Are 360 firing arcs a crutch?

By Shadow345, in X-Wing

I think they are needed, but saying that I think they needed to add something like get +1 green die if attacking out of arc or something along those lines. AT are great, but they are limited in what can take them. Turrets like Dash fly around the board with their good dial, shooting at anything they want.

I am of the opinion that big ships' dials are too good generally.

I think FFG does very well with this game but I have to agree that some of the newer large ship are way to good on the dial end.

360ยบ arc? that's a circle. the word you're looking for is circle.

360 firing arcs is impossible, unless you're playing a 1000+ point game or something ridiculous like that.
yay another person focusing on semantics rather than taking the inference of the OP's thread and adding absolutely zero to the conversation. Well done, you deserve a star.
Ooh! I've always wanted star!You sound like you've had a horrible day. I usually atleast try to stay civil before moving on to being passive-agressive.
I simply don't see how you think I am being passive aggressive. There is nothing passive about it. I am more than happy to be civil to people who do not add pointless posts to a thread that has various opinions. What do you gain from posting what you posted? If it was an attempt at humour you fell well short of the goals. I actually have had a great day, I have started 2 weeks holidays, Wave 9 will be out soon and I have all the time in the world to put into the hobby.
Yet you keep making pointless posts about pointless posts. What do you gain from posting what you posted? Also I would argue semantics are very important in rules. If there were 360 arc ships, things would work totally differently.

You are correct in saying that semantics are important in rules. This is a forum for rules discussion, not rules themselves. It's odd you need that pointed out.

This, ladies and gentlemen is why you don't argue with children. Or power nerds. In my experience they are much the same thing.

But to stoop to your level, turrets do have a 360 degree firing arc, their primary arc is 90 degrees.

But to stoop to your level, turrets do have a 360 degree firing arc, their primary arc is 90 degrees.

turrets can fire outside their firing arc

they do not have a circular firing arc

this ain't just semantics, it's actual game rules

kinda important when talking about the game

not to mention the thread is a joke, if you know where the whole "Crutch" thing came from, so it's aokay to be pendantic about it

far and away better than some curmudgeonly forumite who takes themselves way too seriously

Edited by ficklegreendice

Can this thread die now?

This gets more unfriendly with each post made.

I've played this game since wave 1, but I don't like people who don't like casual gamers or kids joining in. The main reason I hear people hating turrets is because some of them are easier for beginners to fly.

I want X-Wing to be a friendly game for beginners as much as I want this forum to be a friendly place to talk about this awesome game. I have written off entire stores in my town because they aren't friendly to new people. Please don't make me have to write off this forum, too.

Can this thread die now?

This gets more unfriendly with each post made.

I've played this game since wave 1, but I don't like people who don't like casual gamers or kids joining in. The main reason I hear people hating turrets is because some of them are easier for beginners to fly.

I want X-Wing to be a friendly game for beginners as much as I want this forum to be a friendly place to talk about this awesome game. I have written off entire stores in my town because they aren't friendly to new people. Please don't make me have to write off this forum, too.

bah

everyone knows new players are just a crutch for businesses that aren't pro enough to keep feeding off the same customers

sarcasm font

I don't think its so much the turret but their maneuverability and speed. A 2400 that's as agile as an X-Wing? A freighter being able to barrel roll and an A-Wing can't? Come on!

Dash with the HLC is a pain to kill. Not just because of the turret but against certain small based ships he wins the drag race. He wins the race, keeping the small based ship at r2-r3. Unless you have some ordnance to extend your reach and kill the r3 bonus you're in for a long night.

I understand the need for different dials and stats. If there's no difference but the model where's the fun or challenge in that?

Keep in mid that large based ships even though their maneuvers may be the same the size of their base is enough to make the maneuver different. A YT-1300 cannot go as slow as an X-wing.

Now that being said I do find it odd that FFG has decided to give many large based ships a 1 hard turn that wasn't red.

