What skill would be used to navigate a maze?
What skill would be used to navigate a maze?
Depends on the kind of maze and the circumstances, but I'd probably say Perception or Vigilance. Education, maybe.
Survival.
Agree with Survival, in terms of orienting yourself.
As this is a game of "If you can justify the skill, you can use it", I'd say that the likely skills would be Education, survival, Perception and/or Vigilance, perhaps Lore ("Ah yes, the Endless Sprawling Labyrinthine of Androzoni Major, I know this one well!") or Astrogation. Maybe computers ("Fascinating point of trivia, the Oswal mindset likes patterns - from their city layouts to their electronics. This maze has the same layout as a P-47 Mainboard!"
Or heck - even blaster:
"We're trapped in a maze? Hang on a second"
*zap* *zap* *zap*
"There - an exit."
"We're trapped in a maze? Hang on a second"
*zap* *zap* *zap*
"There - an exit."
On that note: Piloting -- Planetary.
*ignites jetpack*
. . . assuming you have an open air maze and not one with a lid. If we're talking open air, then we open the door on Coordination and Athletics.
Or, brawl:
(subtitle: Kool Aid Man smashing through a wall to deliver his drinky goodness to thirsty kids everywhere)
Edited by DesslokPut your right hand on the right hand wall as soon as you walk in, you'll get out.
Put your right hand on the right hand wall as soon as you walk in, you'll get out.
Put your right hand on the right hand wall as soon as you walk in, you'll get out.
Somewhere an old-school DM shouts "Save vs Poison" the moment you touch that wall...
Put your right hand on the right hand wall as soon as you walk in, you'll get out.
Somewhere an old-school DM shouts "Save vs Poison" the moment you touch that wall...
Always glove up when touching icky places and persons....
Always glove up when touching icky places and persons....
As true in game as it is in real life!
Always glove up when touching icky places and persons....
As true in game as it is in real life!
Words to live by....
Honestly, I might find a very simple maze (for kids like under 5), keep it behind my GM screen, and let them know which ways they can turn, and let them try and draw their own map as they go. If they want to make a check every now and again for orientation, I might let them know at an intersection one direction that doesn't lead out, that they need to double back, or whatever, but I might make them actually try and navigate the maze themselves.
In a healthy, session sized maze encounter, I would also want to make sure the maze was populated with a variety of traps and obstacles that would require myriad checks. Maybe a narrow beam for coordination, or a rope for athletics, something to fight in the maze chasing or blocking them, locked out bridge control terminals, mechanical traps, traps skulduggery can disable, etc etc. I wouldn't want to limit it to one type of check.
Now, if it's something you want over in one check, and they are doing an actual maze puzzle, I might just do that as a raw intellect or cunning check (players choice), or even a combined intellect adn cunning choice (higher number for number of greens, smaller number for how many greens go yellow), because why not?
If it's just a case of finding your way out then it isn't even worth a roll since it's just a narrative event. If there's time pressure then the advantages generated could at least be used to affect that, but unless something's actually trying to stop you from getting out then you will do so eventually.
Now, if there's something else that can occur along the way - traps, hostile creatures, etc - then the success/failure actually matters and the relevant skills become more obvious; failures in that case don't stop you from getting out but they do mean that something undesirable happens along the way.
Might just want to see what kind of creative solutions the PCs come up with before boxing them in.
Real life maze experience, trying to find your way back to your hotel while drunk during your first night in Venice. I recommend it!
Real life maze experience, trying to find your way back to your hotel while drunk during your first night in Venice. I recommend it!
Ok that was a nice teaser. Please tell your tale.
Real life maze experience, trying to find your way back to your hotel while drunk during your first night in Venice. I recommend it!
Based on what my Italian teacher told me it is true. Unless you have a boat...
I love mazes with spinner traps and teleporter traps that radomly moved you around the maze a la eye of the beholder. God that pissed off the put your hand on the wall people. =)
Seriously though to navigate a maze and not destroy it I would say survival perception, athletics would be approprite. If you want to destroy the maze I think gunnery would be superb.
Games Chambers of Questel!