Is there room for new flotillas?

By Ceryliae, in Star Wars: Armada

I'd be more interested in an Aces pack for these: $50 and they're actually pre-painted! This way they could give us more card we could use to make them be anti-squadron or whatever. Please give us fire ships! BOOOM!!!

"Actually" pre-painted? You mean, like the current flotillas already are?

I thought that Decimators will be anti-squadron flottillas, but now they are released as squadrons...

If we get flotillas with new roles, what about new ships that use fleet support upgrades?

Next wave

I thought that Decimators will be anti-squadron flottillas, but now they are released as squadrons...

Scale wise they're too small to be flotillas I think.

If we get flotillas with new roles, what about new ships that use fleet support upgrades?

Next wave

Not quite. The Phoenix Home has a unique upgrade slot.

I'd be more interested in an Aces pack for these: $50 and they're actually pre-painted! This way they could give us more card we could use to make them be anti-squadron or whatever. Please give us fire ships! BOOOM!!!

"Actually" pre-painted? You mean, like the current flotillas already are?

I haven't been out to a gaming store since Palm Sunday (Yes I remember the actual day I was there last!); so I don't have them. I thought they were unpainted like the squadrons.

I'd be more interested in an Aces pack for these: $50 and they're actually pre-painted! This way they could give us more card we could use to make them be anti-squadron or whatever. Please give us fire ships! BOOOM!!!

"Actually" pre-painted? You mean, like the current flotillas already are?

I haven't been out to a gaming store since Palm Sunday (Yes I remember the actual day I was there last!); so I don't have them. I thought they were unpainted like the squadrons.

There is a little bit of colouring, some wash, and the tiniest dab of blue on the engines (for both GR75s and Gozantis).

People assume the bare plastic of the Gozanti is washed, but it is not. There *is* a layer of paint on there.

Had not known that. Thanks!

Aye, the Hammerheads do look pretty small. Just going by the rough sizing estimate from the Rebels concept art and on-screen ques, the Hammerhead is about 75 meters long, (~246 feet) if we make some assumptions. There's bound to be some level of error in extrapolating measurements, but it's likely somewhere between 70-85 meters, just a little shorter than a GR-75 but it looks far larger as it's taller than an X-wing is long.

Hmmm, I'd have to look at what the exact wording is for the interaction on flotillas with regards to overlapping; I could see a medium flotilla causing a damage to a small ship, but no damage to a medium vessel. I can absolutely see flotillas in the future losing scatter if they were larger or notably sluggish. If we go large (Bff-1 Bulk freighter) I could see a double redirect and nothing else.

The Hammerhead is also very lightly armed (3 laser cannons according to wookiepedia), so they work better as flotillas than dedicated combat ships.

Aye, spot on Idie, mate. I initially only spotted 2, but there is an aft set, so it looks like the Hammerhead's whole compliment is 3 twin-laser cannons (I'd sincerely doubt those are turbolasers given that they aren't any larger than an X-wing's cannons and no significant mounting. They may even be proportionally smaller. I mean, that's not much for firepower, and only 2 turrets look to be able to track any single target where as a CR90 can bring to bear 2 twin turbolasers and 2 cannons.

I could see transport ships coming out as objective ships once Corellion conflict comes out. Rebels needing to protect civilian transports or Imperials having to escort a convoy of freighters.

too bad we don't have a battalion scale ground based combat game for star wars. I remember playing Empire at War and if you moved a ground unit into a space combat it would appear in a transport.

Aye, spot on Idie, mate. I initially only spotted 2, but there is an aft set, so it looks like the Hammerhead's whole compliment is 3 twin-laser cannons (I'd sincerely doubt those are turbolasers given that they aren't any larger than an X-wing's cannons and no significant mounting. They may even be proportionally smaller. I mean, that's not much for firepower, and only 2 turrets look to be able to track any single target where as a CR90 can bring to bear 2 twin turbolasers and 2 cannons.

Not much firepower at all. Heck even the GR-75 transport has better armament (4 twin laser cannons, when fitted)

Just don't ever give a Rebel Flotilla side weapons.

That's true Idie, mate. It's not much combined firepower at all. I wonder how many the armed GR-75's can put on any target (it doesn't matter too much with such... ahem, respectable firepower :P Just curious as to what some of these arcs could potentially look like)

Hmmm, I wonder about that Amanal. I had the exact same thought, but I got to thinking about it: we've always said that it was a matter of a flotilla being significantly cheaper, but what if we're talking about a Dornean Braha'tok gunship? Would Ackbar be so bad if they had, say, a black or blue side dice for 30-35 points in a combat flotilla, instead of just the paltry 24 of an armed GR75? Not saying anything is 'correct' or not, I'm just wondering what out limit for Ackbar is.

Just don't ever give a Rebel Flotilla side weapons.

Or just make sure you cost them appropriately for it.

That's true Idie, mate. It's not much combined firepower at all. I wonder how many the armed GR-75's can put on any target (it doesn't matter too much with such... ahem, respectable firepower :P Just curious as to what some of these arcs could potentially look like)

Hmmm, I wonder about that Amanal. I had the exact same thought, but I got to thinking about it: we've always said that it was a matter of a flotilla being significantly cheaper, but what if we're talking about a Dornean Braha'tok gunship? Would Ackbar be so bad if they had, say, a black or blue side dice for 30-35 points in a combat flotilla, instead of just the paltry 24 of an armed GR75? Not saying anything is 'correct' or not, I'm just wondering what out limit for Ackbar is.

