How to triple stress with a yv666

By churchwarden, in X-Wing

Like the title says....i think this works with the new timing rules, since every shot is treated as a separate attack tactician would trigger on both extra shots. Take a shot, tactician, miss, trigger ig88 ability, tactician, miss, trigger gunner attack, tactician.... Target gets 3 stress!!

Dont think this would be overly competitive, but would b fun. One would have to roll pretty bad to keep on missing.......

Oops... Almost forgot to post the list.

Aggressor: · IG-88B (36)

· Lone Wolf (2)

Heavy Laser Cannon (7)

Fire Control System (2)

Autothrusters (2)

IG-2000 (0)

Black Market Slicer Tools (1)

YV-666: · Moralo Eval (34)

Concussion Missiles (4)

Tractor Beam (1)

· IG-88D (1)

Gunner (5)

Tactician (2)

Black Market Slicer Tools (1)

Switch out concussion missles for a cannon that actually does damage (e.g., Mangler) and it might not be terrible.

Lone wolf might be difficult to trigger too... Could go crack shot/glitterstim with the point left over from switch concussion missles and tractor into mangler.

Edited by WAC47

Yeah....i could. I was just thinking of ways to triple stress something. Not a brobot player just picked some things and quickly made a list. Same goes for concussion missile. No real point. Just more thinking of ig, gunner, tactician for 3 shots and 3 stress.

It's a good combo! (Sorry, realized that came across as overly critical). I'm actually surprised it works, didn't realize IG-B didn't specify that you cannot attack again. It would really ruin an aces day, that's for sure.

Yeah....i could. I was just thinking of ways to triple stress something. Not a brobot player just picked some things and quickly made a list. Same goes for concussion missile. No real point. Just more thinking of ig, gunner, tactician for 3 shots and 3 stress.

The Arc-170 has a way to do the triple stress. Tactian + A3-A2 + Flechette Torps (and Munition Fail Safe + Predator to aim to miss).

Yeah....i could. I was just thinking of ways to triple stress something. Not a brobot player just picked some things and quickly made a list. Same goes for concussion missile. No real point. Just more thinking of ig, gunner, tactician for 3 shots and 3 stress.

The Arc-170 has a way to do the triple stress. Tactian + A3-A2 + Flechette Torps (and Munition Fail Safe + Predator to aim to miss).

Yeah... But pretty much a one shot deal. Also... Only on ships with hull value 4 or less

Usually, it is enough to double stress a ship instead to insert a lot more gimmicks for the triple stress.

IG-88 crew plus tactician would be enough for me. Adding gunner is overdose for the points.

Bit the general idea to combine Ig crew, gunner and tactician is neat.

I'd rather have Bossk instead of Gunner for the damage in practice, but the combo is neat and Tactician is lovely on the YV-666.

I'd probably drop the concussion missiles and fire control system (Lone Wolf already providing a reroll) then look at Experimental Interface to stick some extra BMST actions in. Plus a couple of points to put towards a new cannon for Eval.

Know that is not the point of the post though. :)

Great combo!

I'd rather have Bossk instead of Gunner for the damage in practice, but the combo is neat and Tactician is lovely on the YV-666.

Better be trading missiles for a different cannon then. OPs list is rocking tractor beam for the IG88-B reroll, which isn't gonna net you much damage :P

The problem with this is you are relying on missing twice. Someone might let 1 damage through and mess up the synergy.

Rigged Cargo Chute - Also can triple stress if you can drop it on someone when they are going to do a red maneuver. They get it immediately, then they get another running over the dropped debris field, and then you fix their "illegal" maneuver and land them on another debris field. You might even change their K turn to land them on another debris field for 4 stress. Might be a little bit on the "situational" side :)

Rigged Cargo Chute - Also can triple stress if you can drop it on someone when they are going to do a red maneuver. They get it immediately, then they get another running over the dropped debris field, and then you fix their "illegal" maneuver and land them on another debris field. You might even change their K turn to land them on another debris field for 4 stress. Might be a little bit on the "situational" side :)

I'd rather have Bossk instead of Gunner for the damage in practice, but the combo is neat and Tactician is lovely on the YV-666.

Better be trading missiles for a different cannon then. OPs list is rocking tractor beam for the IG88-B reroll, which isn't gonna net you much damage :P

Oh, I missed that :D

Well, to be honest I scrapped the Tactician on my Morallo build for Zuckuss. And I use an HLC. That is rather scary and it gives me a way to guarantee more than one damage.

One would have to roll pretty bad to keep on missing.......

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The problem with this is you are relying on missing twice. Someone might let 1 damage through and mess up the synergy.

