from behind to give the illusion of glass, or even just use gloss black instead of matt black. If you really want to go further, model the interior before fitting the "window" to really give it some depth. I've found a good source of clear plastic is the blister packs that X-Wing ships come in. Why throw away something that can be used, right?

With terrain pieces this size it's also quite ease to fit LED lighting and a battery pack. Most electronic stores have basic LEDs or flashing LEDs that can be used for navigation beacons. A few LEDs wired together with a resistor to stop them getting fried, hooked up to a 9v battery, and your terrain goes from great looking to AWESOME!!

Thanks for the feedback. Indeed, I tried to opt for a more "neutral" look so that the scenery pieces may stand for different kinds of buildings (from Death star surface to industrial complex).

About the lighting... I've never quite tried it, always imagined it to be too complicated. Is there a good tutorial somewhere to which you could point me?

Thanks for the feedback. Indeed, I tried to opt for a more "neutral" look so that the scenery pieces may stand for different kinds of buildings (from Death star surface to industrial complex).

About the lighting... I've never quite tried it, always imagined it to be too complicated. Is there a good tutorial somewhere to which you could point me?

There's bound to be something on youtube if you look around. It's actually not very hard if you keep to the basics. The key is to not exceed your own capabilities. If you just want a flashing "strobe" on top of a building, then a simple flashing LED will do it. Check out a store, and it will probably give you all kinds of inspiration.

Most electronic hardware stores will have a selection of the bits you need and you may find the staff willing to explain anything you're unsure about.

Thanks for the feedback. Indeed, I tried to opt for a more "neutral" look so that the scenery pieces may stand for different kinds of buildings (from Death star surface to industrial complex).

About the lighting... I've never quite tried it, always imagined it to be too complicated. Is there a good tutorial somewhere to which you could point me?

Www.modeltrainsoftware.com is a good place to try. They have pico and nano leds. These puppies are small enough to stick in the exhaust of an A-Wing. They also carry other sizes and have some good info on wiring, basic calcs etc.

Some new additions to the asteroid base. No lights though :-(

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P.S.: Monkey in the picture.

Edited by MaxPower