Would expose be worth it if it was a dual card?

By mazz0, in X-Wing

So one side has the expose effect, the other side does nothing, action to flip it?

The only way expose would be worth it is if it did not require an action to use.

Much more likely, yes. Because then it's not competing with focus or TL for your actions. It's often going to be worth taking -1 green for +1 red.

It *would* be broken good on a Decimator in that version, though.

I've often considered this, usually as a pilot ability:

Action: assign or remove a +1red/-1green or +1green/-1red token to this ship.

The tokens do what they say on the tin, to a minimum of 1 red or 1 green. I think that would be a pretty solid card at 3 points.

The only way expose would be worth it is if it did not require an action to use.

This version effectively wouldn't. You do your slowest move in round 1, expose, then stay exposed until you turn the card back over.

If Expose was a true dual card then that could be interesting, one side you lose 1 agility to get one extra attack dice that action reverse it and you lose 1 attack dice and gain 1 agility that round, but I expect that would be overpowered and would not be 4 points

Expose would be worth it at 0 points

Expose would be worth it at 0 points

In its current form it literally is worse than a focus action even at 0 points.

It's only worth it at 0 points if you have some free way of using it without spending an action.

Expose would be worth it at 0 points

In its current form it literally is worse than a focus action even at 0 points.

It's only worth it at 0 points if you have some free way of using it without spending an action.

0 points gives you leeway to do that

I'd take it on a 27 point (re: r2-d6) Thane

Valen would be the other potential use in that instance.

But it would still not be amazing.

Expose in its current action incarnation still isn't really worth it without the agility penalty because while it spikes your variance up a bit the basic focus action is still stronger on offense alone.

Expose would be worth it at 0 points

In its current form it literally is worse than a focus action even at 0 points.

It's only worth it at 0 points if you have some free way of using it without spending an action.

0 points gives you leeway to do that

I'd take it on a 27 point (re: r2-d6) Thane

Really? Even given the opportunity costs of the slot and the action. I'm not convinced. Would Thane not be just as well taking a TL or Focus, or indeed Barrel Roll?

Much more likely, yes. Because then it's not competing with focus or TL for your actions. It's often going to be worth taking -1 green for +1 red.

It *would* be broken good on a Decimator in that version, though.

I've often considered this, usually as a pilot ability:

Action: assign or remove a +1red/-1green or +1green/-1red token to this ship.

The tokens do what they say on the tin, to a minimum of 1 red or 1 green. I think that would be a pretty solid card at 3 points.

Well, easy to say you can only use it if your agility is 1 or higher.

The only way expose would be worth it is if it did not require an action to use.

This version effectively wouldn't. You do your slowest move in round 1, expose, then stay exposed until you turn the card back over.

You could just start the game with it on the Expose side, if you wanted.

The only way expose would be worth it is if it did not require an action to use.

This version effectively wouldn't. You do your slowest move in round 1, expose, then stay exposed until you turn the card back over.

You could just start the game with it on the Expose side, if you wanted.

At which point there's little point in it being a dual card at all, just make it permanent.

That might be an interesting card actually - just straight +1 red, -1 green for an EPT slot.

Actually no, having it be a dual card which you *can't* flip would be interesting - +1/-1 onm one side, -1/+1 on the other, so you can decide which side you want based on the opposing list. They have low defence dice and high attack dice? more green. They have the opposite, more red.

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

Expose would be worth it at 0 points

In its current form it literally is worse than a focus action even at 0 points.

It's only worth it at 0 points if you have some free way of using it without spending an action.

62B48A99-8F0A-47D0-9400-5543D067B765.png

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

I really like this idea, could go one step further and make the -1 Agility side stays current until the end phase and you reflip it each turn.

This would make it an excellent EPT for low PS pilots (ie you have fewer ships shooting after you in the round)

Could see some use on Black Squadron pilots or even Sabre Squadron interceptors

Edit: or really broken on uboats; rethink - small ship only restriction might help

Edited by Eryst

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

If expose is going to be a dual card, it would make more sense to allow you to flip it after you complete a maneuver (without spending an action, similar to the u-wing title). Then you could target lock and get your extra attack die when in a good position, or focus and get your extra defense when some ace is behind you. To me that would definitely be worth 4 points.

The only way expose would be worth it is if it did not require an action to use.

This version effectively wouldn't. You do your slowest move in round 1, expose, then stay exposed until you turn the card back over.

You could just start the game with it on the Expose side, if you wanted.

***At which point there's little point in it being a dual card at all, just make it permanent.***

That might be an interesting card actually - just straight +1 red, -1 green for an EPT slot.

Actually no, having it be a dual card which you *can't* flip would be interesting - +1/-1 onm one side, -1/+1 on the other, so you can decide which side you want based on the opposing list. They have low defence dice and high attack dice? more green. They have the opposite, more red.

Not really - you could still flip it over if you didn't want to lower your agility, just as in your example but on a turn by turn basis based on whether you'll have a shot, and what type of ship you'll be shooting or getting shot by.

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

I like this. I was thinking of something similar as far as how I would do expose as a dual card. I might like yours more, but here's what I was thinking:

Side 1 - During your next attack, roll one additional attack die. Then you must flip this card over.

Side 2 - Action: Flip this card over.

EPT slot, 4 points.

Of course you could do the entire side 1 = +1 attack / -1 agility, Side 2 = -1 attack / +1 Agility... But I don't like that one as much as it's a pseudo cloaking device.

If expose is going to be a dual card, it would make more sense to allow you to flip it after you complete a maneuver (without spending an action, similar to the u-wing title). Then you could target lock and get your extra attack die when in a good position, or focus and get your extra defense when some ace is behind you. To me that would definitely be worth 4 points.

I don't think that would make more sense, I think that would be more powerful.

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

I like this. I was thinking of something similar as far as how I would do expose as a dual card. I might like yours more, but here's what I was thinking:

Side 1 - During your next attack, roll one additional attack die. Then you must flip this card over.

Side 2 - Action: Flip this card over.

EPT slot, 4 points.

Of course you could do the entire side 1 = +1 attack / -1 agility, Side 2 = -1 attack / +1 Agility... But I don't like that one as much as it's a pseudo cloaking device.

I prefer it lasting at least a round - makes it more of a risk when you could suffer multiple hits (but more of a potential boon when getting to perform multiple shots per round)

How would my suggestion work on Corran, I wonder....

So one side has the expose effect, the other side does nothing, action to flip it?

funny, I made this three months ago.

27398260713_1f4281124e_z.jpg

But, what happens if you take the +1 attack dice effect on a round when you're not defending/have already defended?

Seems like the -1 defense dice effect potentially persists much longer than it should.

This is all making me wonder, again, how Expose ever got through play testing. It's not like it was a weakness that only came to light when new things came out - it was never going to be four points better than a focus.

Edited by mazz0