What about two dead man´s switch? Possible? To give 2 damage. Sounds not bad because a large ship has a good range 1 radius.
I know, spending 4 points to speculate with an effect that is induced after your ship expldes is not very optimistic, but sometimes you force your opponent to change his playstyle. Then EACH ship in range 1 would suffer 2 damage.
So TIE swarms, triple defenders and aces will try to stay out of range 1 (or try not to destroy you when you are in range 1). Jousting them and sacrificing a 37 point ship could at least be ... fun. Giving swarms, aces and triple defenders 2 damage each is not bad either.
Question is: is it possible to have 2 Dead man´s switch and give out 2 damages after exploding?
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