Actually, because IG-88B and Gunner have identical triggers, an argument could be made that you would get all 3 attacks even if the IGB cannon shot hits.

It would go like this:

1 - miss on an attack

2 - both Gunner and IGB trigger at the same time, so you decide which to resolve first

3 - choose to resolve IGB (note that if you resolve Gunner first you cannot make any more attacks this round)

4 - resolve Gunner off of the trigger in step 2

The result, assuming this works, is a true double shot very much like with the TIE/D title for defenders.

The problem with this is you are relying on missing twice. Someone might let 1 damage through and mess up the synergy.

Actually, because IG-88B and Gunner have identical triggers, an argument could be made that you would get all 3 attacks even if the IGB cannon shot hits.

It would go like this:

1 - miss on an attack

2 - both Gunner and IGB trigger at the same time, so you decide which to resolve first

3 - choose to resolve IGB (note that if you resolve Gunner first you cannot make any more attacks this round)

4 - resolve Gunner off of the trigger in step 2

The result, assuming this works, is a true double shot very much like with the TIE/D title for defenders.

Oh that is so sick. In reality i was just trying to find a way to throw down triple stress. I quickly built out an ig and threw some things on a yv666 to fill out a list. If i was honestly going to do this bossk crew would b much better than tactician. Also, i would forego the tractor beam for a mangler... But to do both gunner and ig rerolls at same time...wow. Just wow.

The problem with this is you are relying on missing twice. Someone might let 1 damage through and mess up the synergy.

Actually, because IG-88B and Gunner have identical triggers, an argument could be made that you would get all 3 attacks even if the IGB cannon shot hits.

It would go like this:

1 - miss on an attack

2 - both Gunner and IGB trigger at the same time, so you decide which to resolve first

3 - choose to resolve IGB (note that if you resolve Gunner first you cannot make any more attacks this round)

4 - resolve Gunner off of the trigger in step 2

The result, assuming this works, is a true double shot very much like with the TIE/D title for defenders.

Oh that is so sick. In reality i was just trying to find a way to throw down triple stress. I quickly built out an ig and threw some things on a yv666 to fill out a list. If i was honestly going to do this bossk crew would b much better than tactician. Also, i would forego the tractor beam for a mangler... But to do both gunner and ig rerolls at same time...wow. Just wow.

I do not believe this is the case. Gunner specifically states "After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You cannot perform another attack this round." therefore to use gunner you would have to use it after missing either the first or second shot, but not if the second shot hit, regardless of the abilities triggering at the same time.

No, I think this actually works! Gunner says the word may, so you don't have to apply it when the first cannon misses.

Just figure out a ship that can put accuracy correctors on there too, to purposely miss. With accuracy correctors, it says you may add the two hits. Thus, you can just use it to cancel all dice, miss, then attack again!

No, I think this actually works! Gunner says the word may, so you don't have to apply it when the first cannon misses.

Just figure out a ship that can put accuracy correctors on there too, to purposely miss. With accuracy correctors, it says you may add the two hits. Thus, you can just use it to cancel all dice, miss, then attack again!

I think it works as you intended Kieransi, but not as Jello Knight states.

Because gunner resolves immediately, it means that you cannot trigger both simultaneously and still use gunner after the second cannon attack hits as he stated:

It would go like this:

1 - miss on an attack

2 - both Gunner and IGB trigger at the same time, so you decide which to resolve first ***true*** but if gunner is not resolved, then you can not use it in step 4 if step 3 hits because it says immediately.

3 - choose to resolve IGB (note that if you resolve Gunner first you cannot make any more attacks this round)

4 - resolve Gunner off of the trigger in step 2

....Nope

Edited by Smough

Yeah, it's a bit complicated. Gunner can also trigger off of the second attack if it hasn't already been triggered. To get three attacks, you must follow all the following steps:

1- first attack misses. Tactician gives defender a stress token.

2- Gunner or IG-88B may ​trigger. At this stage, you need to trigger IG-88B, not Gunner.

3- cannon attack misses. Tactician gives defender a second stress token.

4- since that attack missed and Gunner has not been triggered, Gunner may now be triggered.

5- perform primary weapon attack. Regardless of result, Tactician gives defender a third stress token.

(Of course, at this point, it's essentially a very complicated and expensive stressbot.)

As a Bounty bus flyer myself I wouldn't try to hard to triple stress as it's quite situational. I would look to maximise the damage of each shot to guarantee hits each turn. So HLC with Dengar, Zuckuss and 4 Lom. Then you can land many hits. I'd personally get into r1 with the 4 red than try to miss and stay at range 2.