From a practical standpoint freighters should be very maneuverable at slow speeds. After all they have to grab cargo boxes. I can also buy into fast, straight line speed, they do need to get the cargo delivered on time. The dial on the 2400 is ridiculously good! K turns the only red. Full turns and banks at all three speeds. It's a better dog fighter than the X-Wing.

The real world shouldn't interfere with the sci-fi world of Star Wars.

Goats!

Goats on crutches!

You are correct in saying that semantics are important in rules. This is a forum for rules discussion, not rules themselves. It's odd you need that pointed out.

But for a discussion of rules, you must be accurate about the rules themselves. If there were 360 degree arcs, stuff would have to be rewritten to get the same effect.

This, ladies and gentlemen is why you don't argue with children. Or power nerds. In my experience they are much the same thing.

Someone on the internet disagrees with me about rules discussion in a game about moving plastic ships around on a table, therefore they must be a child or "power nerd"! Excellent logic.

But to stoop to your level, turrets do have a 360 degree firing arc, their primary arc is 90 degrees.

No, they don't. FGD already responded to this, but I will re-iterate. A turret is specified as something that allows you to ignore arc restrictions on an attack (whether it's a PWT or a SWT). That is completely different from giving you an auxiliary arc. Things like Kavil, and Autothrusters would have to be completely re-worded to have the same affect.

And I'm done wasting everyone's time with this argument. In the end you either convince someone, or agree to disagree. I hold nothing against you.

Wasn't the last time that the boards were full of this much rage just before the Phantom Nerf?

Wasn't the last time that the boards were full of this much rage just before the Phantom Nerf?

But wouldn't part of that have been because not the crutch of decloaking after you know where the PWT is no longer worked?

Wasn't the last time that the boards were full of this much rage just before the Phantom Nerf?

Nah, there was the gender threads, and all the Ribann threads, not to mention just general negativity during Waves 5-6.

You should all go admire my new HLC to cheer yourselves up :)

Why do people here believe that large ships should be slow? Size affects speed of course, but who told you something large can't be fast, or actually faster than something small?

Edited by haritos

Why do people here believe that large ships should be slow? Size affects speed of course, but who told you something large can't be fast, or actually faster than something small?

This has some merit to it. Large size can be fast but what it shouldn't be is nimble. A bigger size means more engine and that should allow for more forward power and momentum to carry through things that might slow you down but it also makes it harder to turn.

Before the MOV change, they sure as hell used to be.

You're simply wrong there.

The MoV had nothing to do with PWT it had everything to do with Fat ship's with good defense and a ton of Hull/Shields that could simply outlast the clock.

That was the point..which you missed entirely.

I could run away with a low health Fat Han/RAC/Dash and play the clock and you'd get 0 points for it. I cannot do that now.

I wondered were all the Whiners went on this board.

Turrets are big part of this game deal with it or get out.

Edited by Tokyogriz

The turrets pay a lot for what they get and are not particularly efficient. I don't think making them tubs would be more interesting.

Wasn't the last time that the boards were full of this much rage just before the Phantom Nerf?

Nah, there was the gender threads, and all the Ribann threads, not to mention just general negativity during Waves 5-6.

No....you said his name, quick we need to find a mirror and summon someone less annoying like the candy man.

Why do people here believe that large ships should be slow? Size affects speed of course, but who told you something large can't be fast, or actually faster than something small?

This has some merit to it. Large size can be fast but what it shouldn't be is nimble. A bigger size means more engine and that should allow for more forward power and momentum to carry through things that might slow you down but it also makes it harder to turn.

exactly. That's why I really like the shadowcaster. It's super fast, but not super nimble..... looking at you Jumpmaster.

A crutch. No.

This is a crutch;

Pediatric-Elbow-Crutch.jpg

Oh, you wanted a serious answer?

Depends on your point of view. If you can't handle adapting your play to different types of ships, for example, a ship with a turret, then yes, anything that upsets you is a crutch.

For the rest of us, it's a part of the game and we learn to deal with it.

:)

RoV