Firespray System Patrol Craft Profiles

By KraytFang, in Star Wars: Edge of the Empire RPG

There are two different profiles for the Firespray-class system patrol craft printed in the Beginner Game and the Core Rulebook .

The one in the Beginner Game is for a customized model and comes equipped with concussion missile launchers (probably as known from the Slave I in Attack of the Clones) instead of the light tractor beam projector of the stock model. Forthermore its passanger (/prisoner) capacity is only 4 instead of the regular 6 and it is available for 40,000 credits, costing half of its stock counterpart.

I would like to know why that model is so much cheaper and how to best incorporate the difference into gameplay (story-wise). Where are the different versions available? Do the concussion missile launchers require the extra space originally meant for two prisoners? What would it cost to re-modify such a ship to return it to stock specifics later selling it for twice its price? etc.

Thanks for any ideas.

Its Beta vs. released version.

In my oppionion the Slave I from Boba Fett is rigged and modded to the max. As well as the Millenium Falcon.

See "Special Modifications" for the "Modder" Class and "Stay on Target" for the "Rigger".

In my opinion making Boba a modder and rigger just to have the best ship ever, has no basis in canon. We never ever see anything that suggest Boba has mechanical inclinations or a special fondness of tinkering with ships (while we see both Han dn Chewie repetedly work on the falcon, besuide the special modifications line).

I think that the Slave I, at least the one we see in AoT, can be very easily recreated by using the 4 HP on the standard Firespray and nothing else. The rest is fanboy fantasy not supported by anything.

And yes the Beginner book Firespray is a beta version that hasn't been changed to the standard profile in the Corebook.

I took that earlier comment to mean that the ship is modded and rigged to the max, not that Boba (necessarily) did it himself. He (or Jango) could have very well hired the work out.

Good point, it would be expensive but doable with their bounty hunters work. However the best talents of modder and rigger need a signature vehicle for the Modder/rigger charcter, could it work with the modder being someone not on the crew?

Edited by Lareg

Good point, it would be expensive but doable with their bounty hunters work. However the best talents of modder and rigger need a signature vehicle for the Modder/rigger charcter, could it work with the modder being someone not on the crew?

I guess unlikely with player characters, but would make sense to me, for example, that the modder/rigger of a pod racer wouldn't be necessarily the pilot.

A regular mechanic on his payroll? That could count, I suppose, and makes sense that he'd want to keep a single person that he can trust in charge of maintaining the ship.

I have read the talents again and they work perfectly even if the modder/rigger who has chosen the signature vehicle isn't on it, so a trusted mechanic works fine in the case of Boba and Jango.

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

I disagree, given what we see the Slave I do in AotC i think it's possibile to mimic it quite well with the standard Firespray 4 HP : 1HP for a twin medium laser cannons, 1HP for an upgraded hyperdrive, 1 HP for the minelayer (i'm guessing it takes 1 HP like the minelayer in SoT) 0 HP for the concussion missile launcher (it replaces the tractor beam) and 1 HP to add something else if it's needed (an uprated engine maybe?).

Would depend on what the published technical readouts cite that Slave 1 can do. Granted, the ones initially published are part of Legends, but I do seem to recall Slave 1 packing a fair bit more firepower and other goodies than what we saw in AotC.

But being able to say "yeah, Jango Fett's Firespray is a one-of-a-kind model" is handy for a GM to have should they have players that want to trick out their Firespray to do the sort of things that's been ascribed to it in Legends.

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

I disagree, given what we see the Slave I do in AotC i think it's possibile to mimic it quite well with the standard Firespray 4 HP : 1HP for a twin medium laser cannons, 1HP for an upgraded hyperdrive, 1 HP for the minelayer (i'm guessing it takes 1 HP like the minelayer in SoT) 0 HP for the concussion missile launcher (it replaces the tractor beam) and 1 HP to add something else if it's needed (an uprated engine maybe?).

Do you even need the hyperdrive upgrade? I mean nobody in the films ever suggests the Slave 1 has one... Just saying that's another HP for ya....

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

I disagree, given what we see the Slave I do in AotC i think it's possibile to mimic it quite well with the standard Firespray 4 HP : 1HP for a twin medium laser cannons, 1HP for an upgraded hyperdrive, 1 HP for the minelayer (i'm guessing it takes 1 HP like the minelayer in SoT) 0 HP for the concussion missile launcher (it replaces the tractor beam) and 1 HP to add something else if it's needed (an uprated engine maybe?).

Do you even need the hyperdrive upgrade? I mean nobody in the films ever suggests the Slave 1 has one... Just saying that's another HP for ya....

Well...Boba was able to follow the Millenium Falcon in Slave I in ESB, and we know that that ship has an upgraded hyperdrive, so it stands to reason that Slave I does as well.

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

I disagree, given what we see the Slave I do in AotC i think it's possibile to mimic it quite well with the standard Firespray 4 HP : 1HP for a twin medium laser cannons, 1HP for an upgraded hyperdrive, 1 HP for the minelayer (i'm guessing it takes 1 HP like the minelayer in SoT) 0 HP for the concussion missile launcher (it replaces the tractor beam) and 1 HP to add something else if it's needed (an uprated engine maybe?).

