This is my favorite combo so far:
+
This is my favorite combo so far:
+
Not remotely.I don't think I saw anyone mention R3 as a juke enabler. Wedge R3 and Juke is bizarrely strong (keeping in mind it is a T-65, blah blah blah).
Wedge hits all the points that make R3 good. You are firing early, meaning the evade token is less likely to be wasted. He already reduces defense, and this compounds with that. It enables him to take that target lock, or bump, or k-turn. It doesn't limit his dial, like R2-D2 or BB-8.
I'm slowly starting to think T-65 = bad is more groupthink than reality at this point.
But.
Wedge needs actions to get good damage through. Even with R3 and Juke, he's still shooting against 3 dice of defence a lot of the time (i.e. 4 dice due to stealth device, rocks, range, or better than that due to focus/evade), and a maximum of two hits isn't going to chop through that, especially when the aces concerned will almost always have at least one focus token.
Whereas Wedge will be relying on two naked greens plus a single evade.
It's not BAD per se, but high PS pilots will often benefit more from repositioning options...
If you are flying a jousting focused list, you have to have very good range control. Shooting at range three at Soontir with one ship isn't going to hit, ever. But if Wes strips a token, and Wedge has a range 2 shot with target lock, you have a darn good chance at three hits or 2 plus juke, and at least one more ship somewhere.
Honestly, the only place this is bad is against Decimators and VCXs, where Juke and Wedge's ability are already useless.
Think about Dengaroo instead of Palp Aces for a bit. Unless they have RecSpec AND overclocked, I'd pick Wedge Wes Luke in that matchup every time. I'm not saying it is top tier, but it is decent.
Edited by AEIllingworthThis is my favorite combo so far:
Hey, what a great post. Very constructive and helpful.
Get your cheap laughs elsewhere. You don't have to take the piss out of other people trying to have a conversation. It's posts like this that are turning the forum into a cesspool.
The best use for this card I've seen is putting it on 3 PS 10 X Wings, which at least mostly solves the PS issue.
That was definitely a cool list, because being three PS10s means it has legs against a number of lists.
As someone who ran a PS10 R3 Astro list in a tournament, I am here to say it was absolutely terrible and R3 was an awful point sink.
Sounds correct, obvious and intuitive.
Now, let's all yell at Kdubb for being negative, being a hater, and not giving this card a fair shake.
Completely the opposite, in fact. You'll notice I 'liked' his post. There's a difference between spouting "It's garbage, don't use it" and saying "I tried it, didn't like it". One of which I'll note as a point of evidence to keep me from getting my hopes too high, the other is just annoying negativity.
See LukeC's post above for some relevant questions about how to have a conversation about R3 rather than just taking someone else's word for it and throwing it away.
Edited by ObiWonka
Wedge needs actions to get good damage through. Even with R3 and Juke, he's still shooting against 3 dice of defence a lot of the time
TIL most ships have 4 Agility.
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For 2 points you're trading a positive attack die result for an evade result. You're effectively decreasing your attack by 1 to increase your agility by 1 for the remainder of the round.
Wedge's ability essentially gives him a 4 dice attack. With R3 you're dropping that back down to 3 to increase his agility by 1.
Trading predator for juke needs math done because you're giving up a guaranteed reroll to hoping you naturally roll a focus - and hope you didn't also roll blanks along with it.
If you take a focus action knowing you're going to trigger R3 if able, then you're doing it to stack defense. Because if you spend it on offense instead, then you have naked defense dice plus an evade.
So you're changing Wedge from a glass cannon to a reinforced-glass regular-gun.
Wedge's ability essentially gives him a 4 dice attack. With R3 you're dropping that back down to 3 to increase his agility by 1.
Maybe it's just me, but you seem to be completely ignoring Juke here. Let's say Juke and Wedge's ability are each .75 Attack, giving him 4.5. Then -1 for R3, for 3.5, but +1 Agility for 3. (Obviously more-or-less a 1-on-1 scenario here.)
So you've paid 4 points for roughly +.5 Attack and +1 Agility. And that's bad?
Edited by ObiWonkaFor 2 points you're trading a positive attack die result for an evade result. You're effectively decreasing your attack by 1 to increase your agility by 1 for the remainder of the round.TIL most ships have 4 Agility.Wedge needs actions to get good damage through. Even with R3 and Juke, he's still shooting against 3 dice of defence a lot of the time
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Wedge's ability essentially gives him a 4 dice attack. With R3 you're dropping that back down to 3 to increase his agility by 1.
