There is a problem because we have 2 different opinions regarding how the Spree ability works.
The rule says that when played, the manager draw the top card of his deck team. If it's a player with a standing power of two or less, he commits him to the matchup and resolves immediately his skills.
Two questions arise from here
1. Do we resolve the abilities of the new card?
On one hand the card only states to resolve the skills but on the other hand it says to commit the new player to a match (and so we are talking about the part in the rule book that says about what happens when we commit a player)
1.1. In regard with the first question what happens when the new card is a Night Goblin with the Spree ability....do we might have a chain reaction of may goblins?
I know that some of you might try to answer this question thematically but this is board game and i don't want to disrupt the balance of the playtested game. So thinks like "of course the goblins would do that" is a not sufficient answer for me.
Now the problem is that in this BGG topic the OP said that he asked FFG directly and they told him that you can't activate the abilities (only the skills)
but
in another topic (here in FFG Forum) one guy from the team said that you can?
Here are the 2 topic for you to see
https://boardgamegeek.com/thread/1295297/some-ffg-rules-clarifications
and
https://community.fantasyflightgames.com/topic/112934-goblins-spree-capacity/
What should we do?
Edited by MountainRoot