{[Scum]} Alpha Mindlink

By Cosmopolitanchykowianechka, in X-Wing Squad Lists

I love Attanni Mindlink, because it's fun to play. Now i have an idea to make list like that:

41 Mandalorian Merc

  • Attanni,
  • Cluster Missiles,
  • Dengar,
  • Slave-1,
  • LRS,

33 Manaroo

  • Attanni,
  • Proton Torps,
  • Boba,
  • Guidance,

24 Tansarii Point Vet

  • Attanni,
  • Title,
  • Mangler.

Bobba on roo is to counter my local ubgrade relying lists. Clusters are for taking down shields and dealing with high hull/shields ships. I'm still thinking to

exchange tpv for kaa'to with feedback, xtra munitions on merc, unhinged on roo and 2x slicers with 1 point more or smth else, but I don't like z-95 or scyk that much, to choose. Roo is 2 points more expensive than scout, but i think she may be worth it.

Any thoughts?

Edited by Cosmopolitanchykowianechka

I like the thought of running attanni mindlink for munitions, but you are going to have some trouble getting target locks. Try subbing out the Scyk for Kaa'to Leeachos with the thread tracers. He can fire first and get the two other ships the target locks they need to fire those munitions without long range sensors. That gets you guidance chips instead, which is good for a crit on the firespray.

Edit: Also, a total of two Bs in Boba Fett's name.

Edited by AEIllingworth

My mindlink list

Manaroo

Anti-pursuits

Mindlink

K4

Unhinged

Feedback array

Guri

Title

Autothrusters

Mindlink

Sensor jammer

Palob

Mindlink

Ion turret

Guri is the muscle, flown aggressively she's usually always stressed. Relies on range 1 for free focus and 4 red dice attacks. Relies on other ships for support. Palob is the tool. His ability and turret create a bubble of "nope" for my opponents. Anyone foolish enough to fly close to him gets ioned (usually into a rock) and I then ignore the ship. As it flies away, I focus on the rest of the squad, by time it turns around and comes back, Guri is ready to eat it for desert. Manaroo serves as the "palpatine" for the list, handing out tls and focus to Guri. Also, parks her fat ass in the way of my opponents aces to prevent defensive actions. Makes it easier for Guri to take em out. What Guri can't one shot, Manaroo finishes off with Anti-pursuit lasers and/or feedback array. I've only lost twice out of a few dozen games with this list, and that's because that one day I just couldn't fly anything lol!

With this list I've killed Soontir two games in a row with Manaroo. Never fired a shot. Took on 3 uboats, Guri ate 4 torps and lived, the other two where wasted on palob cause my opponent realized it was hopeless to keep going for Guri. And palob is always stealing tokens and ioning ships at crucial moments. He's also shot aces, with his primary, at range 3, for the kill shot. Twice XD

Edited by Beard

@AEIllingworth I dont want to rely on tracers, Merc uses LRS, then at close range he may take focus/ evade, roo tl and scyk focus/evade.