Trading predator for juke needs math done because you're giving up a guaranteed reroll to hoping you naturally roll a focus - and hope you didn't also roll blanks along with it.
If you take a focus action knowing you're going to trigger R3 if able, then you're doing it to stack defense. Because if you spend it on offense instead, then you have naked defense dice plus an evade.
So you're changing Wedge from a glass cannon to a reinforced-glass regular-gun.
The predator comparison doesn't work, because you can now take a Target lock. Predator makes the target lock much worse. R3 means the target lock can be taken and still potentially have a defensive benefit. I'm not going to say it is better, but I will stand by that it can be situationally better. You don't have to use R3. You can still be a glass cannon some turns, and you can be reinforced some turns. Options are good.
I'll lay most of the money I have on R3 not being in the list that wins worlds, but that doesn't mean it is terrible.
I'm slowly starting to think T-65 = bad is more groupthink than reality at this point.
Doesn't have any facts to back up his argument, so he picks some buzzword and throws it out there.
Are maths, tournament data and the opinions of the designers of the game not enough for the 'le T-65 is fine guys' crowd? To what extent will they deny reality because they won a game with a T-65? And when faced with actual facts, why do they always fall back to weak plattitides like 'not every ship has to be balanced' and 'DAE tournaments suck!!?? XD'?
We may never know the answers to these questions.
I'm slowly starting to think T-65 = bad is more groupthink than reality at this point.
Doesn't have any facts to back up his argument, so he picks some buzzword and throws it out there.
Are maths, tournament data and the opinions of the designers of the game not enough for the 'le T-65 is fine guys' crowd? To what extent will they deny reality because they won a game with a T-65? And when faced with actual facts, why do they always fall back to weak plattitides like 'not every ship has to be balanced' and 'DAE tournaments suck!!?? XD'?
We may never know the answers to these questions.
...he didn't say any of that. Triggered much?
Yeah, have you seen results in the last month or so? Rebels are coming back, and it seems to be mostly VCX, T-65s, and a sprinkling of e-wings and k-wings to taste. It is pretty much just Biggs and Wes, but I'll take it.
Also, groupthink is not just a buzzword! It is a well researched phenomenon in psychology. Social omnivores, group standing, avoidance of conflict, confirmation bias.
Not relevant to the discussion really, but just because you have seen people use a word wrong doesn't mean it ceases to have meaning.
Edit: I could have said "This forum seems to be using Aldag and Fuller's General Group Problem-Solving (GGPS) Model" but then I look like an unsocialized cerebral arrogant jerk.
Edited by AEIllingworthI was wondering about trying it in a T-70 and slapping on comm relay. That way you keep the evade round to round until you need to use it, plus You can still use IA. do I think that's awesome? no, of course not. but comm really works well for me on FO fighters, so i think giving the T-70 an evade action would boost its survivability quite a bit I suspect.
I was wondering about trying it in a T-70 and slapping on comm relay. That way you keep the evade round to round until you need to use it, plus You can still use IA. do I think that's awesome? no, of course not. but comm really works well for me on FO fighters, so i think giving the T-70 an evade action would boost its survivability quite a bit I suspect.
yeah, that wouldn't be horrible. not on red ace, not on poe, otherwise good.
I'm slowly starting to think T-65 = bad is more groupthink than reality at this point.
Doesn't have any facts to back up his argument, so he picks some buzzword and throws it out there.
Are maths, tournament data and the opinions of the designers of the game not enough for the 'le T-65 is fine guys' crowd? To what extent will they deny reality because they won a game with a T-65? And when faced with actual facts, why do they always fall back to weak plattitides like 'not every ship has to be balanced' and 'DAE tournaments suck!!?? XD'?
We may never know the answers to these questions.
...he didn't say any of that. Triggered much?
tfw you can't think of a clever comeback so you you say 'triggered' hoping unoriginally copying 'edgy' internet jokes will fill the gaping void inside you
Completely the opposite, in fact. You'll notice I 'liked' his post. There's a difference between spouting "It's garbage, don't use it" and saying "I tried it, didn't like it". One of which I'll note as a point of evidence to keep me from getting my hopes too high, the other is just annoying negativity.
See LukeC's post above for some relevant questions about how to have a conversation about R3 rather than just taking someone else's word for it and throwing it away.
