4 point EPTs

By rabid1903, in X-Wing

So currently, there are only two 4 point EPTs in the game. One of them is Expose (universally regarded as terrible) and one of them is Opportunist (requiring a squad to be built around it.) What kind of abilities would there need to be to warrant a 4 point EPT?

I think a strong defensive mod may be worth it, similar to Autothrusters. Maybe something like "When defending, if the Attacker is in your arc you may convert one [blank] to [focus]" Call it something like Dauntless.

Obviously very strong, but it's 4 points and claims your EPT. It would be incredibly strong on certain pilots (notably Rey, Luke, and Poe) but would make their prices skyrocket. For instance, the default Poe build with this would be:

PS 9 Poe

- Dauntless

- R2-D2

- Autothrusters

He'd be a whopping 43 points, and would only have as much damage output as he does now.

What kind of abilities do you think would be worth 4 points as an EPT?

(on a ship with boost and barrel roll)

Jedi reflexes (4 points)

When an opponent declares you as the target of an attack, you may perform a free action.

Dauntless.png

name already taken, but not a half bad idea

4pt epts really need to be powerful. Aside from Poe im not even sure if Dauntless (btw thats a decimator title) is worth 4pts.

Perhaps a double-action enabler?

Double Down: 4pts

Once per round, when you perform an action on your action bar, you may immediately perform that action again.

I think the once-per-round and 4pts cost is enough to justify no stress or further actions. Enables a very wide barrelroll, double boost, or tokenstack but doesnt enable any mixing. Two tokens can be pretty potent but they arent anywhere near as menacing if they are the same token, same thing for boost + barrelroll being insane together but somewhat limited in awesomeness if doubled.

Or how about an action EPT that actually makes people want to use Youngster?

Tailgater: 4pts

Action: Select one enemy ship in your primary firing arc at range 1. If you are not in their primary firing arc and they have less than 2 stress tokens, apply 1 stress token to that ship.

Might be a little too powerful but thats what tweaks and playtesting is for.

Expose is great with Decimators though. I don't play Rebels so maybe some Ghost players should consider it too

Ghosts dont have an EPT so they cant take it.

And mathematically a focus or TL action yields more hits than a single extra die. ive done EI + Expose decimators and THAT can be kinda mean, but then im limited to my weird greens.

How about something that counters Zuckuss:

Pragmatic Defense:

4 points

When you are declared the target of an attack you may spend 1 focus token. If you do, the attacker cannot modify your defense dice.

If need be, this card could also require you take a stress after the attack is resolved.

I asked awhile back why Expose wasn't used more often on Decimator builds and was told it's less effective than 3 dice with a focus. Four dice with a 50% chance of a hit/crit yields a lower percentage than 3 dice with a 75% chance of a hit/crit with a focus. Math Juggler may have run the numbers on this.

There's just something more satisfying about rolling 4 dice vs 3. Especially when you beat the odds and roll 4 natural hits.

4pts + action dependent is plenty for anti-defense dice modding. It can bite you in the butt because you can still roll like ass (oh look at all these focus results i cant use!) but thats the risk you take to middle finger Zuckuss or Juke. Would be awesome in general against OL since you cant mod die anyway, might as well cockblock his juke with that focus lol.

I asked awhile back why Expose wasn't used more often on Decimator builds and was told it's less effective than 3 dice with a focus. Four dice with a 50% chance of a hit/crit yields a lower percentage than 3 dice with a 75% chance of a hit/crit with a focus. Math Juggler may have run the numbers on this.

There's just something more satisfying about rolling 4 dice vs 3. Especially when you beat the odds and roll 4 natural hits.

The Rear Admiral with Veteran Instincts and Engine Upgrade: Engine is the same cost as Expose and allows for you to get in range 1 for that extra dice and you get to change a focus to a crit. I vote that that is more effective (and versatile).

"What Expose Should've Been(?)"

4 points

Action: Until the end of the round, when declaring a primary weapon attack, if the defender is in your firing arc, double your primary weapon attack value. You cannot modify your attack or defense dice.

Finn crew ability but replace "blank result" with "focus result" would be a very popular 4 point ept

Finn crew ability but replace "blank result" with "focus result" would be a very popular 4 point ept

On offense and defense? For 4 points?

What would that EPT do to Poe? Or anything with Recon Spec.

FFG has been hesitant to do too much to ramp up defense. I'd love to see a defense version of Predator, but I understand why this has not been done. Ships taking damage and being destroyed is how the game progresses. These 100 point battles are meant to be completed in about an hour. Strong defense would prolong this time.

How about something that counters Zuckuss:

Pragmatic Defense:

4 points

When you are declared the target of an attack you may spend 1 focus token. If you do, the attacker cannot modify your defense dice.

If need be, this card could also require you take a stress after the attack is resolved.

Take a Stress token after the attack with this PoS.

How many ways are there for the attacker to modify your defense dice?

How often do you see those?

Are they worth spending a Focus token you're likely to have spent your action gaining to prevent those modifications.

All of that and it costs you 4 points as well?

Now as a 1 point option then maybe but at 4 points you'd be asking a lot from your opponents who probably aren't bringing what you're going against anyway.

If you're going to start looking at 4 point EPTs and want them to be relevant then you've got to make sure they are something a squadron WILL be able use instead of something completely dependent on what your opponent brings. They're also going to need to be better than PtL and Predator. Maybe Rage without the Stress would make an appropriate 4 point EPT although it sure would boost Youngster through the roof.

