And while your explanation makes some amount of sense the fact that they bothered to release 4 versions errata makes me wonder why they didn't fix the other things. It surely wouldn't have added much time and I can't imagine I'm the only person to notice say the Psychic Powers/Techniques thing.
Errata creation takes resources as well. Someone has to look at the feedback and judge whether the responses are worth anything and then likely get at least some other people from the design team that were busy with something else to talk about the issue and proposed solutions and even then if they are worth errata in the first place or whether people will fix it on their own and they don't feel the need to give official answer.
Same reason we didn't get a final errata for DH1 after everything was out for it and DH2 was announced likely.
Still it wouldn't take ten seconds to add a sentence specifying that, my only conclusion must be that the designers and editors don't play the game.
One inconsistency that gets me is when they talk about how long a ship cay stay out in the void (RT Core pg 191) they say "Years or Decades". Then later in the book they specify 6 months before **** starts getting bad (RT Core 227).
How do you tend to play it?
6 months away from a system seems like a ridiculously small period of time. Look at nuclear submarines, they seem to me the most like voidcraft.
In game a travel to and back from a single inhospitable system could easily take 6 months+, especially if the warp spits you out some significant distance.
Edited by RMcD