I did notice that you liked the post, actually. I appreciate that about you. I think you add to the conversation and I generally enjoy your posts. I also understand your attitude towards what you perceive as baseless negativity. I appreciate that you want to have a conversation to discuss the merits of something and what can be done with it.
That being said, I don't understand why saying "it's garbage, don't use it" is just "annoying negativity". Are you sure it's not a conclusion reached after objective analysis of the card? It seems to be a consensus that many players are reaching. I also don't see why having that opinion is synonymous for "taking someone else's word for it". I didn't take anyone's word for it; it should be obvious after review of the upgrade that while there are times you may benefit from having it equipped, it's not good enough for the cost and there are better options available when it comes to competitive level play.
Kdubb said he played with the astromech and it wasn't that good, and you weigh that more heavily than people who just run around shouting "it's bad". That makes sense to me, he actually has some testing with it. Why wouldn't his input be more valid? Of course it's more valid. That being said, his opinion after testing the card is pretty much confirmation of the conclusion that should have been drawn by anyone and everyone with the ability to analyze a card critically.
I'm sorry if I'm being overly negative and putting a damper on a conversation that other people are trying to have about this card. I really am. I just don't want people to get their hopes up, and at the same time, it's hard to NOT be frustrated that the developers of this fine game could simultaneously put out a card as well thought out and as well designed as BMST and also give us this abomination around the same time. This could have been a good card that added something to the game. It's not, and it doesn't, and that's frustrating to me.
Edited by CBMarkhamThis thread really shows a bit why I stopped coming to the forums for a while.
Some people play x-wing to try to win tournaments.
Some people play x-wing for the theme and style (Hi Joe Boss!)
I play it for those reasons, but also for the puzzle. The challenge. A dumb stubborn desire to take something that everyone dismisses and just shellshock someone. I might only win a good matchup. I might only win one game a month. But if I win that game with R3, or Dead Man's Switch, or Stay on Target, or a Scyk (any Scyk) that keeps me coming back for more.
It sucks when someone that doesn't find fun in the same way calls these cards garbage and implies I'm wasting my time.
Edit: My goal isn't to be Jeff Berling (though I wouldn't complain). I want to be the guy that said, "have you considered Countermeasures?"
Edited by AEIllingworthI've used it and it's not very good. It's situational, unreliable, offers little benefit to lower PS ships, and it hampers offense (which is generally more important on the low to medium agility ships that can equip it) in favor of defense. It can enable cute Rube Goldberg combos like with Norra or Comm Relay. About the best I got out of it was with Juke on Wes. Fire, force a focus spent from Juke, kill another token. I get more consistent use from R3-A2 or BB-8 and I can save 2 points from Juke.
It's ok to like things that aren't good, like my undying adoration for Lt. Lorrir. No need to make a crusade out of it.
It's ok to like things that aren't good, like my undying adoration for Lt. Lorrir. No need to make a crusade out of it.
Hear, hear.
It sucks when someone that doesn't find fun in the same way calls these cards garbage and implies I'm wasting my time.
I feel like this might be where we're having the communication breakdown.
I understood this thread to be a discussion along the lines of "Is R3 Astromech secretly good? Is it good if we use it in these ways?" To which I responded "No. It's still bad." When I said that, I meant at a competitive level, relative to other options available in the astromech slot.
If I had understood that the conversation's secret, hidden intent was "I want to use R3 Astromech really badly, what are some ways we can have fun with it because that's what we want to do?", at which point I would not have walked up and down the thread yelling "You're all bad and should feel bad! I forbid anyone from having fun with this card! A pox on all of you for trying!!".
I would never presume to try and tell anyone how to have fun at X-Wing. I also would never tell them what was a waste of their time, or not to try and innovate and see if they can have success in areas previously written off (like Countermeasures with Dengaroo).
That said, I thought this thread was "Does this make R3 Astromech good?", and to that, I don't think it's "annoyingly negative" if someone responds with "no".
It's ok to like things that aren't good, like my undying adoration for Lt. Lorrir. No need to make a crusade out of it.
Hear, hear.
It sucks when someone that doesn't find fun in the same way calls these cards garbage and implies I'm wasting my time.
I feel like this might be where we're having the communication breakdown.
I understood this thread to be a discussion along the lines of "Is R3 Astromech secretly good? Is it good if we use it in these ways?" To which I responded "No. It's still bad." When I said that, I meant at a competitive level, relative to other options available in the astromech slot.
