I've been trying out various Konstantine Lists. Some are purely on paper, some have had results, some I have seen have results. Follow this to see how it develops. Off to play test some lists in a couple of hours.
Why Play Konstantine?
Konstantine is cheap and has a unique ability. It requires good positioning, careful list building and seclecting the correct use of the ability itself to gain advantage.
Why Three Ships Medium/Large -theorefore expensive- Ships?
There are two main ways to exploit this. We can "Hold" ships with G8 Experimental Projector in place or keep at long range if it suits us. Conversely we can fly a ship out of position or force a ship to fly into closer range via acceleration. Speed manipulation also forces an opponent to use more Navigation commands, this can also disrupt their flight path by creating 'traffic jams' or puts a single ship on a collison course via speed control.
What's the plan?
I plan on brewing and playing some lists and seeing if something is competitive! As a seperate note this can work without an Interdictor, Kon only requires Medium+ bases, I just prefer to use him in conjunction with the ship, I think they are natural partners. I also generally strive for 4 activations. This is not easily achieved with 3 ISDs, but that is just my preference. Three ISDs could work very well with Kon.
Lists So Far:
Kon 3 Medium Attempt Mk1: W/L/D 4-1-0
http://armadawarlords.hivelabs.solutions/view_list.php?token=44603&key=5ca51211fcdd31c9bf986644deaa5299[/
Kon with ISD I
http://armadawarlords.hivelabs.solutions/view_list.php?token=45233&key=c5e3ac4b678c9daf64022f417d89de51
Really like the idea of squzeing in the ISD. A far more potent mid range and close range blocker but sacrifices some long range potential. Has much better AA and can command the Tie Screen in a pinch. Importantly a Tractor Beam ship.
Edited by Trizzo2
