Thinking of taking this fleet to an event at the weekend.
I'm going heavy on squadrons and have picked X-Wings to do a lot of the heavy lifting - the thinking being that with Bomber Command that their red dice should be more reliable, but they can also handle other squadrons should the need arise.
The plan is to split it into two groups:
AF2(B), GR75, Luke, Wedge, Scurgg x2, Y-Wing
Salvation, CR90(A), GR75, X-wings x3
The AF2 and it's GR75 both have boosted comms to stay avoid getting close.
How it fares will largely depend of how I manage to use it, but any glaring weaknesses?
Rebels Fleet (400 of 400 pts)
Commander: General Dodonna (20 pts)
Flagship: (83 pts)
- Assault Frigate Mark II B(72 pts)
- Boosted Comms (4 pts)
- Electronic Counter Measures (7 pts)
Fleet Ship 1: (30 pts)
- GR-75 Medium Transports(18 pts)
- Boosted Comms (4 pts)
- Bomber Command Center (8 pts)
Fleet Ship 2: (65 pts)
- Nebulon-B Support Refit(51 pts)
- Salvation (7 pts)
- Skilled First Officer (1 pts)
- Slaved Turrets (6 pts)
Fleet Ship 3: (51 pts)
- CR90 Corvette A(44 pts)
- Turbolaser Reroute Circuits (7 pts)
Fleet Ship 4: (31 pts)
- GR-75 Medium Transports(18 pts)
- Expanded Hangar Bay (5 pts)
- Bomber Command Center (8 pts)
Squadrons (120 of 134 pts):
- 3x X-Wing Squadron (39 pts)
- 1x Luke Skywalker X-Wing Squadron (20 pts)
- 1x Wedge Antilles X-Wing Squadron (19 pts)
- 2x Scurgg H-6 Bomber (32 pts)
- 1x Y-Wing Squadron (10 pts
Objectives: Most Wanted , Hyperspace Assault , Dangerous Territory