If I had understood that the conversation's secret, hidden intent was "I want to use R3 Astromech really badly, what are some ways we can have fun with it because that's what we want to do?", at which point I would not have walked up and down the thread yelling "You're all bad and should feel bad! I forbid anyone from having fun with this card! A pox on all of you for trying!!".
I would never presume to try and tell anyone how to have fun at X-Wing. I also would never tell them what was a waste of their time, or not to try and innovate and see if they can have success in areas previously written off (like Countermeasures with Dengaroo).
That said, I thought this thread was "Does this make R3 Astromech good?", and to that, I don't think it's "annoyingly negative" if someone responds with "no".
I think we are on the same page. I like it when someone comes in and said they tried it and it didn't work. I'm less of a fan of someone posting pictures of garbage cans. Adding to the discussion is why I post anywhere and don't just think about everything. I like it when people disagree, because it gives me new info and something to think about. I'm less of a fan of "that card is so useless you should set it on fire."
The best use for this card I've seen is putting it on 3 PS 10 X Wings, which at least mostly solves the PS issue.
That was definitely a cool list, because being three PS10s means it has legs against a number of lists.
As someone who ran a PS10 R3 Astro list in a tournament, I am here to say it was absolutely terrible and R3 was an awful point sink.
Do you have anything to add to this? Like why it was bad, what lists you faced, etc, etc. I mean, if you fought 3x ion defenders all day, then yeah, i get it. Do you normally do well at tournaments? Have you had any practice with the list?
Its a pretty normal response to say, "man, i did bad with this, this list sucks" but in reality if you havent ever flown 3 ps10 xwings, then you will lose a lot because they arent the easiest to fly. This is the same reason why people get frustrated when trying Paul Heaver's worlds list shortly after he won, the list isnt bad, it just is tricky to fly.
I would say I do fairly well in tournaments. At the two regionals I have attended, I went 4-2 at both with a non-meta list. I am in first place in my Vassal league group currently (Inner Rim group B, which I think is Kashyyyk) at a record of 6-2, where I never flew the same list twice. I do not, however, see myself as a top level player, and instead like to look at myself as a sort of innovator I guess? Meaning I try not to fly typical lists and instead try to bring lists that push against typical net lists. Oh, also, because this is apparently an issue for some (sorry for not mentioning it initially), this did take place on vassal. Hopefully that doesn't invalidate this all haha.
Here is the list-
Luke Skywalker (28)
Veteran Instincts (1)
R3 Astromech (2)
Integrated Astromech (0)
Wes Janson (29)
Veteran Instincts (1)
R3 Astromech (2)
Integrated Astromech (0)
Ten Numb (31)
Veteran Instincts (1)
Electronic Baffle (1)
"Mangler" Cannon (4)
Total: 100
View in Yet Another Squad Builder
The plan was to go in with Wes and Luke and take Target locks as long as the heat on them wasn't too heavy, rerolling eye results as well when spending them, and only grabbing the evade if eye results were there after the reroll. Because of Ten's threat to land auto-crits, I figured he would be the primary target under most circumstances so even if the evade didn't come about at least they wouldn't be top targets.
This tournament was one where players brought 2 lists, one of which had to include elements from Wave 9. Due to this, top tier lists were scarce, so it wasn't as if I was paired against monster lists that T-65s had no shot against anyways.
Round 1
I took a win in the first round against 4 Zealous recruits with seismic torps (Jeff Faulkner was my opponent here). Ten Numb did most of the work here, landing crits on the poor ships and crippling them. My opponent also didn't realize his seismic torps were meant to be shot as an action, and I felt bad for him as things didn't really go his way even putting that aside. He clearly was looking to run something wacky just to get a feel for the ship, which was fine and the game was fun. R3 did nothing beneficial in this game.
R3 Astro results: Triggered once, evade token never spent.
Round 2
A loss, but the game was a lot closer than I expected it to be. Played Hammerhead_java who was running double Lancers (brutal list). I set up a bit different than I usually do this round, putting Luke out in the middle of the field with Wes and Ten on the far side. I knew the Lancers were quick, so it was an attempt to force the opponent to fly non-typically to get around the kill box (as a large lane of obstacles was on the opposite side of Luke). I felt it worked pretty well initially, and this game came down to the wire.
