Are 360 firing arcs a crutch?

By Shadow345, in X-Wing

Yes or No?

No.

I have no stake in the game, just want to watch the forum burn.

Yes.

No.

I don't know.

Aaaaaaaaaaaa....

Some people just want to watch forums burn, I guess.

They can be, if abused.

Nah. They're a viable, in-universe option that been in the game since wave 1.

If you depend on them almost exclusively, and totally flounder when you need to get an enemy in arc, then yes. If you fly almost nothing but PWT or ships with turret secondaries, then probably yes. A huge part of the game is manuevering your ships to be in a superior position(enemy in your arc, but you not in theirs). Turrets remove half of that equation.

That said, turrets throw a wrench in the works for arc-dodgers, and can be fun on occasion. Just don't DEPEND on them.

I think they are needed, but saying that I think they needed to add something like get +1 green die if attacking out of arc or something along those lines. AT are great, but they are limited in what can take them. Turrets like Dash fly around the board with their good dial, shooting at anything they want.

I am of the opinion that big ships' dials are too good generally.

I think moving after dials are revealed is more of a crutch, :P

If a ship that has a 360 arc or could take a turret upgrade, couldn't have or couldn't take a turret upgrade, would you take that ship in a list?

Yes or No?

can a crutch not exist?

because there's no such thing as a 360 firing arc

I think they are needed, but saying that I think they needed to add something like get +1 green die if attacking out of arc or something along those lines. AT are great, but they are limited in what can take them. Turrets like Dash fly around the board with their good dial, shooting at anything they want.

I am of the opinion that big ships' dials are too good generally.

I totally agree that big ships dials are too good(excluding Lambda and Hounds Tooth) Their large bases make them move differently and I feel that the average small fighter(Tie, Xwing, Khirax, etc) should be faster and more maneuverable. If this was the case(it is far from true) I would have much less of a problem with PWTs and the game would make more sense. Just look at the new Wave 9 ship, the Shadow Caster. It has a green 5 straight(it could be white, I can't remember) that allows it go almost as fast as a boosting Awing or Tie Interceptor(5(template)+2(base)=7, boosting Awing goes 8) but when you add engine upgrade, the Shadow Caster ends up moving a total of 10! That's crazy! That's shots turn 1 almost guaranteed. I really think that sucks. It doesn't make sense to me. If any big ship could go 3 max, it would be alot easier to "out fly" aka outflank a large ship.(which there should be a bonus for) Just my two cents.

Yep. 360-degree arcs of fire are a terrible crutch that got hundreds of WWII bomber crews home alive.

I think all of the large ship PWT should have been stuck in 1 and 2 speed manuevers,

I don't think its so much the turret but their maneuverability and speed. A 2400 that's as agile as an X-Wing? A freighter being able to barrel roll and an A-Wing can't? Come on!

Dash with the HLC is a pain to kill. Not just because of the turret but against certain small based ships he wins the drag race. He wins the race, keeping the small based ship at r2-r3. Unless you have some ordnance to extend your reach and kill the r3 bonus you're in for a long night.

I understand the need for different dials and stats. If there's no difference but the model where's the fun or challenge in that?

We'll only know if the designers ever actually add a 360-degree firing arc to the game.

As of now, that doesn't exist.

Edited by Slugrage

Most certainly not.

Even where you might want to call it a crutch I'll can see it as a wonderful opportunity for someone who may not be the most adept at fancy maneuvers to actually be competitive and enjoy the game without dumbing it down.

If a ship that has a 360 arc or could take a turret upgrade, couldn't have or couldn't take a turret upgrade, would you take that ship in a list?

Would I use a ship with a PWT that couldn't should out of arc? No. Why the hell would I want to take an overpriced rock? Oh, and since you're so anti-turret maybe you should get rid of all arcs except the one going out the very front as well. As for the turret upgrade slot if I would play the ship without that slot filled there is nothing that is stopping me from doing so already although I doubt I'd ever play a HWK without a turret.

We'll only know if the designers ever actually add a 360-degree firing arc to the game.

As of now, that doesn't exist.

OK, so what is the semantics of this? A ship with a turret that can target ships not in their primary arc has a 360-degree field of fire.

Edited by Darth Meanie

We'll only know if the designers ever actually add a 360-degree firing arc to the game.

As of now, that doesn't exist.

OK, so what is the semantics of this? A ship with a turret that can target ships not in their primary arc has a 360-degree field of fire.

For 360 - It has a field of fire, but it does not have an arc.

if you had a 360 arc, then all of those enemy abilities that rely on being outside of your arc would never happen.

Edited by Drasnighta

Big turrets don't really win around here... So no?

Most certainly not.

Even where you might want to call it a crutch I'll can see it as a wonderful opportunity for someone who may not be the most adept at fancy maneuvers to actually be competitive and enjoy the game without dumbing it down.

If a ship that has a 360 arc or could take a turret upgrade, couldn't have or couldn't take a turret upgrade, would you take that ship in a list?

Would I use a ship with a PWT that couldn't should out of arc? No. Why the hell would I want to take an overpriced rock? Oh, and since you're so anti-turret maybe you should get rid of all arcs except the one going out the very front as well. As for the turret upgrade slot if I would play the ship without that slot filled there is nothing that is stopping me from doing so already although I doubt I'd ever play a HWK without a turret.

Try Dash with an HLC without the Outrider title. It makes for some interesting flying!

...

Try Dash with an HLC without the Outrider title. It makes for some interesting flying!

That may be but part of that is still because you have the YT-2400's primary turret to still cover all of those close spots as well as provide for those OOA shots. Without those the HLC Dash isn't as interesting.

Yes.

No.

I don't know.

Can you repeat the question?

You're not the boss of me now...

360 degree fire.....I dunno. "crutch" depends on how you see it. By itself, it takes lining up a shot out of the equation, but in turn (in theory) you pay for it for less firepower at more points, or more restricted range, so whilst you can easily dodge arcs, you have to in order to win.

Is calling things you lose to a crutch a crutch? Sure is.

The ideal turreted ship for me is the HWK. It is still challenging to fly, you just don't need to account for your facing anymore.

I would say no.

They are a different archetype to add to jousters and arc dodgers. Fat Han did abuse it but the combo of Autothrusters for defense and TLTs for killing low agility ships means they are not a game breaker anymore.

They are a threat that you have to decide how you will deal with in your list, just like you have to decide how you will deal with any other. The Outrider with its agility 2 is probably the pinnacle of the Fat Turret but even that is vulnerable to arc-dodgers getting into its doughnut hole.

The tools exist to deal with arc dodgers, just like they exist to deal with most other archetypes. I believe that removing them from the game or nerfing them further would be bad for list variety. I like that there are several decent styles of list available. My only complaint is that some lists fall into rock-paper-scissors syndrome.