Okay this is a general grievance I have with a lot of how things are presented in Rogue Trader. In particular when basic things are inconsistent with formatting and rules it starts leaking into the actual mechanics. This happens in other games (like Hearthstone is a good example for almost no coherence between two things that do the same thing) and it really is a sign of some bad design.
Right now I'm going to show some examples.
Page 79 of Into the Storm. Nice list of skills and talents. First note how it is sorted, by Type, then by Cost, then Alphabetically by Advance Name.
Now look at Page 77 of Faith and Coin. Note how this is sorted: Cost then Alphabetically by Advance Name.
Okay, this is already absolutely horrible, this should never have been able to make it to print. This is a very basic design principle.
But that's not all, let's look at the Hatred (Xenos) talent, in the earlier book it is simply Hatred (Xenos) (x3), here for some reason they added Choose One Group? What this means, is by omission, all other Hatred (Xenos) talents are for all Xenos, even though if it is x3 and since there is no benefit from hating the same group multiple times it obviously doesn't mean that at all. I just do not understand how this kind of stuff could make it ever past the editing stage. Whoever designed the PDF must know the rules for the order advances should be in, whoever wrote the Skill surely must understand what Hatred (Xenos) is?
In the base book, say page 49 of the Core Rulebook, they aren't even sorted alphabetically! Sorted yes by cost, but not even by skill/talent, look at Dodge for example.
Other things that bug me, why is Flame Weapon Group a thing? Anything that can be represented by something else should never be replicated. For example on the same page in ITS it doesn't even use Flame Weapon Training it has Basic and Heavy as separate. If it was going to be a thing it should be Weapon Training (Flame), not Flame Weapon Training, the bit before Weapon Training always refers to Class of Weapon, not the Qualities, ie, Heavy, Basic, Melee, Exotic Weapon Training (X). Or All Weapon Training (Flame), either of those would have been better. Of course it specifies flame quality which means it is now completely abusable because there is a weapon upgrade Starflare Vents which adds Flame to any weapon. As long as it's not Exotic you can use it. Examples of weapons that aren't exotic, Kabalite Weapon's that Dark Eldar wield, Tau Weapons. Isn't that just grand?
Also another thing is when they can't use numbers versus digits. In one sentence they say in 1 sentence and in the next they say in one sentence. Be consistent (and obviously just use digits all the time in any non-flavour text).
Anyway this whole thing frustrates me insanely, surely their design team can't just have not cared about this?
Edit: This is ignoring blatant errors for example: in Faith and Coin saying Scholastic Lore (Military Tactics) for one of the items. Or in the Core Rulebook (even in 1.4 Errata) Trade is Intelligence based on the character sheet but differs per skill on skill page.
Edited by RMcD