Do you even need the hyperdrive upgrade? I mean nobody in the films ever suggests the Slave 1 has one... Just saying that's another HP for ya....

Well...Boba was able to follow the Millenium Falcon in Slave I in ESB, and we know that that ship has an upgraded hyperdrive, so it stands to reason that Slave I does as well.

True, true. I had temporarily forgotten.

Still, if you're Boba-Darth-Vader's-Worried-About-What-I-Might-Do-Fett, then doesn't it stand to reason that you'd want a very fast ship to track down people who might try to escape you in a starship?

In Legends at one point, it was mentioned that Slave 1 was effectively an advanced prototype whose design siblings got toasted, packing a lot more tech and firepower, and that the Firespray that hit the market was a toned-down production model, with that having been redesigned using schematics salvaged from the destruction of the prototypes.

So it's quite possible for Slave 1 to be largely impossibly to recreate using the standard Firespray design simply because Slave 1 was built as a custom design/test platform for what would become the Firespray patrol boat.

I disagree, given what we see the Slave I do in AotC i think it's possibile to mimic it quite well with the standard Firespray 4 HP : 1HP for a twin medium laser cannons, 1HP for an upgraded hyperdrive, 1 HP for the minelayer (i'm guessing it takes 1 HP like the minelayer in SoT) 0 HP for the concussion missile launcher (it replaces the tractor beam) and 1 HP to add something else if it's needed (an uprated engine maybe?).

Do you even need the hyperdrive upgrade? I mean nobody in the films ever suggests the Slave 1 has one... Just saying that's another HP for ya....

Well...Boba was able to follow the Millenium Falcon in Slave I in ESB, and we know that that ship has an upgraded hyperdrive, so it stands to reason that Slave I does as well.
Wasn't the MF's hyperdrive (at least the primary one) broken at that time?

It was, so all Fett would need is a working primary hyperdrive, and he'd be able to beat the crippled Falcon to its destination with plenty of time for a stop at Biscuit Baron for a combo meal.

But in AotC Obi Wan follows the Slave I and arrives just a little bit after it near Geonosis, so it means his fighter with the hyperspace ring can keep up with the Slave I hyperdrive, or he would have arrived earlier than Jango. And since the Delta-7 uses an hyperspace ring with a class 1 hyperdrive, the Slave I must have a class 1 too. That's why i gave it an uprated hyperdrive.

But in AotC Obi Wan follows the Slave I and arrives just a little bit after it near Geonosis, so it means his fighter with the hyperspace ring can keep up with the Slave I hyperdrive, or he would have arrived earlier than Jango. And since the Delta-7 uses an hyperspace ring with a class 1 hyperdrive, the Slave I must have a class 1 too. That's why i gave it an uprated hyperdrive.

IMO, you can always fly a fast hyperdrive slower than normal, but you can’t fly a slow hyperdrive faster than normal.

So, as long as his hyperdrive was at least as fast as the one in Slave I, then Obi-Wan should have been fine.

I recall that i read somewhere that Slave I has a Hyperdrive Rating of 0.6. Just sleightly slower than that of the millenium falcon.

In Part 1 of the bounty hunter wars series Fett is mentioned checking and repairing the systems of the ship but that doesn't qualify him as a rigger/modder. I meant indeed that he had it done by someone else. If we stick to the rules a modder/rigger has to be the owner of the modified craft, but i think a few setback dices or even upgrades for working on a ship that has been tinkered this way if you are not the techician who made the thing is a legitimate house rule.

But in AotC Obi Wan follows the Slave I and arrives just a little bit after it near Geonosis, so it means his fighter with the hyperspace ring can keep up with the Slave I hyperdrive, or he would have arrived earlier than Jango. And since the Delta-7 uses an hyperspace ring with a class 1 hyperdrive, the Slave I must have a class 1 too. That's why i gave it an uprated hyperdrive.

IMO, you can always fly a fast hyperdrive slower than normal, but you can’t fly a slow hyperdrive faster than normal.

So, as long as his hyperdrive was at least as fast as the one in Slave I, then Obi-Wan should have been fine.

That and Kenobi had no idea what Jango Fett's final destination was, so even of Slave 1 only had a x2 Hyperdrive, Kenobi would need to avoid going at optimum speed just so that he doesn't overshoot his quarry and lose the trail.

Or, if what TFA has shown was possible back then, Kenobi simply hung out in hyperspace, waited until Slave 1 reverted to realspace, with the attached tracking beacon providing a ping on the holonet network, and then jumped to Geonosis, using his much faster hyperdrive (and a dedicated astromech to do the course plotting) to arrive just after Jango did.

Granted, hyperspace travel times in the films are literally "speed of plot" in terms of how long it takes to get where, with the various films having ships criss-cross the galaxy in time frames that PC ships generally aren't able to match (especially in earlier RPGs).