Fickle, that would be more insane than PTL lol

Finn crew ability but replace "blank result" with "focus result" would be a very popular 4 point ept

On offense and defense? For 4 points?

What would that EPT do to Poe? Or anything with Recon Spec.

4 points worth of work, one would hope

Hmm, what if it was something like:

"When attacking, you may modify your dice after your opponent rolls their defense dice."

So you can roll attack dice, leave them as is, opponent rolls their defense dice and have to modify based on what they think you'll do. Then you can choose to spend your focus if it would actually result in a hit, or bluff them into spending all their mods on a single roll.

Finn crew ability but replace "blank result" with "focus result" would be a very popular 4 point ept

On offense and defense? For 4 points?

What would that EPT do to Poe? Or anything with Recon Spec.

4 points worth of work, one would hope

Definitely a unique upgrade.

Expose is great with Decimators though. I don't play Rebels so maybe some Ghost players should consider it too

Expose 4

Darth Vader 3

Ship Total: 41

4 from shuttle

1 dice range 1

1 dice expose

1 damage from Vader

6 dice with a chance at 7 total damage in 1 round..... (Throw anti pursuit laser last and that 8 poss damage) this is a chance to complete destroy an Soontir in 1 round of firing even if they roll 3 evades and stack a token evade token.

Edited by Cubanboy

How about something that counters Zuckuss:

Pragmatic Defense:

4 points

When you are declared the target of an attack you may spend 1 focus token. If you do, the attacker cannot modify your defense dice.

If need be, this card could also require you take a stress after the attack is resolved.

Theorist at Team Covenant discussed what he called a "Dogfighter" title. Although, it could go as an EPT perhaps also.

"When attacking or defending, if the enemy ship is in your arc, it can only modify it's dice with tokens."

This would be a nice EPT to shut down Zuckuss, Dengar, Palps, Predator, Lone Wolf, Autothrusters, etc. But basic fighters that still take tokens can still wreck you.

Expose is great with Decimators though. I don't play Rebels so maybe some Ghost players should consider it too

Ren — Upsilon-class Shuttle 34

Expose 4

Darth Vader 3

Ship Total: 41

4 from shuttle

1 dice range 1

1 dice expose

1 damage from Vader

6 dice with a chance at 7 total damage in 1 round..... (Throw anti pursuit laser last and that 8 poss damage) this is a chance to complete destroy an Soontir in 1 round of firing even if they roll 3 evades and stack a token evade token.

If I'm right, your chances of 6 hits is about 1.5%.

Expose is great with Decimators though. I don't play Rebels so maybe some Ghost players should consider it too

Ren — Upsilon-class Shuttle 34

Expose 4

Darth Vader 3

Ship Total: 41

4 from shuttle

1 dice range 1

1 dice expose

1 damage from Vader

6 dice with a chance at 7 total damage in 1 round..... (Throw anti pursuit laser last and that 8 poss damage) this is a chance to complete destroy an Soontir in 1 round of firing even if they roll 3 evades and stack a token evade token.

If I'm right, your chances of 6 hits is about 1.5%.

http://xwingcalculator.x10host.com/diceuilm.html​

6 vs 3, e

0 ....-0.776611328125
1 .... 0.26129150390625
2 .... 0.204833984375
3 .... 0.1025390625
4 .... 0.029754638671875
5 .... 0.003814697265625

Edited by Cubanboy

Expose is great with Decimators though. I don't play Rebels so maybe some Ghost players should consider it too

Ren — Upsilon-class Shuttle 34

Expose 4

Darth Vader 3

Ship Total: 41

4 from shuttle

1 dice range 1

1 dice expose

1 damage from Vader

6 dice with a chance at 7 total damage in 1 round..... (Throw anti pursuit laser last and that 8 poss damage) this is a chance to complete destroy an Soontir in 1 round of firing even if they roll 3 evades and stack a token evade token.

If I'm right, your chances of 6 hits is about 1.5%.

http://xwingcalculator.x10host.com/diceuilm.html​

6 vs 3, e

0 ....-0.776611328125

1 .... 0.26129150390625

2 .... 0.204833984375

3 .... 0.1025390625

4 .... 0.029754638671875

5 .... 0.003814697265625

Expected Damage

1.528106689453125

Tokenless Defender

0.884521484375

Crit Chance

0.47950369119644165

Expected Crits

0.6541108265519142

That 1.6% was just on the attack roll. Vader not included.

Edited by Stoneface

Hmm, what if it was something like:

"When attacking, you may modify your dice after your opponent rolls their defense dice."

So you can roll attack dice, leave them as is, opponent rolls their defense dice and have to modify based on what they think you'll do. Then you can choose to spend your focus if it would actually result in a hit, or bluff them into spending all their mods on a single roll.

Oooh... I like that. Taking it one step further, how about something like:

"After declaring the target of your attack, the defender rolls and modifies his agility dice prior to rolling the attack dice. Then receive one stress."

Having the greens go first would be pretty sweet. Against someone like Fel, you would be forced to spend tokens to maximize the evades, assuming that the attacker is going to get full hits. And against someone like a Y wing, you'll know how many hits you need prior to spending/wasting that focus that you could have saved for defense. The stress prevents it from being too rampant.