No Distintegrations

By Kyla, in Star Wars: Edge of the Empire RPG

Ultimatly I think versatility would be key; a nice rifle to kick things off, a handy sidearm, perhaps a knife, various grenades. Then whatever you can pick up off your dead enemies or improvise from the environment.

Hey a serious question for all the GM's, what about arrows. Would you let a PC go all Legolas on your Mûmakil with this? I think I would because it's so cool, but I can see it being a bit of a problem when heavily customised bows get involved.

5 minutes ago, Richardbuxton said:

Ultimatly I think versatility would be key; a nice rifle to kick things off, a handy sidearm, perhaps a knife, various grenades. Then whatever you can pick up off your dead enemies or improvise from the environment.

Hey a serious question for all the GM's, what about arrows. Would you let a PC go all Legolas on your Mûmakil with this? I think I would because it's so cool, but I can see it being a bit of a problem when heavily customised bows get involved.

How are the bows and arrows in this game? Off the top of my head, I only remember one in any of the books I own. Bows are one of the reasons I want Savage Spirits .

@Alderaan Crumbs Well the bow is a single weapon, hence my hesitation. But each arrow is a limited ammo 1 item. There are a bunch of different ones too

Edited by Richardbuxton
22 minutes ago, Richardbuxton said:

Ultimatly I think versatility would be key; a nice rifle to kick things off, a handy sidearm, perhaps a knife, various grenades. Then whatever you can pick up off your dead enemies or improvise from the environment.

Hey a serious question for all the GM's, what about arrows. Would you let a PC go all Legolas on your Mûmakil with this? I think I would because it's so cool, but I can see it being a bit of a problem when heavily customised bows get involved.

I probably would. The Difficulty goes up regardless. You get a leg up on range by default with a bow, and some might have an encumbrance beef. The other side though is with Strong Arm the range is a wash, and grenades are way superior and more versatile than the bow.

Although I might poo poo it if someone was trying to pull a fast one with a under barrel launcher.

I'd have to ponder it likely. The spirit is the of use different weapons, but weapons with ammo types make it a bit of an enigma.

I suppose the answer to both it and grenades might be not duplicating the same type, although that's a bit clunky.

Mostly I'd probably throw dice at you for making my head hurt....

Edited by 2P51

I'm assuming that ascian throwing knives build is looking real possible now!

17 minutes ago, Alderaan Crumbs said:

How are the bows and arrows in this game? Off the top of my head, I only remember one in any of the books I own. Bows are one of the reasons I want Savage Spirits .

Beyond this spec's SA, I'd say they offer utility. They might not be all that awe inspiring base damage wise, but if you grab Deadly Accuracy they're viable. The Night Sister bow is great.

Oh no doubt, grenades are far better, but a Kyuzo Assassin with bow, two vibro swords and a buffet of arrows just sounds fun.

Edited by Richardbuxton
4 minutes ago, TheShard said:

I'm assuming that ascian throwing knives build is looking real possible now!

With Deadly Accuracy, there isn't a weapon in this game that isn't viable.

Hey, don't normally post here, but I've been watching to see what Martial Artist gets. Does anyone else think the Precision Strike tree is pretty broken? Even if it only works with Brawl weapons, which I doubt, 3 Strain and 3 Advantage to put Knocked Senseless on literally anything seems pretty stupid. There is no way a player with that wouldn't do it to every boss fight. Or alternatively, just continually land the Overpowered Crit and basically get an at-will version of Unmatched Devastation (at the cost of your Strain bar, but that heals). Is there a ruling on how these talents work with Durable, Superior Armour Master, and such?

On the other hand, Maiming all four of somebody's limbs and cutting their eyes out in the same round is now possible. That's cool.

8 hours ago, Absol197 said:

I don't recall the precise wording, but the versions I put in my post include my "clarifications" after I read everything and understood it, while trying to make them as concise as possible. I do recall that the SA went out of its way to mention different weapons multiple times, so I'm almost positive the intention was that each combat check needed to be made with a different weapon than all the others.

