Limiting Stress? (Penalty?)

By Albertpalma, in X-Wing

Hi everybody,

Yes, this is about Zuckuss (and Tycho and maybe Stressbot, and Hera crew...). I don't like nerfing Zuckuss, it's on my avatar... but many people, imperials mostly, are moaning every day they see him on the table...

Is FFG nerfing stress excess? idk, but how would you nerf it?

My proposal: "If a pilot reachs at least 10 stress tokens, inmediately receive 2 ion tokens AND one disabled weapons token. At the end of the next turn, remove the disabled weapon token and leave 9 stress tokens on that ship."

I know X-Wing is not realistic, but stress is not good... What do you think?

If it's nerfed, should we limit Palpatine to range 1-3?

Black Market Slicer Tools.

Imperials are always moaning, i wouldn't worry about it too much.

I like the idea of making too much stress a bad thing. It's always been a limiting factor, but there are some ships (Dengaroo, stresshog, party bus, etc) that just flat-out don't care about having a mountain of stress, and I don't think that's healthy for the game. I would definitely like an upgrade of some sort to combat that.

Maybe something like this:

Something

Modification

At the start of the Activation phase, you may choose one enemy ship at Range 1-2 that has three or more stress tokens assigned to it. Remove one stress token from the chosen ship and assign it one Weapons Disabled token.

1 point.

Look. BMST is a great counter and I applaud FFG for making them.

But they are ***holes for making it Scum only.

When any other faction has a way to deal with Zuckuss you may stop hearing people moan about it. It's not just Imperial players, btw.

Look. BMST is a great counter and I applaud FFG for making them.

But they are ***holes for making it Scum only.

When any other faction has a way to deal with Zuckuss you may stop hearing people moan about it. It's not just Imperial players, btw.

swx57-smuggling-compartment.png

swx59-sabines-masterpiece.png

Black Market Slicer Tools.

I still don't get why BMST matters to Dengaroo... He's got 5 hull and so it takes a combined 10 actions on average to drop him and your shots still have to chew through his shields to speed that up. During that time you won't have focuses or evades and he simply blows you away far faster than BMST can take him down. Same thing with the party bus.

They're a far more potent weapon against PTL aces which while problematic in their own ways don't stack massive amounts of stress. Not to mention it's only currently available to one faction and even in the future will have very limited availability for rebels.Agree with the OP that there should be some penalty to a huge stack of stress, I would in fact probably lower it to happen on receiving your 6th stress rather than 10th. I also like the ion/weapon disable penalty though I could debate if it should be both.

Edited by Makaze

Look. BMST is a great counter and I applaud FFG for making them.

But they are ***holes for making it Scum only.

When any other faction has a way to deal with Zuckuss you may stop hearing people moan about it. It's not just Imperial players, btw.

swx57-smuggling-compartment.png

swx59-sabines-masterpiece.png

I'll cede on Sabine's Tie - it could very well be a powerhouse. Could .

But for the YT series, the jury is still out on if any of the new pilots will be meta-competitive. And they better be awesome because they are very expensive...

We know that they aren't doing ish right now.

i feel if you have more than 10 stress you should start rolling dice for possible damage. Which really only hurts the people that literally dont care about getting rid of stress, as any possible way you can apply stress you're likely to either kill the target before they get 10 stress or lose enough shots where they can drop their stress number again.

When you are assigned a stress token, if your total stress is equal or greater than 10, roll 1 attack die and suffer any Hit or Crit results.

I ran double bombers + ryad against dengaroo. Only reason i won was because my switcharoo idea (...puns?) paid off and i took out manaroo in 1 round when he thought i was chasing dengar. Dengar of course had zuckus and he had well over THIRTY STRESS TOKENS by the end of the game between Zuckuss rerolling 2-3 green dice every time he shoots at me and overclocked astro.

Ive seen a lot of rebels do the same thing with hera on board, though not quite to the same degree obviously. They will flatout ignore how many stress they have and rack up double digits by the end of the game with ease.

If anything, its a massive table charlie foxtrot. For that reason alone i wish they'd do something to prevent endless stress stacking.

edit: Plus, BMST and Latts Crew are Scum Only (yes i know rebels are going to have 2 ships with illicit...i sincerely doubt any will take slicers due to both ships being kinda action dependant). Imperials and Rebels have no real way to deal with stress stackers (as Rebels can literally only have 1 illicit, due to the tie title being unique and yts too expensive for multiples)

Edited by Vineheart01

Some more upgrades that punish ships with stress will do the trick. I imagine BMST is just the beginning.

For all of you that say "BSMT", yes, I know that card exists. And Latts crew too, they prey on stress. I'm not talking about these cards, very good cards that take some advantage on these situation.

I'm talking about pilots that don't care stress, when we know that, on most circumstances, to be stressed is not a good thing. If PTL pilots don't want to have 2 stress at some point, why is good to have 15 stress tokens on the same ship and win the battle?

But hey, I'm ok with Zuckuss, it's great, I'm Scum only player :P

Any penalty strong enough to seriously handicap dengaroo and the party bus would make balancing control elements a headache. Better to introduce a few more non-Scum mechanics that prey on stressed ships than to give control ships too much power.

Here's an idea...

-1 PS for each stress token currently on your ship, to a minimum of PS 1.

Or you know, kill the thing giving the stressed ship free actions?

A Dengar with 90 stress is only as good as the one focus manaroo gives him.

Hi everybody,

Yes, this is about Zuckuss (and Tycho and maybe Stressbot, and Hera crew...). I don't like nerfing Zuckuss, it's on my avatar... but many people, imperials mostly, are moaning every day they see him on the table...

they roll green dice

they brought it upon themselves

Here's an idea...