R3 Astro results: Triggered twice, evade token spent once to evade damage. On one result, was forced in to difficult decision whether to take evade or reroll eye. Took evade, and opponent blanked on dice that round. Evade token was useless in defense as well. As his remaining ship at end of the game was on one hull, that decision may have cost me the game.
Round 3
I ran my List B this round against Phild0 (Nationals runner up last year). Took a win (somehow) with 4 Tie/SF generics with Fire control system against Phild0's Fenn Rau + Double Uboat list. Was a great game and Phild0 is one of the best guys around the hobby.
R3 Astro results: N/A
Round 4 (final round of swiss)
Against my better judgement, I went back to the R3 Astro list against Aged_Whiskey. He picked his Double ARC + Biggs list, and it wrecked me bad. He had stramm w/ gunner, flechette torps, and r3-a2, and I had a pretty poor opening that left Ten out to dry. I baffled off some of the stress that Stramm laid on him, and looking back that was probably the incorrect call. I also made some poor maneuvers late. Stramm had a field day and stressed all of my ships to death.
R3 Astro results: Triggered Four times. No evades used, and one was a huge mistake getting (player error more than R3's fault here). I turtled Wes on a shot on Biggs, as I thought Wes was in big trouble (hence why I focused) so instead of spending the focus on the attack to make it 3 hits I canceled the eye for the evade. If I spent the focus instead of grabbing the evade, Biggs would have died there and the game would have been very different. I also took a focus with Wes for some reason (not sure what I was thinking) the next turn which put me in another poor choice between spending it on attack or defense. Spent it on attack this time and Biggs dodged it, meaning I lost a shot on another ship as Luke was forced to shoot Biggs now. Stramm triple stressed Wes that turn and game was over at that point pretty much.
You can find the Vassal logs here (I'm Kdubb there as well)-
http://reddit-x-wing.challonge.com/metamorpher2
____________________
All in all, I think the major issue with R3 is it forces you to make more unnecessary decisions that often turn out to be bad ones. Even if you plan on target locking all the time, you will find you focus a lot more than you think you will (because your ship will inevitably start to die and you'll want some guaranteed mods), and this just makes the issues even worse. It also doesn't help that the T-65 is a struggling platform as is, and because of this, your astromechs better be REALLY good to make up for that. If you could slap R3 on a Hera, FCS Lothal Rebel, it suddenly becomes quite good. But currently, there is nothing that can take advantage of the ability, and it is best left in the binder until a ship with a crew, astromech and systems slot comes out that can.
Edited by Kdubb
I'm slowly starting to think T-65 = bad is more groupthink than reality at this point.
Doesn't have any facts to back up his argument, so he picks some buzzword and throws it out there.
Are maths, tournament data and the opinions of the designers of the game not enough for the 'le T-65 is fine guys' crowd? To what extent will they deny reality because they won a game with a T-65? And when faced with actual facts, why do they always fall back to weak plattitides like 'not every ship has to be balanced' and 'DAE tournaments suck!!?? XD'?
We may never know the answers to these questions.
...he didn't say any of that. Triggered much?
tfw you can't think of a clever comeback so you you say 'triggered' hoping unoriginally copying 'edgy' internet jokes will fill the gaping void inside you
Putting words in people's mouths and hyperbole is MUCH better, you're right. Excuse me for pointing out the absurdity of your overreaction.
I'm sorry if I'm being overly negative and putting a damper on a conversation that other people are trying to have about this card. I really am. I just don't want people to get their hopes up, and at the same time, it's hard to NOT be frustrated that the developers of this fine game could simultaneously put out a card as well thought out and as well designed as BMST and also give us this abomination around the same time. This could have been a good card that added something to the game. It's not, and it doesn't, and that's frustrating to me.
I appreciate responses like this with a little more effort put into them. And I completely understand the frustration (I simply choose not to think too long on what a shame it is that the X-Wing under-performs in a game named after it). However, I'm willing to enjoy the things we have while I wait for something even better to come along. Some people unfortunately can't do that, and therefore everyone else should just throw their toys in the garbage. As you say, it's a breakdown in communication due to a fundamental difference in approaches toward enjoying the game. Don't get me started on BMST, though. I love me some Soontir Fel (
yes
, I know that he's top tier;
no
, that doesn't change the fact that I fly him because I enjoy it not because he's a meta staple).
All in all, I think the major issue with R3 is it forces you to make more unnecessary decisions that often turn out to be bad ones
It also doesn't help that the T-65 is a struggling platform as is, and because of this, your astromechs better be REALLY good to make up for that.
