Forums are pretty quiet as of late (probably in an anticipation of next spoiler article, which I hope is upon us), so I'll squeeze another one of those threads where I share my custom stuff. This time, it will be dedicated to extremely weak cards from the early days of the game. Cards so weak - they were considered weak even during those times, with extremely limited card pool.
I tried my best to stay true to those cards, while making them as useful, viable and competitive in the current environment as possible. Without further ado, I present you with first four:

Original Common Cause felt like a waste of card slot. It gave too little for what it took. You gained 0 net action advantage from it. Sure, you could exhaust some Bilbo to ready Aragorn, but in the end, there are just better ways to do that (cough, Cram, cough). By making it a response to a hero being exhausted instead of making hero exhaustion a cost, I intend to bring this card back to life. However, as a card that will just ready 1 hero for 1 resource, I must add something else to make it enticing to include, which is conditional card draw.

Not much can be said about original Beorn's Hospitality, except for it was a huge overpriced overkill. And it targeted only heroes, which is another bummer. There is that cool host of events that does something awesome, but requires you to pay from 3 different heroes for it, and it currently misses a lore version, so I thought Beorn's Hospitality was a perfect match. (I also hope Beorn sees this.)

Lets be honest here. Original Power in the Earth is a joke. It's not just the weak effect, but also the fact that you need to have a location that stays in the staging area to use it. I tried to take care of both those problems by improving it's effect and making it reactive, sitting in the staging area until something fitting pops up.

Original Blade Mastery was lackluster at best. The only good target for it to this day seems to be the infamous T-Boromir, due to his endless action pool. A step in the thematic direction would be to make this event interact with a weapon, and good this the core box came with two different ones (both of which I modified in some way, and will show later on).
Edited by John Constantine




