Stop it already!

By Darth Lupine, in Star Wars: Armada

I thought this thread was going to complain about making new threads when ones already exist...

... turns out I couldn't have been more incorrect.

Rhymer is a crutch, play without Demolisher, Bwings are OP, Gallant Heaven is unbeatable......seriously.

There is NO SUCH THING AS A CRUTCH.

Everything in this game is simply a tool, to be used to its maximum efficacy so as to blow your opponents plastic ships. Yes, some are used more than others. But I have yet to see something so overwhelmingly OP (talking about current state, not wave 1) that it cannot be countered by proper planning and admiralty.

If your rear end hurts because someone spanked it hard with some crazy combo, quit whining about it being 'OP'. Put on your big boy pants and develop a strategy to counter it.

Admiral Wolf out.

Are you suggesting everything is always perfectly balanced, and there never exists a card that is overpowered?

they've made a counter to rhymer: e-wings.

Cos of snipe you mean? Not sure that's a counter to rhymer, you just move his escorts up to intercept the e-wings, no?

Honestly rhymer's ability is how bombers shoulda been in the first place. Squadrons, just because of their nature are really annoying to play right now because everything has to be so close for them yet you have to manipulate small dials.

Sure they are all tools.

Lets use old people as an example. If the old person is so use to using a tool and never tries the new tools out, how can they say if the new tools are good or bad? How can the old person ever know?

If your problem is a nail or something that needs to be knocked into place I suggest the old trusty hammer, as opposed to the new fangled saws all.

Now if it's something that needs to be cut, the good old trusty saw works.. But the saws all might be better.

This is here the dreaded "logic" and "common sense" come into play.

PS. Nerf powered screwdrivers.

they've made a counter to rhymer: e-wings.

Cos of snipe you mean? Not sure that's a counter to rhymer, you just move his escorts up to intercept the e-wings, no?

Sprinkle in some intel - if the escort moves up to engage, the intel will make him heavy - you can then move your e-wings into positions where you can snipe rhymer but not get pinned by escorts - it'll take some finesse, but it certainly helps more than if the e-wings didn't have snipe... wait - will that mean snipe is a crutch?

of course, this also means that the Phantom is going to be the counter e-wing because you won't be able to pin it down with any escorts for the same reason as snipe/intel.

I personally feel Snipe is more a counter to Counter than Rhymer.

I personally feel Snipe is more a counter to Counter than Rhymer.

This is absolutely true, but I still think it'd be a decent counter to Rhymer. We'll see when wave 5 comes out for certain.

Demolisher is only good because the rules are broken.

Every ship should have Rieken, everyone should move at once, everyone should shoot at the same time. A star destroyer shouldn't be able to out-run a tie.

A star destroyer shouldn't be able to out-run a tie.

Why not?

Han sure had a tough time outrunning Star Destroyers and rumor has it his ship is fast.

A star destroyer shouldn't be able to out-run a tie.

Why not?

Han sure had a tough time outrunning Star Destroyers and rumor has it his ship is fast.

A star destroyer shouldn't be able to out-run a tie.

Why not?

Han sure had a tough time outrunning Star Destroyers and rumor has it his ship is fast.

No he didn't, he had a tough time not getting his freighter blown up when he docked to the side of one.

Yeah. The star destroyer was keeping up nicely with him as it chased him. That's why he had to turn around and do the "suicide attack".

If he could have just flown away without jumping to hyperspace, he would have done so.

Edited by Democratus

A star destroyer shouldn't be able to out-run a tie.

Why not?

Han sure had a tough time outrunning Star Destroyers and rumor has it his ship is fast.

No he didn't, he had a tough time not getting his freighter blown up when he docked to the side of one.

Yeah. The star destroyer was keeping up nicely with him as it chased him. That's why he had to turn around and do the "suicide attack".

If he could have just flown away without jumping to hyperspace, he would have done so.

We do know that an ISD carries a tractor beam, and that the Falcon has a problem with tractor beams.

We also know Han is a notorious show off.

With movies, what's shown is what is. Han couldn't get away from the Star Destroyer. We saw this multiple times. He either had to jump to light speed, dive into an asteroid field, or attach to the back of the star destroyer.

At no point was it shown that he could outrun a Star Destroyer chasing him.

Star Destroyers are fast. It's shown in the movie, and its' reflected in the game.

I'm in the camp that Han is a blowhard. "Fastest ship in the fleet" my but. I still like him. He's just not 100% truthful. He is a rogue.

Rhymer and Demolisher both break huge Core Mechanics.

They are power tools.

If you run a GSD and dont use Demolisher, you are just being cute.

If you run a squadron heavy fleet and don't include Major Rhymer, you are just being cute.

Auto-includes piss me off more than anything. I kinda wish neither existed. Doesnt mean im not going to use them...unless im feeling cute.

57820302.jpg

I'm not posting a meme. Someone got really pissed at me about the "It's a Faaaaaake" picture...

I'm not posting a meme. Someone got really pissed at me about the "It's a Faaaaaake" picture...

Rare Pepes are a Crutch.

I'm not posting a meme. Someone got really pissed at me about the "It's a Faaaaaake" picture...

I'll be honest. I didn't say a word on it because I didn't get the Joke.

Rhymer and Demolisher both break huge Core Mechanics.

Yavaris, Jaina, Dutch, Admonition, Foresight, Gallant Haven, Jan Orrs, Paragon, Defiance..... all break the "core" rules.

I have no real point here, but the wording of that argument annoys me.

Rhymer and Demolisher both break huge Core Mechanics.

Yavaris, Jaina, Dutch, Admonition, Foresight, Gallant Haven, Jan Orrs, Paragon, Defiance..... all break the "core" rules.

I have no real point here, but the wording of that argument annoys me.

...maybe because there is a difference between a Core Mechanic and the 'Rules'.

Rhymer and Demolisher both break huge Core Mechanics.

Yavaris, Jaina, Dutch, Admonition, Foresight, Gallant Haven, Jan Orrs, Paragon, Defiance..... all break the "core" rules.

I have no real point here, but the wording of that argument annoys me.

...maybe because there is a difference between a Core Mechanic and the 'Rules'.

Please provide a referenced list of the "core mechanics" please.

Yes those are sarcasm quotation marks.

I think the bigger problem is the Imperials have 2 ships that cannot climb out of its niche, which are the Glad and Victory. The Glad is not a flexible ship. It is meant to get close and kill you, so why would you not take Demo? The Victory can't get close, and it serves as a great carrier, so why wouldn't you take Rhymer? Honestly, how often does a Victory get run without being a carrier in a tournament setting? With the Interdicter, it further supports going to the slow, lumbering Victory with squads because it can be hard to escape from the speed manipulation. And on top of that, throw in a BCC and you're good to do.

Where as the ISD can serve a different role in the fleet, from carrier to brawler to long range cannon. I see Rhymer and Demo as "auto-includes" because there is not as much variation on the Imperial side as there is on the Rebels.

They aren't crutches. Their pigeon holes are so deep people can't see how else to run them simply because there really isn't any other way.