Well the Broha'tok gunship had 8 double turbolaser cannons and 8 concussion missile launchers, so they were well-armed.Maybe 32-38 points. But since we're trying to balance this, say maybe red dice forward and aft, with black dice port and starboard? That way Ackbar can't boost side firepower. High speed (at least 3), shields 1 all-around, maybe 2-3 hull. The cheaper model swaps reds for blues.

Just thinking out loud here :)

I want to see two Nebulons or a Nebulon and CR90 on the same base. Or Arquitens and Raider.

But since we're trying to balance this, say maybe red dice forward and aft, with black dice port and starboard? That way Ackbar can't boost side firepower.

Ackbar would still boost those side arcs, just like he does on CR90-B, or the Torpedo MC30.

Hmmm, I wonder about that Amanal. I had the exact same thought, but I got to thinking about it: we've always said that it was a matter of a flotilla being significantly cheaper, but what if we're talking about a Dornean Braha'tok gunship? Would Ackbar be so bad if they had, say, a black or blue side dice for 30-35 points in a combat flotilla, instead of just the paltry 24 of an armed GR75? Not saying anything is 'correct' or not, I'm just wondering what out limit for Ackbar is.

I guess it is like all the commanders, Screed is great if you have black dice, Konstantine needs 2+ large baases, Motti is not as nice on a fleet of Flotillas and so on. So perhaps the argument is Ackbar costs what Ackbar costs as the opportunity costs of not taking any of the others. At 33 points 8 of them + Ackbar could be frightful?

And squadrons will still be Ackbar's weakness.

True, Ackbar would be boosting those sides, but with the same issues as our current short range ships. 2 extra red is nice, but black range mitigates that some. Hmmm, I wonder if a Weapons Teams slot would make that identifiable as something different from a corvette, then how it would balance.

Hmm, that is a hefty amount, what about 2 red fore, one black: 1-2 black side, 1 red aft? something like a shorter, punchy CR90 for that mid 30's range, redirect and maybe a scatter (I'm not of the opinion all flotillas should have them by default, but I'm not against it).

Quite right, Amanal. Admirals have a tendency to have fleets tailored to them, Ackbar is just something to take into account because he can be more of an unintended side effect with adding dice. Hmm, lets assume say 33 points with a turbolaser slot and ackbar, no natural reds. Adding the Enhanced Armament could key Ackbar better, but suddenly it's about the price of a naked CR90A but without TRC. Having a chance at GT would be pretty scary, but now we're talking in the 50 point range. It's still not a corvette, but is it different enough? Hmm, would that work for anyone, given that Ackbar doesn't pair as well to short rangers. Of course, it could make Rieekan's day (depending on speed and maneuverability as well).

Alright, I know that 'lore' and gameplay are merely vaguely related and shouldn't be used to the letter, merely as the start of an idea. With that in mind, I do seem to recall an old story about the pair of Dornean/Braha'tok gunships taking on and beating a carrack cruiser at Endor. How good is a Carrack? No frigging idea, but it's an interesting point if it's anything like a Raider.

Edited by Vykes

True, Ackbar would be boosting those sides, but with the same issues as our current short range ships. 2 extra red is nice, but black range mitigates that some. Hmmm, I wonder if a Weapons Teams slot would make that identifiable as something different from a corvette, then how it would balance.

Hmm, that is a hefty amount, what about 2 red fore, one black: 1-2 black side, 1 red aft? something like a shorter, punchy CR90 for that mid 30's range, redirect and maybe a scatter (I'm not of the opinion all flotillas should have them by default, but I'm not against it).

Quite right, Amanal. Admirals have a tendency to have fleets tailored to them, Ackbar is just something to take into account because he can be more of an unintended side effect with adding dice. Hmm, lets assume say 33 points with a turbolaser slot and ackbar, no natural reds. Adding the Enhanced Armament could key Ackbar better, but suddenly it's about the price of a naked CR90A but without TRC. Having a chance at GT would be pretty scary, but now we're talking in the 50 point range. It's still not a corvette, but is it different enough? Hmm, would that work for anyone, given that Ackbar doesn't pair as well to short rangers. Of course, it could make Rieekan's day (depending on speed and maneuverability as well).

Alright, I know that 'lore' and gameplay are merely vaguely related and shouldn't be used to the letter, merely as the start of an idea. With that in mind, I do seem to recall an old story about the pair of Dornean/Braha'tok gunships taking on and beating a carrack cruiser at Endor. How good is a Carrack? No frigging idea, but it's an interesting point if it's anything like a Raider.

Carrack-Class light cruisers carried 10 heavy turbolaser cannons, 20 laser cannons and 5 tractor beam projectors. Alternatively, some Carracks swapped out the laser cannons for ion cannons.

Hmm, interesting, it's got a decent armament that would correspond to some blue and reds. Old game stats say that the Carrack are fairly beefy, Nebulon B territory. Did we ever actually get a technical answer on what a Raider was supposed to mount?

Of course it's all academic, but I could see a red/black combat flotilla flitting around as a less maneuverable option. I mean it likely wouldn't replace the CR90 any time soon.

Lancers for a super anti squadron squadron flotilla.

But since we're trying to balance this, say maybe red dice forward and aft, with black dice port and starboard? That way Ackbar can't boost side firepower.

Ackbar would still boost those side arcs, just like he does on CR90-B, or the Torpedo MC30.

But since we're trying to balance this, say maybe red dice forward and aft, with black dice port and starboard? That way Ackbar can't boost side firepower.

Ackbar would still boost those side arcs, just like he does on CR90-B, or the Torpedo MC30.

Wait. Call me an absolute scrub, but I thought he only added his red dice to armaments with existing red dice?