Admittedly, this is a little frustrating - I can't clarify further 'cause I don't have the book to quote it to you, and Mr. Pirate probably could clarify further, but he can't 'cause the book technically isn't released until Thursday, and he has to keep his mouth shut until then :) .

It doesn't count if he's typing it!!!

I'm envisioning

Main attack Vibro Machete

Activate Unmatched Deviation

1st attack: Throw Kyuzo War Shield

2nd attack: Dual Wielded Vamblades

3rd attack: Shock Boots

4th attack: Rodian Cryo Whip

9 hours ago, Richardbuxton said:

@Alderaan Crumbs Well the bow is a single weapon, hence my hesitation. But each arrow is a limited ammo 1 item. There are a bunch of different ones too

Awesome, thanks!

9 hours ago, 2P51 said:

Beyond this spec's SA, I'd say they offer utility. They might not be all that awe inspiring base damage wise, but if you grab Deadly Accuracy they're viable. The Night Sister bow is great.

What's so cool about the Nightsister bow? Is that in Savage Spirits ?

2 minutes ago, Alderaan Crumbs said:

What's so cool about the Nightsister bow? Is that in Savage Spirits ?

Low crit, decent damage, Pierce, Vicious, even a couple HPs, it's cool. That would be the book it's in.

5 minutes ago, 2P51 said:

Low crit, decent damage, Pierce, Vicious, even a couple HPs, it's cool. That would be the book it's in.

Thanks, I'm going to snag it.

NP, njoy.

9 hours ago, Manwithaplan_ said:

Hey, don't normally post here, but I've been watching to see what Martial Artist gets. Does anyone else think the Precision Strike tree is pretty broken? Even if it only works with Brawl weapons, which I doubt, 3 Strain and 3 Advantage to put Knocked Senseless on literally anything seems pretty stupid. There is no way a player with that wouldn't do it to every boss fight. Or alternatively, just continually land the Overpowered Crit and basically get an at-will version of Unmatched Devastation (at the cost of your Strain bar, but that heals). Is there a ruling on how these talents work with Durable, Superior Armour Master, and such?

On the other hand, Maiming all four of somebody's limbs and cutting their eyes out in the same round is now possible. That's cool.

I'd go straight for the eyes... Automatic 2 upgrades to the difficulty all combat checks for that Adversary from there on.

Edited by GroggyGolem

I suspect that the full text "Talents Chapter" entry of Supreme Precision Strike will clarify things. I hope so anyway. I don't even like it when that staggered crit comes up by luck. "Congratulations, now you don't actually get to have a boss fight guys! The wookiee's dice just told your long-standing bounty hunter nemesis to go sit in a corner."

Admittedly, if there's a Destiny Point available, that's a good time to activate the Villain Escape Kit (TM) or something similar, but still. There has not been a single time that crit has come up in my games that it didn't take all the fun out of an otherwise interesting boss fight.

10 hours ago, Manwithaplan_ said:

Hey, don't normally post here, but I've been watching to see what Martial Artist gets. Does anyone else think the Precision Strike tree is pretty broken? Even if it only works with Brawl weapons, which I doubt, 3 Strain and 3 Advantage to put Knocked Senseless on literally anything seems pretty stupid. There is no way a player with that wouldn't do it to every boss fight. Or alternatively, just continually land the Overpowered Crit and basically get an at-will version of Unmatched Devastation (at the cost of your Strain bar, but that heals). Is there a ruling on how these talents work with Durable, Superior Armour Master, and such?

On the other hand, Maiming all four of somebody's limbs and cutting their eyes out in the same round is now possible. That's cool.

Precision Strike is already a Warden talent and while it is good, it is far from broken. So I assume your real issue is with the upgrade versions of this talent. I admit, chaining overpowered criticals seems a little too strong and given how obvious that is, I assume/hope there is something in the rules text about only activating improved precision strike once a turn.

