Kdubb, that is a good write up and adds a lot (but it is too big to keep quoting). I think looking at the list, if you assume Ten Numb is the target I would try to forget about R3 until he goes down, otherwise no one will shoot at the ships with the evade token.
I think you pretty definitively show that R3 stuck on a ship is as bad as we expected. I still think there is something with Comms Relay, and even more so Juke. Something like:
Wes Janson
Veterans Instincts
R3-A2
Integrated Astromech
Wedge Antillies
Juke
R3 Astromech
Integrated Astromech
Luke Skywalker
Juke
R3 Astromech
Integrated Astromech
Even when Luke or Wedge don't get shot, the evade is potentially useful. Wes can strip a focus, making the Jukes more effective. Luke doesn't need the focus as much on defense, so the target lock is safer to take.
Do you think this has a chance at being more effective at 10,9,8, or was Ten Numb really the best part of the list?
I'm not sure if Ten was the best part of the list, and although I was impressed with what he was able to do (especially against the Lancers), I think something like this could perform just as well. I will admit I made some poor calls with R3, as every time I had a choice between using another token or using R3, it almost always turned out poorly for me. Juke would help with that.
But I don't personally like the idea of Juke because your dice don't guarantee that focus result, and in cases like that, it isn't triggering at all. So not only on that turn are you wasting R3, you are also now wasting Juke. If you are paying 4 points for something, it better be triggering every time it can without fail.
*Just a side note- Think you want Adaptability over VI there on Wes. The init bid should be enough to assure you shoot first still against most lists, and that allows you to roll up or down to be moving at the same time as Luke or Wedge.
Edited by Kdubb