-1 PS for each stress token currently on your ship, to a minimum of PS 1.

Constantly changing ps, even during your turn, sounds horrible. You could lower another ship's ps by giving it stress too, which is extra complicated.

i feel if you have more than 10 stress you should start rolling dice for possible damage. Which really only hurts the people that literally dont care about getting rid of stress, as any possible way you can apply stress you're likely to either kill the target before they get 10 stress or lose enough shots where they can drop their stress number again.

When you are assigned a stress token, if your total stress is equal or greater than 10, roll 1 attack die and suffer any Hit or Crit results.

I ran double bombers + ryad against dengaroo. Only reason i won was because my switcharoo idea (...puns?) paid off and i took out manaroo in 1 round when he thought i was chasing dengar. Dengar of course had zuckus and he had well over THIRTY STRESS TOKENS by the end of the game between Zuckuss rerolling 2-3 green dice every time he shoots at me and overclocked astro.

Ive seen a lot of rebels do the same thing with hera on board, though not quite to the same degree obviously. They will flatout ignore how many stress they have and rack up double digits by the end of the game with ease.

If anything, its a massive table charlie foxtrot. For that reason alone i wish they'd do something to prevent endless stress stacking.

edit: Plus, BMST and Latts Crew are Scum Only (yes i know rebels are going to have 2 ships with illicit...i sincerely doubt any will take slicers due to both ships being kinda action dependant). Imperials and Rebels have no real way to deal with stress stackers (as Rebels can literally only have 1 illicit, due to the tie title being unique and yts too expensive for multiples)

Minor quibble about the edit. You CAN take. Yt and a tie in the same list thus having 2 illicits :D

Limit stress... no. Punish it... yes.

Card Idea

IFF Jammer

Modification

Action: Target ship in range 1-2 rolls 1 damage dice for every stress token assigned to it

4 points

---------

EPT

Suppressing Fire

Action: reduce target ships defense by the number of currently assigned stress tokens until the end of the round

1 point

Any penalty strong enough to seriously handicap dengaroo and the party bus would make balancing control elements a headache. Better to introduce a few more non-Scum mechanics that prey on stressed ships than to give control ships too much power.

Except that there are a fairly limited number of ways to cause the opponent large amounts of stress. Weapons like flechette cannons or torpedoes only add a single stress per turn. R3-A2 can add 2 stress but in doing so also adds stress to his pilot in an equal capacity meaning you would suffer the penalty as well. Tactician, thanks to the latest FAQ, is less effective than it used to be so like weapon fire adds only 1 per turn, and in very specific circumstances. There are a fair number of ways to get 1-2 stress on someone for the purpose of forcing a green or denying actions, getting them up to 6+ on the other hand requires serious effort and a list built for that purpose. Honestly at that point tossing in an ion cannon sounds much more cost effective so I wouldn't worry about it overly buffing control.

Of course if it was a real problem you always have the option of only punishing stress that you inflict upon yourself. So if you have a pile and I give you another then nothing happens. But if you do something that adds an additional stress then the punishment kicks in.

Some more upgrades that punish ships with stress will do the trick. I imagine BMST is just the beginning.

Not the beginning, just better.

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Aww, ObiWanka, you beat me to it. Eaden punishes stress. BMST punishes stress. Latts punishes stress. Console Fire punishes stress (which means Maarek punishes stress). Ion* punishes stress. Red maneuvers punish stress.

Honestly, the only reason we're having this conversation is because the JM5K has a white Sloop. I know they were going for an unbalanced dial, but the left Sloop should have been red, and there shouldn't have been a right sloop. This single change would have a drastic effect on Dengaroo and JM15k. Simple, elegant, and really the white sloop was unprecedented. The defender was previously the only ship with a white turn around, and it's a K turn. And look how cautious FFG was in making sure the defender wasn't too powerful...... It required 2 years, 2 titles, and a 2 point reduction (along with essentially a second action, or a second shot) to make the defender competitive.

Aww, ObiWanka, you beat me to it. Eaden punishes stress. BMST punishes stress. Latts punishes stress. Console Fire punishes stress (which means Maarek punishes stress). Ion* punishes stress. Red maneuvers punish stress.

Honestly, the only reason we're having this conversation is because the JM5K has a white Sloop. I know they were going for an unbalanced dial, but the left Sloop should have been red, and there shouldn't have been a right sloop. This single change would have a drastic effect on Dengaroo and JM15k. Simple, elegant, and really the white sloop was unprecedented. The defender was previously the only ship with a white turn around, and it's a K turn. And look how cautious FFG was in making sure the defender wasn't too powerful...... It required 2 years, 2 titles, and a 2 point reduction (along with essentially a second action, or a second shot) to make the defender competitive.

You mean to tell me the international corporation chose the thing that would make the the most money IMMEDIATELY? Man, that almost never happens.

Accumulating too many stress tokens and still being effective needs to be penalized even more than Stress already penalizes a ship?

Maybe there should be a hard limit on how many times something like boost or barrel roll can be used by a ship during the game as well.

Why stop there. Maybe the number of attacks a ship could make during the game should be limited as well as even primaries will run out of power.

Imperials are always moaning, i wouldn't worry about it too much.

They may be moaning because arc-dodging is so pleasurable.

You shouldn't pay it no nevermind.

maybe a rule like,

Overstressed as a rule

When a ship with 5 or more stress tokens would roll dice for an obstacle if they do not receive damage they suffer one hit result. When a ship with 5 or more stress tokens collides with a ship they must roll one attack die and suffer all hits or crits rolled.

This rule wouldn't really nerf any ship to seriously if you can fly them well and it rewards the opponent for skilled blocks.