I felt like the forums needed a controversial topic, so I stepped up to fill the need. ![]()
People overuse Rhymer. He's a crutch impeding your growth as a commander and your tactics on the board. The argument for Rhymer is that he allows your squadrons to have a greater threat range while needing less tending. Okay, sure. Less tending. To me that reads as sloppier positioning. I can place my Rhymer ball poorly and it won't hurt (as much) because I used Rhymer. However, your bombers can be effective without Rhymer. Used properly, they can be MORE effective.
First the basics. Shown in another thread about A-wings, it's fairly trivial to get a fast enough squadron into position turn 1, have 2 turns of firing on most ships speed 3 or less, a reposition turn on 4, then two more turns of firing. Placing the bomber out in front of the target vessel, most ships can not clear the squadron threat range in one move, and many even overlap the squadron (space barnacles). So in many ways, Rhymer only gets you 1 additional turn of shooting. Or does he?
The problem with Rhymer is the ball. It creates a nice fat target to get pinned down or ship Flak. To avoid getting pinned down, people bring intel. To protect the otherwise weak intel ship they then bring escorts. Suddenly you have a big expensive ball that is losing raw efficiency, and careful enemy squadron play can start to pin specific ships breaking up the ball and synergies.
Playing without Rhymer means no ball. Means no need for intel. They can pin a single bomber even when using intel, so why bring it if you don't need the bomber to be close to Rhymer. No need for intel means posing multiple threats and your own anti-squadron can focus on what you want it to focus on instead of covering your lynchpins. Playing without Rhymer means multiple ships can have squadron coverage vs just one ball. Those squadrons are harder to disrupt all at once being spread out, but can still come together on a critical turn.
The Gozanti can be invested in to help tend the straggler squadrons that Rhymer used to keep relevant. The Gozanti cruiser IS 7 points more than Rhymer, but also provides ship activations, commands, better anti-squadron and an upgrade platform (including bomber command). While some of these effects also have a radius its still allows more diffuse positioning than Rhymer does.
Rhymer isn't useless. In the AcesBall with Mithel it makes sense as you're already balling so why not? But in many more applications Rhymer is just covering up positioning mistakes while confining your deployment to a smallish area.
I suggest packets of 2 TIE fighters and 1 TIE bomber. A nice round 25 points with good all-around stats that doesn't leave you out to dry vs no-ship lists OR squadron heavy lists.