8 minutes ago, SladeWeston said:

Precision Strike is already a Warden talent and while it is good, it is far from broken. So I assume your real issue is with the upgrade versions of this talent. I admit, chaining overpowered criticals seems a little too strong and given how obvious that is, I assume/hope there is something in the rules text about only activating improved precision strike once a turn.

In the base Precision Strike talent it clarifies "once per round", so it's safe to assume that carries over to the upgraded versions. Again, the proverbial "other shoe" that hasn't dropped yet is whether there's some kind of limiter on exactly which crits you can inflict with those upgraded versions.

Other than the "once per round" limiter, there was no other clarification or limitation that I could see. Granted, I didn't have the book in my hands for long, but I definitely checked that, as it was pretty boss.

I imagine it's not as bad as it seems up front, but I would need to see it in play first.

17 hours ago, 2P51 said:

People already trying to power gamer it and abuse it....sigh. How unimaginative. So you have a pair of pistols, maybe some knives. Different also means different, as in different weapons, not different order of same weapons. The SA lets you move constantly potentially while you're using it, be a little creative, and not just a min/maxer. Carrying 5 pistols would be a pain in the @$$. You'd be encumbered to just pop this once a session with your 5 pistols, and not have all manner of other things readily available because of it.

So as you use the weapons on you and drop them, or stow them, whatever, you're on the move, snatching bottles off the bar and chucking those, throwing a stool, the wrench on the work bench, the blaster the first guy you killed dropped, etc. Don't be a gun store display with a name, make a story and a character, not a 'win button'.

Or... you could bring 5 custom made energy rifles with encumbrance 1 and autofire. I'll see myself out now... XD

3 hours ago, drbraininajar said:

In the base Precision Strike talent it clarifies "once per round", so it's safe to assume that carries over to the upgraded versions. Again, the proverbial "other shoe" that hasn't dropped yet is whether there's some kind of limiter on exactly which crits you can inflict with those upgraded versions.

Good point. If you can only do it once a round then it becomes a lot more reasonable. Knocked Senseless still seems unfair, but at least it keeps overpowered from being completely broken. I do love the narrative this evokes. You can't help but feel like a frinkin Kung Fu action hero when your martial artist completely dismantles someone in a one on one fight. Round 1: Overpowered into Knocked Senseless, Grapple. Round 2: Overpowered into Temporarily Lame. Round 3: Telling them how weak their Kung Fu is as they crawl from the battle unable to do anything but take a single maneuver a turn.

I agree that if your character has a "One size fits all" blaster, then the other pistols will be a bit pointless most of the time. If you instead use a variety of pistols for different situations, it might be a bit less silly. You might have an X-30 for distance work, an HH-50 for lightly armored opponents, an Equalizer for crit fishing, a variable holdout as an ace in the hole, a CSPL because you can't be bothered to pick up a spec with Strong Arm, etc.

Or just carry around a bunch of Dueling Pistols so that you're always drawing and dropping because they're Limited Ammo 1. :P

Supreme Precision Strike definitely sounds like it could be problematic, particularly since we have a dev ruling that you can't counter Precision Strike with Durable or Supreme Armor Master, etc. I would want to see it action, though.

9 minutes ago, Kaigen said:

I agree that if your character has a "One size fits all" blaster, then the other pistols will be a bit pointless most of the time. If you instead use a variety of pistols for different situations, it might be a bit less silly. You might have an X-30 for distance work, an HH-50 for lightly armored opponents, an Equalizer for crit fishing, a variable holdout as an ace in the hole, a CSPL because you can't be bothered to pick up a spec with Strong Arm, etc.

Or just carry around a bunch of Dueling Pistols so that you're always drawing and dropping because they're Limited Ammo 1. :P

Supreme Precision Strike definitely sounds like it could be problematic, particularly since we have a dev ruling that you can't counter Precision Strike with Durable or Supreme Armor Master, etc. I would want to see it action, though.

A golf bag of rifles lol...