Are 360 firing arcs a crutch?

By Shadow345, in X-Wing

Yes they always have been.

I'll can see it as a wonderful opportunity for someone who may not be the most adept at fancy maneuvers to actually be competitive and enjoy the game

You mean.... a crutch?

The real crutch on PWTs of old was never the turret and always their way too strong dials and high PS repositiong. A turret can make for an interesting and engaging ship when it is by design needed.

You are a crutch.

No, just a different strategy. Autothrusters should have put this argument to bed.

Yes or No?

But there are no 360 firing arcs in this game.

No, just a different strategy. Autothrusters should have put this argument to bed.

Except only a small number of ships have boost but turrets work against everything.

I think Large ships shouldn't be so insanly manuverable, but Turrets? nah, they good.

I think Large ships shouldn't be so insanly manuverable, but Turrets? nah, they good.

except for the lancer pursuit craft

I'll never understand why people wouldn't expect a pursuit craft to be good at pursuing things

What does everyone have against crutches? It's not like people walk faster with them. Oh, he's got 3 legs, what a cheater! Why don't you just hobble around like the cripple you are?!

Jeez....y'all are ruthless.

Yes. Enjoy EZ mode. Why else do you think they are limiting them.

Edited by buddyfett

What does everyone have against crutches? It's not like people walk faster with them. Oh, he's got 3 legs, what a cheater! Why don't you just hobble around like the cripple you are?!

Jeez....y'all are ruthless.

3 is more than 2; obviously an unfair advantage!

I'd say relying on ps9+ repositioning is just as much of a crutch if not more.

I'm not sure "crutch" is a word I pivot on, but it wasn't a good set-up for how a turreted gun's mechanics work. Sure, it CAN point any direction within a 360 degree arc; but it actually only starts pointing in one direction, with one field of fire. I think the designers at FFG realized this error. So......

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I'd say relying on ps9+ repositioning is just as much of a crutch if not more.

So what happens with all the fat hans and cheris with EU?

CRUTCHCEPTION!

Edited by ficklegreendice

I think anything you personally don't like flying against is a crutch to most people.

Oh I hate imperial aces, boostwing is a crutch.

Oh I hate turrets, turretwing is a crutch.

Oh I hate extremely accurate alpha strikes, jumpmasterwing is a crutch.

Turns out someone will dislike most any singular element of the game so you'll find most things called a crutch depending on where you look and how hard you listen.

Yes

Fine, I'll say it.

Before the MOV change, they sure as hell used to be.

360 firing arcs is impossible, unless you're playing a 1000+ point game or something ridiculous like that.

I wonder if they limited PWT's to firepower 2 if not in arc, if that would make any difference. The 100 point dogfight against turrets has become that the turret user flies to a spot that they believe that they wont be hit whilst still shooting at the target. There is virtually 0 negative game wise for being out of arc for a PWT. Someone will say AT's, but to have them you must be able to boost and then you have to buy the upgrade.

360 firing arcs is impossible, unless you're playing a 1000+ point game or something ridiculous like that.

yay another person focusing on semantics rather than taking the inference of the OP's thread and adding absolutely zero to the conversation.

Well done, you deserve a star.

They did limit pwt to 2 dice

See: the glorious K

Crutch or no they are **** design

Hence why ffg has been making them either garbage (the ks PWT, it has to do other things to pull its weight ie BOMBS)

Or care about arc (dengar rey and torp scouts)

Or, finally, introducing what they always should have been via the Lancer

Edited by ficklegreendice

I think anything you personally don't like flying against is a crutch to most people.

Oh I hate imperial aces, boostwing is a crutch.

Oh I hate turrets, turretwing is a crutch.

Oh I hate extremely accurate alpha strikes, jumpmasterwing is a crutch.

Turns out someone will dislike most any singular element of the game so you'll find most things called a crutch depending on where you look and how hard you listen.

People don't like these things for a reason - because they feel they remove skill from the game. You can't simply apply that label to anything you don't like; you can easily apply that label to things that let you shoot perfectly well regardless of your positioning or that let you correct your positioning after seeing everybody else's.

Edited by mazz0

I think anything you personally don't like flying against is a crutch to most people.

Oh I hate imperial aces, boostwing is a crutch.

Oh I hate turrets, turretwing is a crutch.

Oh I hate extremely accurate alpha strikes, jumpmasterwing is a crutch.

Turns out someone will dislike most any singular element of the game so you'll find most things called a crutch depending on where you look and how hard you listen.

I think that's patronising and oversimplified, and basically wrong.

People don't like these things for a reason - because they feel they remove skill from the game. You can't simply apply that label to anything you don't like; you can easily apply that label to things that let you shoot perfectly well regardless of your positioning or that let you correct your positioning after seeing everybody else's.

But that is simply your opinion of what removes skill from the game, thus reinforcing my point. Some people think ps9 ships that boost remove skill from the game. Some people think torpedos giving 4 hits in a mega alpha strike removes skill from the game.

There's no universal definition of "skill" in xwing and as such any opinion can be formed about what adds or removes it to the game, coming back to the point of basically anything can and will be called a crutch when people don't like it because they think it removes 'skill'.

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