Here's a list I was toying with

By gambit1977, in X-Wing Squad Lists

So I got my first jumpmaster

JumpMaster 5000: Contracted Scout (25)

Extra Munitions (2)

Proton Torpedoes (4)

Guidance Chips (0)

· Boba Fett (1)

· Punishing One (12)

· R5-P8 (3)

YV-666: · Moralo Eval (34)

Heavy Laser Cannon (7)

Engine Upgrade (4)

· Dengar (3)

· Zuckuss (1)

· 4-LOM (1)

I can feel that the temptation to run as many Bounty Hunters as possible is strong, but a JM5K really doesn't need to be built with both torpedoes and the title, typically.

Manaroo (27)
Lone Wolf (2)
Recon Specialist (3)
R5-P8 (3)
Glitterstim (2)
Punishing One (12)
Total: 49
They'll go after the YV-666 first because it's a massive threat. Once that explodes, this Manaroo will have a ton of longevity with Lone Wolf and Recon Spec combined. The R5-P8 will help you give a hard time to Imperial Aces with low HP, who may have already been damaged by the YV-666. Just my two cents.

I took your ideal and came up with this

JumpMaster 5000: · Manaroo (27)

· Lone Wolf (2)

Recon Specialist (3)

· Punishing One (12)

Glitterstim (2)

· R5-P8 (3)

YV-666: · Bossk (35)

Daredevil (3)

Engine Upgrade (4)

· 4-LOM (1)

· Zuckuss (1)

· Dengar (3)

Take countermeasures or something besides engine upgrade which you won't be able to use because the party bus should be stressed.

If you are open to something a little different with those ships you could try something like:

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!171:18,-1,-1,122,118,112:29:3:;131:-1,110,-1,173,174,177,-1:-1:-1:&sn=Unnamed%20Squadron

Dengar — JumpMaster 5000 33

Push the Limit 3

K4 Security Droid 3

Unhinged Astromech 1

Feedback Array 2

Engine Upgrade 4

Punishing One 12

Ship Total: 58

Bossk — YV-666 35

"Mangler" Cannon 4

4-LOM

1 Zuckuss

1 Boba Fett 1 Ship Total: 42

Dengar can focus and barrel roll every round, and since he is greening to clear stress he gets the target lock from k4, and unhinged astromech opens up his dial to a lot of greens. He has feedback array for aces and/or bumps.

Bossk's pilot ability has good syngery with the mangler cannon. Since you can't take Dengar as crew, I took boba, so if you believe the mangler crit will go through, you can choose not to use bossk's ability to allow boba to activate.

Lack of rerolls on Bossk with no dengar crew may weaken the Bossk build too much though.

Edited by rawrpandas

JumpMaster 5000: · Manaroo (27)

· Lone Wolf (2)

Recon Specialist (3)

· Punishing One (12)

Glitterstim (2)

· R5-P8 (3)

YV-666: · Bossk (35)

Calculation (1)

Counter-Measures (3)

· Zuckuss (1)

· 4-LOM (1)

· Dengar (3)

Glitterstim (2)

YV5K builds with Bossk and Dengar is probably one of my favorites, have had lots of success with them.

Dengar — JumpMaster 5000 33

Lone Wolf 2

Recon Specialist 3

R5-P8 3

Punishing One 12

Ship Total: 53

Bossk — YV-666 35

Wired 1

"Mangler" Cannon 4

4-LOM 1

Zuckuss 1

Boba Fett 1

Ship Total: 43

Puts you at 96 so you have 4 points for your flavor of illicit or countermeasures on either or a bid! Bossk hits consistently hits like a truck and Dengar become the least desirable target, especially with pistol p8. In my experience, they'll most likely target Bossk first, which is fine because Dengar in the late game can do some work. So slow play him and get off as many shots as you can. I like pairing Zuckuss with wired so you can get a re roll in.

Edited by CHEEKSx36