So at least in my area fighter builds are coming in full force in my past two tournaments heavy to medium fighter builds were dominating. With the addition of bomber command and Intel gone are the days of ship only builds, and I think this is a good thing it adds a new dynamic to the game making fighters a thing that must be incorporated in every fleet. What if you don't want to join in on the heavy fighter builds? well you need a fighter screen.
Now a bit of a disclaimer I am much more of an imperial player than a rebel player so this will focus more on the Empire than rebels, but i still feel that many of the same principals apply on both sides. What I would like to do is dive into is three types of Fighter screens there pros and cons were going to call these fighter screens: Token screens, Ant-ship screens, and Executioner screens respectively.
Token Screens
First starting with Token Screens what are they well they are fighter screens that are simply there to keep your opponent's fighters off your ships they are there to die and buy you as much time as they can and are cheep, a simple example of a token screen would be something like this
6x Tie Fighters= 48 points
now this seams cheep and easy, but it dose have a rather huge weakness and that is Intel. if your opponent plops a fighter with Intel in the mix of your screen then you are in trouble your fighters lose the ability to keep the bombers off your ship's they are engaged and can't relocate to where they could be useful because they are engaged and if your opponent plops in an escort with the Intel fighter, and lets face it they are going to now you have to get though at least two squadrons before your screen can start to do its job again.
there is at least one way to help mintage this a little and that is to run an Intel squadron of your own, so that you can re-position your squadrons away from the other Intel squadrons and pin down some of your opponent's fighters this kind of screen would look something like this:
5x Tie Fighters
1x Jumpmaster
Total points= 52
This screen will help with the pesky Intel ships disrupting your screen, but if an opponent runs double Intel witch I have seen your still in for some trouble, fortunately for the Imperial players there is another option with dealing with the pesky escort Intel combo IG-88.
IG-88 can ignore escort and counter making him able to take out the pesky Intel ships though dealing with named Intel ships can still be rather troubling if you don't get the accuracy you need a screen like this would look something like this:
4x Tie Fighters
1x Jumpmaster
1x IG-88
Total points= 65
Once you start going over 65 points of fighters you are starting to lose some much needed fire power and need to make up for it in your squadron battery in my experience this is where the transition to the anti-ship screen and executioner screen comes in so lets look at thoughts
Anti-Ship screens
An Anti-Ship screen would be when you go over 65 points you need to have some way for your squadrons to do some damage to opponents ships and to take out enemy squadrons an example list for this would be something like this:
1x "Mauler" Mithel
1x Dengar
1x IG-88
3x Tie Advanced
Total Points=92
This Screen steals a little from the Token screen, but is much more built on taking out your fighters, but then moving on to there ships with your black dice. there are several other variations of a Anti-Ship screen you could come up with here is another example of one:
1x Bossk
1x "Mauler" Mithel
1x IG-88
2x Tie Advanced
1x Jump Master
Total Points=95
Once you are approaching the 100 point mark in fighters they need to be doing more than just screening that is why the battery armament is so important to dish out damage to ships that is one of the challenges of an Anti-Ship Screen you need to balance anti-fighter with anti ship, once you go over 100 your ether running a Bomber list, or have a crazy Fighter screen I call these the Executioner Screens.
Executioner Screens
The most common Executioner screen or at least the most popular would be the 8 YT-2400 that is meant to tear fighters apart and start pinging ships that is really what an executioner screen is all about forget Intel just kill everything all the fighters all the ships so I call it an executioner screen Ill give an example of an Executioner Screen that dose not involve 8 YT-2400 to keep things a little more interesting.
1x Boba Fett
1x Bossk
1x IG-88
4x Aggressor Assault Fighter
Total Points= 134
The downside to Executioner Screens is that you need to be able to punch though the enemy fighters fast enough to dish out the damage your screen needs to these kinds of screens are a bit more related to bomber builds.
Conclusion
What kind of screen should you run well whatever you find the most fun I personally feel that any of these screens are viable as if you are running a token screen your ships should be able to dish out a huge amount of damage, and if your running an Anti-ship you have a strong balance and with Executioner you have strong support for your ships and a strong screen, but your ships will have less upgrades and put out less damage.
This is just what I have learned form my experience what have you learned about Fighter screen is this new Fighter eat Fighter world and let me know some of your favorite fighter screens and anything you would add or even things you don't agree with thanks for reading!
