Batty about Norra!

By rosscothep, in X-Wing Squad Lists

I'm not normally a Rebel player so looking for some advice. I'm loving the new crew and pilot options with the recent Ghost and soon to be released Arc and Falcon. I've got the start of a list with Nora. What do you think?

Norra Wexley, VI, Weapons Eng, R3 Astromech, Alliance Overhaul

Basically thinking lots of options for dice/roll modification. Thought about coupling with Lothal Rebel with Hera, FCS and something else. Any tips?

Oooh boy

So i dove deep into ARCs for an entire month thanks to gencon prerelease

Some things about Norra:

You NEEED PTL to reliably trigger her ability. You could do r3a2 and kk but...

1.) without r2d2 you will lose dice trades to literally anything stronger than a z95

2.) without tailgunner, your aux arc is basically decoration (yes even when generating an additional hit via ability)

R2d2 ptl norra is a late game boss monster that WILL carry your ass to victory. With TG (an aux arc that matters) your ps 7 is moot due to additional coverage

Aux arc coverage lets you fly with incredible flexibility despite ptl and r2d2 restricting you to greens

Ptl r2d2 tailgunner and vts alongside biggs and anither ship will compete against anything (just not torpscouts)

Dont recomend flying without biggs, but if youre absolutely off your meds id reconmend nien nub over tailgunner and eu over vt. ARCs are slloooowww, and a lone norra is a sitting duck. NN four green foward with eu lets you hit and run to gtfo of dodge