Thank you, that is all very useful information. Stuff like this gives us some things to think about when going into our own games with R3. I do think the two points quoted are the biggest issues. I could see where it's difficult to know what the best decision is, and wonder if there's a way to build around that? Something like Accuracy Corrector on the E-Wing comes to mind. Also, it does seem like FFG has put a little too much value on the Astromech slot. Reminds me of an ability in another game that was costed for the things it was powerful against, but unfortunately it was just too easy to build and play around most of the time.
I'd almost rather see that setup on corran, what would you put with it though just out of curiousity?Etahn A'baht (32) Juke (2) Accuracy Corrector (3) R3 Astromech (2) Total: 39 View in Yet Another Squad Builder
Roll 3 attack dice. You have an 87.5% chance of getting at least 1 eyeball. Cancel it. Get an evade token. Turn your other 2 results into hits. Defender rolls dice. Turn one of the evades into an eyeball. Let the defender be annoyed at you.
Congratulations! You just got 2 hit results _and an extra evade token_ without spending a single token. How often does a pilot end firing with more tokens than they started with?
Only downside: Etahn can only be PS 4-7 (and gives up Juke to do so), and this combo works best at PS8-9.
I'm not sure how well this combo will work in practice, but I want very much for it to work well.
This setup would work better on Corran, but there are other setups for Corran that work better.
As far as what I'd pair it with: great question! Maybe Wes Jason? If I'm juking with Etahn, Wes is a nice leadoff. I think that means I would need Biggs. So maybe this squad?
Wes Janson (29)
Push the Limit (3)
R2 Astromech (1)
Integrated Astromech (0)
Etahn A'baht (32)
Juke (2)
Accuracy Corrector (3)
R3 Astromech (2)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 98
Kdubb, that is a good write up and adds a lot (but it is too big to keep quoting). I think looking at the list, if you assume Ten Numb is the target I would try to forget about R3 until he goes down, otherwise no one will shoot at the ships with the evade token.
I think you pretty definitively show that R3 stuck on a ship is as bad as we expected. I still think there is something with Comms Relay, and even more so Juke. Something like:
Wes Janson
Veterans Instincts
R3-A2
Integrated Astromech
Wedge Antillies
Juke
R3 Astromech
Integrated Astromech
Luke Skywalker
Juke
R3 Astromech
Integrated Astromech
Even when Luke or Wedge don't get shot, the evade is potentially useful. Wes can strip a focus, making the Jukes more effective. Luke doesn't need the focus as much on defense, so the target lock is safer to take.
Do you think this has a chance at being more effective at 10,9,8, or was Ten Numb really the best part of the list?
im a mix of competitive and thematic play.
I like the competitive nature of this game because its one of the few games where there really isnt any easy-win button, you still have to have some degree of brains to use anything and you can still be outplayed. On a competitive standpoint, R3 offers zilch both because of cost, kicking a vastly more powerful (and cheaper) astromech out the window, and cutting offense.
I like the thematic play because theres a ton of really whacky and fun stuff you can do when you arent trying to utterly crush your opponent. R3 also offers absolutely nothing to this sort of play, because he is really high PS dependent to even attempt to get a benefit out of and doesnt lead to anything interesting: just a crude, overpriced evade "action"
Generally the 2nd astromech user i bring in lists, competitive or not, is almost always given a somewhat random astromech because the one i'd rather put there is on the better ship. Ive tried to find ways to use R3. I cant. As Chumbalaya said hes way too unreliable. That level of unreliability should be cheap, so if it doesnt happen oh well no biggie all i lost out on was a gimick from another mech. But if it happens, cool!
his ability idea screams budget mech: his pricing and PS-dependability screams hes the lynch-pin to your list...which hes unable to be.
T65s and T70s alike are not terrible ships, theyre just really difficult to use. The astromech REALLY has to contribute to the ship(pilot)'s actions to make the ship count. What does R3 offer? Technically an evade action, but thats nothing compared to a free broll, tlock after a 4k/3troll, regen, or hell even a defensive tlock is better than an evade "action" at the cost of offense.
Edited by Vineheart01I don't understand why it is so difficult to understand that chatting about how Crap the card is IS chatting about the card
Because it's not _fun_ to wade through page after page of people saying that a card is worthless. I get it. You don't see value in it. There may not even _be_ value in it. But I've read your opinion on this card so many times that I don't need it again.