Imperial Aces - Tournament coming up

By Rikk1980, in X-Wing Squad Lists

Hi Guys, I'm looking for a little feedback on the following list:

  • TIE Adv Prototype - The Inquisitor 25
    • Push the Limit 3
    • TIE V/1 1
    • Total 29
  • TIE Defender - Colonel Vessery 35
    • Veteran Instincts 1
    • Tractor Beam 1
    • TIE/D 0
    • Total 37
  • TIE Bomber - Tomax Bren 24
    • Crack Shot 1
    • Extra Munitions 2
    • Guidance Chips 0
    • Advanced Homing Missiles 3
    • Ion Pulse Missiles 3
    • Total 33
  • List Total 99

The idea being that Tomax and the Inquisitor both generate Target Locks on whichever ship I'm prioritising that turn, Vessery will either put a tractor token on them or clear a few defensive mods with both the T-Beam and standard weapons.

Neither of Tomax's missiles require spending the lock so I should be able to get 3 hits (at least one naturally, t-lock reroll for 2 and then chimps for the third) most times with them, vs no more than 2 dice if there's a T-Beam token, followed up with Crack Shot to push through if needed.

Tomax is pretty loaded up with missiles, but I figure most people would rather try to take the other 2 out first, meaning I should be able to get at least 3 of his missile shots off.

And the Inquisitor is fantastic late game with action economy and a great dial.

Any recommendations for tweaks?

Rikk

My suggestion is to drop the missiles off Bren and replace them with a proton torpedo. Use the 2 points you save to get autothrusters on Inquisitor (don't leave the hangar without them!)

Otherwise the list is solid.

Remember that Bren will be a high priority target and will never fire 4 missiles over the course of like 80-90% of your games (he'll be dead before then). But even if he does manage to live longer than expected, with perma-crack shot, his 2 dice primary is still threatening enough even after his ordnance is spent (especially if Vess' tractor beam is still around!)

Edited by blade_mercurial

I agree with blade_mercurial, Tomax most probably won't have the chance to fire that many ordnance. Here's what I'd suggest:

Inquisitor (PTL, TIE/v1 title, Autothrusters)

Vessery (VI, TIE/D title, Tractor Beam)

Tomax Bren (Crack Shot, Extra Munitions, Homing Missiles, Guidance Chips)

100 points

Edited by admat