There are plenty of ways to narrate this scenario, with some environmental factor giving anyone that gets to act before the sniper that something is up (snapping twig, rustling in the bushes, faint smell of gun oil, light reflecting off a lense or barrel, etc)
Exactly. How many Westerns do we have a bad guy about to ambush our hero, there's a close up on Clint's eyes shifting to the side as they catch sight of . . . something, and he whirls and guns down the enemy out of the barn. Keenly aware badass action heroes are keenly aware enough to have spider sense when it comes to these things.
I would have the sniper roll their hide against one of the players (go with the highest vigilance), and then roll the initiative as normal with some blues or blacks applied depending on how the vigilance comes out.